skip to main content


Title: Developing interactive classroom exercises for use with mobile devices to enhance class engagement and problem-solving skills
A recent Pew research center study of mobile device usage revealed that, African American and Latinos are the most active users of the Internet from mobile devices. The study also revealed that minority cell phone owners take advantage of a much greater range of their phone's features compared with people of other ethnicities. At Winston Salem State University (WSSU), it is common for students to multitask and use their mobile devices while in class for studying, or performing other activities. This paper reports our ongoing experiences running a National Science Foundation (NSF)-sponsored targeted Infusion Project (TIP) in Computer Science Department that aims to leverage this situation by developing a mobile classroom response system (MRS) to allow students solve interactive problems in their mobile devices in order to improve their class engagement and problem solving skills. By allowing them to solve problems in their preferred devices, the project expects to create a friendly learning environment where the students want to retain, be active and skillful.  more » « less
Award ID(s):
1332531
NSF-PAR ID:
10017489
Author(s) / Creator(s):
; ;
Date Published:
Journal Name:
2014 IEEE Frontiers in Education Conference (FIE)
Page Range / eLocation ID:
1 to 4
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. This poster addresses a significant learning barrier experienced at many CS departments, specially at predominantly minority institutions, which is the problem of students? inability to keep engaged and interested in classroom. In this research, we investigate the applicability of using mobile devices in the classroom and incorporation of interactive problem solving using those devices to increase class engagement and active learning for students. By allowing the students to solve problems in their preferred devices, the research expects to create a friendly learning environment where the students want to retain, be active and skillful. The poster will present the design aspects of Mobile Response System (MRS) software that will be utilized to communicate, collaborate and evaluate interactive problems using mobile devices. The poster will also showcase several interactive problem-solving activities utilizing mobile devices and MRS software, which have been developed and are being adopted in CS and IT courses at Winston-Salem State University (WSSU). It is expected that this research will invigorate interest in Computer Science among minority and underrepresented students through exposure to the technology-rich learning environment. By enhancing student learning and problem solving abilities, it is also expected that this research work will improve the quality and quantity of underrepresented minority students in STEM workforce or graduate study. The successful execution of this project will advance research and the knowledge of mobile device usage in CS classrooms and more importantly the way it impact teaching strategy and student learning at WSSU and other institutions. 
    more » « less
  2. Student-centered educational system is needed for better educational outcomes. Technology enabled pedagogy has helped immensely during the pandemic times when rapid transition to remote learning was essential. This poster reports findings on year one of a two-year research study to utilize mobile technologies and a technology-enhanced curriculum to improve student engagement and learning in STEM undergraduate courses. This poster describes a quasi-experimental mixed methods study on implementing mobile devices (iPad and Pencil) and a technology-enhanced curriculum in an undergraduate thermal-fluids engineering course, a foundational engineering class. The technology-enabled curriculum was fully integrated in the thermal-fluids course to deliver content and to facilitate student engagement with the content, instructor, and fellow students. This approach leveraged the social-constructivist learning theory - a connected community of learners with classroom peers and co-construction of knowledge where the instructor’s role is that of a subject matter expert who facilitates learning. To examine the impact of mobile devices on student learning, in this two-year study (year one fall 2021 - spring 2022), the following research questions were addressed, hypothesizing improvements in the areas of engagement, enhancement of learning outcomes, and extension of learning to real-life engineering scenarios: (1) Does mobile device use facilitate engagement in thermal-fluid science course content? (Engagement), (2) Does mobile device use increase learning of identified difficult concepts in thermal-fluid science courses as indicated by increased achievement scores? (Enhancement) and (3) What are student perceptions of using mobile devices for solving real-life problems? This poster will provide an overview of the research plan and describe some preliminary research efforts based on year 1 of the project efforts. This work is supported by the NSF: Research Initiation in Engineering Formation (RIEF). 
    more » « less
  3. It is common for students to multi-task and use their mobile devices while in class for studying or other activities. This research aims to leverage this situation by developing a mobile classroom learning software to help students solve interactive problems in their mobile devices in order to improve their class engagement and problem solving skills. This paper presents the design and development of the mobile classroom response software to communicate, collaborate and evaluate inclass interactive problem solving activities using mobile devices. The software facilitates various pedagogical approaches that reported to enhance student learning. The software is designed to be easy-to-use and maintainable. MRS is extensible and can render interactive problems developed by third party developer. Software quality matrices for the developed code and the user interface are presented to justify above stated objectives. 
    more » « less
  4. Major challenges in engineering education include retention of undergraduate engineering students (UESs) and continued engagement after the first year when concepts increase in difficulty. Additionally, employers, as well as ABET, look for students to demonstrate non-technical skills, including the ability to work successfully in groups, the ability to communicate both within and outside their discipline, and the ability to find information that will help them solve problems and contribute to lifelong learning. Teacher education is also facing challenges given the recent incorporation of engineering practices and core ideas into the Next Generation Science Standards (NGSS) and state level standards of learning. To help teachers meet these standards in their classrooms, education courses for preservice teachers (PSTs) must provide resources and opportunities to increase science and engineering knowledge, and the associated pedagogies. To address these challenges, Ed+gineering, an NSF-funded multidisciplinary collaborative service learning project, was implemented into two sets of paired-classes in engineering and education: a 100 level mechanical engineering class (n = 42) and a foundations class in education (n = 17), and a fluid mechanics class in mechanical engineering technology (n = 23) and a science methods class (n = 15). The paired classes collaborated in multidisciplinary teams of 5-8 undergraduate students to plan and teach engineering lessons to local elementary school students. Teams completed a series of previously tested, scaffolded activities to guide their collaboration. Designing and delivering lessons engaged university students in collaborative processes that promoted social learning, including researching and planning, peer mentoring, teaching and receiving feedback, and reflecting and revising their engineering lesson. The research questions examined in this pilot, mixed-methods research study include: (1) How did PSTs’ Ed+gineering experiences influence their engineering and science knowledge?; (2) How did PSTs’ and UESs’ Ed+gineering experiences influence their pedagogical understanding?; and (3) What were PSTs’ and UESs’ overall perceptions of their Ed+gineering experiences? Both quantitative (e.g., Engineering Design Process assessment, Science Content Knowledge assessment) and qualitative (student reflections) data were used to assess knowledge gains and project perceptions following the semester-long intervention. Findings suggest that the PSTs were more aware and comfortable with the engineering field following lesson development and delivery, and often better able to explain particular science/engineering concepts. Both PSTs and UESs, but especially the latter, came to realize the importance of planning and preparing lessons to be taught to an audience. UESs reported greater appreciation for the work of educators. PSTs and UESs expressed how they learned to work in groups with multidisciplinary members—this is a valuable lesson for their respective professional careers. Yearly, the Ed+gineering research team will also request and review student retention reports in their respective programs to assess project impact. 
    more » « less
  5. Evidence-based instructional practices were incorporated in class, which gave immediate indication on student's problem solving skills and class participation information. This pedagogy showed positive results and broader acceptance by students in several semesters of intervention. Significant usage of mobile devices during class motivates the extension of this pedagogical approach of asynchronous problem solving using mobile devices. We believe that use of such devices in the classroom for solving interactive problems will enhance student's abilities to solve problems by using their preferred interaction mode. This paper presents the results of the evidence based pedagogy and development of a mobile classroom response system that extends this pedagogy to help student solve interactive problems in their mobile devices to improve their class engagement and problem solving skills. 
    more » « less