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			<titleStmt><title level='a'>Quantifying Changes in Creativity: Findings from an Engineering Course On the Design of Complex and Origami Structures</title></titleStmt>
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				<date>06/24/2018</date>
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					<idno type="par_id">10073094</idno>
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					<title level='j'>2018 ASEE Annual Conference and Exposition</title>
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					<author>J. Hess</author>
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			<abstract><ab><![CDATA[Engineering educators have increasingly sought strategies for integrating the arts into their curricula. The primary objective of this integration varies, but one common objective is to improve students’ creative thinking skills. In this paper, we sought to quantify changes in student creativity that resulted from participation in a mechanical engineering course targeted at integrating engineering, technology, and the arts. The course was team taught by instructors from mechanical engineering and art. The art instructor introduced origami principles and techniques as a means for students to optimize engineering structures. Through a course project, engineering student teams interacted with art students to perform structural analysis on an origami-based art installation, which was the capstone project of the art instructor’s undergraduate origami course. Three engineering student teams extended this course project to collaborate with the art students in the final design and physical installation.]]></ab></abstract>
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<div xmlns="http://www.tei-c.org/ns/1.0"><p>Paper ID #22331 focused on X-By-Wire systems design for Wheel Loaders. He then joined Ford Motor Company / Visteon Corporation in 1999 as a Senior R&amp;D engineer where he led the fault tolerant design of Drive-By-Wire systems. He joined Purdue School of Engineering and Technology at Indiana University Purdue University at Indianapolis (IUPUI) to develop coursework and to establish a funded research program in the area of Mechatronics and Controls in 2004. In his recent grant from National Science Foundation (NSF), he is currently leading a team to develop graduate courses and research projects to enhance creativity and innovativeness in the area of design and mechatronics. Dr. Anwar has published over 120 papers in peer-reviewed journal and conference proceedings. He is also listed as an inventor or co-inventor on 14 US patents. Dr. Anwar's research interests include autonomous vehicle systems, electrified powertrain, diagnostics, biomechatronics, energy related technologies. He is a member of ASME, IEEE, SAE, and a faculty advisor for SAE student chapter at IUPUI. He is on the editorial board of three international journals including IEEE Transactions on Vehicular Technology.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>Quantifying Changes in Creativity: Findings from an Engineering Course On the Design of Complex and Origami Structures</head></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>Abstract</head><p>Engineering educators have increasingly sought strategies for integrating the arts into their curricula. The primary objective of this integration varies, but one common objective is to improve students' creative thinking skills. In this paper, we sought to quantify changes in student creativity that resulted from participation in a mechanical engineering course targeted at integrating engineering, technology, and the arts. The course was team taught by instructors from mechanical engineering and art. The art instructor introduced origami principles and techniques as a means for students to optimize engineering structures. Through a course project, engineering student teams interacted with art students to perform structural analysis on an origami-based art installation, which was the capstone project of the art instructor's undergraduate origami course. Three engineering student teams extended this course project to collaborate with the art students in the final design and physical installation.</p><p>To evaluate changes in student creativity, we used two instruments: a revised version of the Reisman Diagnostic Creativity Assessment (RDCA) and the Innovative Behavior Scales. Initially, the survey contained 12 constructs, but three were removed due to poor internal consistency reliability: Extrinsic Motivation; Intrinsic Motivation; and Tolerance of Ambiguity.</p><p>The nine remaining constructs used for comparison herein included:</p><p>&#8226; Originality: Confidence in developing original, innovative ideas By conducting a series of paired t-tests to ascertain if pre and post-course responses were significantly different on the above constructs, we found five significant changes. In order of significance, these included Idea Networking; Questioning; Observing; Originality; and Ideation. To help explain these findings, and to identify how this course may be improved in subsequent offerings, the discussion includes the triangulation of these findings in light of teaching observations, responses from a mid-semester student focus group session, and informal faculty reflections. We close with questions that we and others ought to address as we strive to integrate engineering, technology, and the arts. We hope that these findings and discussion will guide other scholars and instructors as they explore the impact of art on engineering design learning, and as they seek to evaluate student creativity resulting from courses with similar aims.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="1.">Introduction</head><p>Engineering educators have begun pursuing a myriad of strategies for integrating the arts into their curricula <ref type="bibr">[1,</ref><ref type="bibr">2]</ref>. The primary objective of this integration varies, but one common objective is to improve students' creative thinking skills <ref type="bibr">[1,</ref><ref type="bibr">3]</ref>. Creativity itself, however, is a complex phenomenon. Traditionally, creativity is perceived as a unique style of problem-solving that leads to the generation of novel solutions <ref type="bibr">[4]</ref>. The practice of engineering design can be characterized as a special case of creativity as it often focuses on the generation of effective and novel solutions <ref type="bibr">[5]</ref>. As Bucciarelli <ref type="bibr">[6]</ref> described:</p><p>Design, by its very nature, is an uncertain and creative process. In every design task there is an opportunity for creative work, for venturing into the unknown with a variation untried before, and for challenging a constraint or assumption, pushing to see if it really matters. (p. 123)</p><p>A separate but related phenomena to creativity is innovation. Specifically, based on extensive interviews with serial innovators, Dyer, Gregersen, and Christensen (the authors of the Innovator's) DNA postulate that innovators tend to be avid questioners, observers, experimenters, and idea networkers. They framed these four phenomena as the "behavioral tendencies" of serial innovators. In alignment with the Innovator's DNA, we identify innovation as much more than a function of the brain but also a function of behaviors <ref type="bibr">[7]</ref>. In the context of engineering design, to be an innovative engineer requires the act of doing or creating.</p><p>We recognize that behavior is fundamentally contingent upon one's inner drives, motivations, values, self-efficacy, and beliefs. There is not only one mode of being creative or innovative, but rather routes to creativity can widely vary. These various routes generally involve the utilization of multiple and distinct skills that may operate in tandem and, when taken together, have the potential to manifest in novel associations and solutions.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="1.1">Study Objectives</head><p>Our primary objective in this study was to develop and evaluate the reliability of instrumentation to quantify changes in students' creativity skills and innovative behavioral tendencies. We tested this instrumentation within the context of a mechanical engineering course titled, "The Design of Complex and Origami Structures." This course taught technical engineering skills alongside art skills that emphasized creative thinking or doing. Hence, the primary contribution of this paper involves the development and testing of the instrumentation for evaluation purposes. In contrast, the pedagogical underpinnings of the Engineering Technology and Arts (ETA) curricula, of which this course is a part, are described in Tovar et al. <ref type="bibr">[8]</ref>. To help interpret the validity of the quantitative findings <ref type="bibr">[9]</ref>, potential causes of changes on survey constructs are considered in light of observational data, focus groups, and reflections by the instructors on course implementation.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="1.2">Design of Complex and Origami Structures</head><p>This course was developed as part of the Engineering, Technology, and Arts (ETA) track in the mechanical engineering department at an urban research institution in the Midwest USA. The course objectives broadly included (a) developing knowledge and skills for the use of design tools, mathematical modeling, and creative engineering problem-solving and (b) practicing studio learning through peer critique and reflection. The art instructor engaged undergraduate students from an origami class to provide an opportunity for collaborative learning experiences between the engineering and art students. This art course involved a capstone project of installing an origami-inspired structure on the premises of a church. Based on initial design presentations by the art students to their engineering counterparts, six out of 24 engineering students were chosen to collaborate with the art students in the final design and physical installation of the origami-based structure. All other engineering students were required to develop and present a project on self-identified topics, with the minimum expectation that they utilized both origami and engineering design methods, with an added emphasis on creative or innovative solutions. Other project expectations are detailed in the syllabus (see Appendix A).</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="2.">Methods</head><p>We hypothesized that student creativity would increase as a result of their participation in the course. Two existing psychometric instruments were utilized to evaluate student changes in creativity: the Reisman Diagnostic Creativity Assessment (RDCA) <ref type="bibr">[10]</ref> and the Innovative Behavior Scales <ref type="bibr">[11]</ref>. Taken together, the creativity instruments initially contained 12 constructs that, we posited, aligned well with the course objectives of Design of Complex and Origami Structures. In addition to tracking pre and post changes using these constructs, we measured course satisfaction, as well as how students perceived the course to have contributed to their development of an identity as an "engineer" and as an "artist." This data was measured postcourse only and is not reported herein.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="2.1">Participant Overview</head><p>24 students completed either the pre or post survey; 20 students completed the pre-survey; 21 students completed the post-survey; and 17 students completed both the pre and post survey. Hence, there were 17 complete responses, and this is the data analyzed and reported here. The 17 complete responses were all Mechanical Engineering graduate students. 14 reported their sex as male, 2 as female, and 1 did not specify. 16 participants were 25 or younger, and 1 participant was 31 years of age. 14 students reported their race as Asian Pacific, 2 as White, and 1 as Hispanic. 5 students indicated that English was their primary language, 11 indicated that it was not, and 1 respondent did not specify. Table <ref type="table">1</ref> outlines this demographic data. </p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="2.2">Student Creativity</head><p>A survey was designed and implemented before and after the course to measure the impact of course participation on students' self-perception of their creative tendencies. We utilized two existing surveys: the Reisman Diagnostic Creativity Assessment (RDCA) <ref type="bibr">[10]</ref> and the Innovative Behavior Scales (IBS) <ref type="bibr">[11]</ref>. We chose two instruments, as while the RDCA covered most of the course objectives, an inspection of Reisman et al. <ref type="bibr">[10]</ref> indicated that the survey constructs had questionable reliability in prior use. Therefore, our team refined this instrument and its constructs prior to data collection. In contrast, our team had utilized Dyer et al.'s (2008) instrument in the past, with results that had excellent reliability. Notably, the surveys also capture various facets of creativity, as the IBS focuses on innovative behavioral tendencies whereas the RDCA emphasizes creative thinking.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="2.2.1">Revised Reisman Diagnostic Creativity Assessment (RDCA) Survey</head><p>Our team utilized Reisman and colleagues' (2016) study as a starting point for quantifying changes in student creativity <ref type="bibr">[10]</ref>. The RDCA is a self-assessment instrument used to measure creative thinking. It was developed at Drexel University and has been tested with engineering students. Its theoretical underpinnings trace back to Guilford's (1967) book, The Nature of Human Intelligence <ref type="bibr">[12]</ref>. As described in Reisman et al. ( <ref type="formula">2016</ref>), the RDCA originally contained 40 items that load onto 11 constructs, although many constructs showed less than optimal internal consistency reliability <ref type="bibr">[13]</ref>. Constructs and their reliability reported by Reisman and colleagues included Originality (&#945; = .93), Fluency (&#945; = .87), Flexibility (&#945; = .65), Elaboration (&#945; = .66), Tolerance of Ambiguity (&#945; = .77), Resistance to Premature Closure (&#945; not reported), Divergent Thinking (&#945; = .67), Convergent Thinking (&#945; not reported), Risk Taking (&#945; not reported), Intrinsic Motivation (&#945; not reported), and Extrinsic Motivation (&#945; = .89) <ref type="bibr">[10]</ref>.</p><p>Due to these less than optimal reliability coefficients, we revised the RDCA by systematically reviewing the original constructs and their underlying items. First, we operationalized each construct by reviewing the items vis-&#224;-vis the authors' definitions. In instances where we perceived misalignment, we chose to either remove or revise the items or re-conceptualize the construct itself. For example, we reframed "Fluency" as "Ideation." Generally, we retained constructs that showed evidence of excellent internal consistency reliability verbatim (i.e., Originality; Tolerance of Ambiguity). For constructs where revisions were needed to increase reliability but that still appeared salient (i.e., Risk Taking), we reworded or added items. Sometimes, these changes were minor. For example, "I am willing to take a calculated risk dependent on the consequence," was revised by removing the word "calculate."</p><p>Lastly, we worked from constructs that had poor (i.e., Flexibility, Elaboration) or no (i.e., Convergent Thinking, Resistance to Premature Closure) reliability data reported by Reisman et al. <ref type="bibr">[10]</ref>. We removed the constructs Flexibility, Elaboration, Divergent Thinking, and Convergent Thinking. Through this process, we designed two new constructs that merged aspects of these phenomena. The new constructs encapsulated ideas of openness and iteration.</p><p>Where possible, we borrowed items directly from the removed RDCA constructs.</p><p>In total, the newly designed construct Openness of Process included 10 items, many including items adapted or taken directly from the RDCA. For example, we utilized two items from the Resistance to Premature Closure construct: "I stay open to choices before coming to a conclusion," and, "I restrain from making premature decisions." We also reframed items from the Divergent Thinking construct. For example, "I prefer situations where there are multiple choices," was reframed as "I prefer problems where there are many or several possible right answers." Finally, we incorporated a few newly designed items, such as, "I analyze problems from several different points of view," and, "I come up with multiple possibilities when analyzing a problem by looking at every angle of the situation."</p><p>The final construct, Iterative Processing, included four items, each of which were newly designed by our team. These items emphasized a general comfort with navigating between convergent and divergent thinking regardless of "success" or "failure." This construct incorporated components underlying the Resistance to Premature Closure construct, although we did not utilize any items from this construct.</p><p>The revised RDCA contained 39 items which loaded onto eight constructs. Each item asked respondents to rank their level of agreement </p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="2.2.2">Innovative Behavior Scales</head><p>The Innovative Behavior Scales <ref type="bibr">[11]</ref> was grounded in the theory of innovation as outlined in the Innovator's DNA <ref type="bibr">[7]</ref>. Herein, Dyer and colleagues conceptualized innovation as a function of individual behavioral tendencies. Specifically, based on interviews with numerous entrepreneurs, they found that innovators tend to exhibit four specific behavioral tendencies. The Innovative Behavior Scales was designed to measure these through four survey constructs with 19 total items. The survey constructs included:</p><p>Questioning: Tendency to ask lots of questions Experimenting/exploring: Tendency to physically or mentally take things apart Idea networking: Tendency to seek opportunities to engage with the thoughts of others Observing: Tendency to observe the surrounding world</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="3.">Results</head></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="3.1">Reliability Testing</head><p>As many RDCA items were designed or redesigned by our team (rather than used verbatim from the existing instrument), each construct's reliability and validity was in question. Due to the small sample size, factor analytic methods could not be utilized to ascertain structural validity. Hence, upon collecting all pre and post-responses, we analyzed the internal consistency reliability of these measures using Cronbach's alpha. Throughout this process, our objective was to ascertain which items contributed to or greatly reduced the internal consistency reliability. As a result of this analysis, three survey constructs were removed from further usage in this study: Extrinsic Motivation; Intrinsic Motivation; and Tolerance of Ambiguity. Each of these constructs were either unacceptable when the pre or post-course responses were analyzed in isolation (i.e., &#945; less than .60). Importantly, the individual items were explored to see if removing items would improve the scales, but we were unable to ascertain acceptable pre and post scores through this process. Table <ref type="table">2</ref> provides an overview of these results. Figure <ref type="figure">1</ref> shows, student responses increased on nearly every construct. The construct with the highest increase from pre to post was Idea Networking (&#916; = .96, SD = .77), followed by Questioning (&#916; = .78, SD = .70). Figure <ref type="figure">1</ref> is sorted from smallest to highest post-course responses on the survey constructs. Next, we compared pre and post responses through a series of paired t-tests. As a precursor to this analysis, we investigated the normality of the difference scores for each construct (e.g., the distribution of the post minus the pre scores) by computing Shapiro-Wilks coefficients <ref type="bibr">[14]</ref>. The difference scores were approximately normal for each construct with the exception of Risk-Taking (W = .813, p &lt; .05). Nonetheless, we report the findings for this construct in Table <ref type="table">3</ref>, although we caution making inferences from its results. Table <ref type="table">3</ref> summarizes these findings. We used Cohen's thresholds for ascertaining the magnitude of effect size <ref type="bibr">[15]</ref>. Further, we note that Bonferroni correction would adopt a stricter significance threshold of p &lt; .005 rather than p &lt; .05 (as nine hypotheses were tested, we would divide the traditional significance level of .05 by nine <ref type="bibr">[16]</ref>). If we utilize this more conservative threshold, then significant changes would only include Idea Networking, Questioning, and Observing.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="3.2">Comparative Testing</head></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="4.">Discussion</head></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="4.1">Measurement Considerations</head><p>We used two instruments to measure changes in student creativity: (a) a revised version of the Reisman Diagnostic Creativity Assessment (RDCA), which was designed to measure creative thinking; and (b) the Innovative Behavior Scales, which was designed to measure innovative behavioral tendencies. We modified the RDCA based on our review of the constructs, their conceptualization, their underlying items, and previously reported reliability evidence <ref type="bibr">[10]</ref>. As we reviewed these constructs and their underlying items, we sought to retain those that had good internal consistency reliability and we adapted of items of those with poor or no reliability statistics reported <ref type="bibr">[10]</ref>. Finally, we removed four constructs and added two new constructs.</p><p>Through reliability testing, we ascertained that the Innovative Behavior Scales constructs all showed good to excellent reliability, including the two newly designed constructs, Openness of Process and Iterative Processing. In contrast, three constructs from the revised RDCA had unacceptable reliability evidence: of Ambiguity; Risk Taking; and Intrinsic Motivation. While we recognize that Cronbach's alpha is not the ideal mechanism for ascertaining psychometric validity <ref type="bibr">[17]</ref>, in the instances where Cronbach's alpha values fell well below a threshold of .60 (i.e., those described above), we suggest that moderate revisions be made before using these constructs in future studies. Appendices B and C contain survey items.</p><p>We also caution readers and note that this study is limited as we did not utilize factor analytic procedures to ascertain structural validity <ref type="bibr">[9]</ref>. In the future, as the sample size grows, we intend to do so, and we would encourage others to follow similar procedures before broadly adopting this instrumentation. Such validation studies might do so in collaboration or consultation with the original survey designers.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="4.2">Triangulating Assessment Data</head><p>We found significant changes for five constructs when comparing pre and post responses. In order of significance, these included Idea Networking; Questioning; Observing; Originality; and Ideation. To help explain these findings, to bolster our confidence that these constructs are measuring reality, and to identify how this course may be improved in subsequent offerings, here we triangulate the quantitative findings with teaching observations, responses from a midsemester student focus group session, and informal faculty reflections. Specifically, an instructional designer (Author 2) from the university teaching center observed two class sessions taught by each of the two instructors. In Table <ref type="table">4</ref>, we sought to attribute specific instructional and assessment practices of the engineering and arts instructor that were observed and that may have led to significant increases in these constructs.</p><p>Despite differences in the two instructors' approaches to instruction and assessment, which are implicitly grounded in their personal teaching style and disciplinary conventions, each instructor actively encouraged peer interaction and collaboration between the art and engineering students. For example, the art students presented their capstone project proposals to the engineering students, who asked questions and provided suggestions for improved structural stability.</p><p>Engineering students were asked to present their final project in multiple stages of design and development to receive peer and instructor feedback. Significant increases in the Idea Networking, Questioning, and Observing constructs could be attributed to the design of the final project assignment and the learning activities in these class sessions.</p><p>In addition to classroom observations, student perceptions of the course structure, course content, instructors' teaching methods, and assessments were gathered through a mid-semester student focus group. 21 students participated in the focus group. They provided feedback on what aspects of the course helped them in their learning and what aspects they felt could be modified to improve their learning. Results indicated that all the engineering students enjoyed interacting with their peers and course instructors. Over 50% of the students indicated that they better understood the perspectives of the art students and appreciated the opportunity for collaboration. Despite this engagement and interest with the art aspects of the courses, about 30% of the engineering students felt that their role was limited to that of a contractor or consultant on the art project. All students believed that collaborating sooner with the art students could have minimized this perception and created a truly integrated and collaborative project. -Note: reflection prompts or questions were not explicitly embedded in these activities.</p><p>-Created a reflection prompt that encouraged self-questioning.</p><p>-Challenged engineering students to seek clarifications from art students on an art installation.</p><p>Observing -Both instructors presented several examples of complex structures and origami-based designs to emphasize disciplinary design challenges and potential for interdisciplinary solutions Originality -Promoted student involvement in state of the art methods in design of complex structures, particularly in bio-inspired design and topology optimization.</p><p>-Rewarded unique applications and modifications to approaches reported in literature.</p><p>-Encouraged the students to research for inspirations on different origami-based designs.</p><p>-Prompted students to make unusual connection, see analogies between origami designs through imaginative thinking.</p><p>-Asked students to materialize their imagination through making and prototyping (e.g. by folding their original origami models), as new ideas and possibilities often come into view through the processing of making. Ideation -Both instructors emphasized the iterative process of developing project designs, evaluating them, and seeking peer and instructor feedback</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="4.3">Integrating Engineering and the Arts</head><p>Gess (2017) suggested, "In order to facilitate an effective STEAM [Science, Technology, Engineering, Arts, and Math] educational experience for your students, you should be participating in the same iterative cycles of design and reflection that you are planning for your students" <ref type="bibr">[18, p. 41</ref>]. This study serves as a catalyst for reflection on the initial implementation of a course designed to integrate engineering and the arts. We hope this reflective exercise will manifest in iterative improvements for future implementation. To further facilitate our own reflection, we note that Gess offered four "hallmarks" for effective integration of the arts into science, technology, engineering, and mathematics, including the following:</p><p>1. Approaches should be intentional, meaning anticipated learning outcomes are predefined and that strategies for attaining those outcomes should be strategic 2. Approaches should be integrative, meaning they are responsive to the students 3. Learning should be anchored in design, wherein engaging in design, both as an "engineer" and as an "artist," is the primary vehicle for achieving the sought outcomes 4. Art should be equal to other STEM components and not only "an afterthought"</p><p>In this final discussion section, we list thought-provoking questions that we and others might consider addressing as we seek to foster student creativity through the integration of engineering and the arts in the graduate or undergraduate engineering curriculum. This is not to say that no work has been conducted to address these respective questions. Nonetheless, with the understanding that such interdisciplinary border-crossing can be fraught with challenges [see 1], we hope that these suggestions provide a structured set of items for other scholars and instructors to consider addressing when seeking to integrate art and engineering.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>Intentional:</head><p>How does one conceptualize creativity in a way that includes and does service and justice to both the engineering and arts perspectives?</p><p>In the given context of a program or course, what does it mean to integrate engineering and the arts in terms of student learning outcomes? What are disciplinary and interdisciplinary pedagogical considerations (i.e., theoretical, evidence-based, prior knowledge) that need to be adhered to when developing and offering a course that integrates engineering and the arts? What additional learning outcomes could be added, including but not limited to the creativity and innovation constructs from this study? How can instructors account for, and potentially capitalize on, various situational variables (i.e., university context; resource availability)?</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>Integrative:</head><p>What role can and should art and engineering instructors play when situating the arts within an engineering design context? How can arts and engineering instructors utilize and leverage learners' prior knowledge and values to create learner-centered classrooms? How can instructors ensure that teaching strategies do not create counterproductive learning moments for students (i.e., assuming arts are inferior to engineering)?</p><p>What kinds of integrative formative assessments can instructors use, and what is the ideal method for doing so? How can and should arts and engineering instructors critically reflect on and collaboratively respond to student concerns about a STEAM course over time?</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>Anchored in Design:</head><p>In the context of a program or course, what does an integrated "engineering and art" design process look like?</p><p>In what ways can art and engineering design goals, processes, and theories converge and diverge in a collaborative design project that involves artists and engineers? What types of communication and feedback mechanisms can be set in place by instructors to ensure meaningful and persistent collaborations between the two groups? What design-based theory or paradigms are most applicable to STEAM curricula? What assessment strategies are most appropriate for providing evidence for the applicability or fidelity of STEAM towards creative thinking/skill development?</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>Equal:</head><p>How can artistic concepts and principles be embedded into the core of engineering design, rather than "bolted-on"? What are strategies for working through disciplinary or specialization biases? How can external entities facilitate this cross-disciplinary dialogue or collaboration? How does one ensure that instructor intentions are implemented into classroom practices in a way that respects all parties? How can assessments be created to equally harness the learning and practice of art and engineering design principles?</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head n="5.">Conclusion</head><p>This paper described a strategy for quantizing changes in student creativity. This evaluation strategy was tested within the context of a single Mechanical Engineering course. Respondents answered survey questions pre and post course, and changes in responses were compared. Classroom observational data was utilized to contextualize findings and also to inform our own interpretation of the trustworthiness of the instrumentation utilized. The primary contribution of this paper involves the potential for other instructors to utilize this instrumentation for their own evaluation purposes. Naturally, given the small sample size and implementation within a single course, future data collection, reliability testing, and validation procedures should be applied.</p><p>This evaluation was of one course that was part of a three-course sequence that seeks to integrate engineering and the arts. This curriculum and its rationale is described in Tovar et al. <ref type="bibr">[8]</ref>. While our team has mapped out this curriculum, we also recognize that we need to continue identifying the ideal mechanisms for truly and effectively integrating the domains of engineering and the arts. Like others who have pursued STEAM-like approaches, members of our team have faced numerous challenges through this journey, and it is from these challenges that we have listed the thought-provoking questions that conclude the preceding section. In the future, we plan to continue addressing these questions. In addition, we hope to develop a taxonomy for integrating the arts and engineering by reflecting on Gess's proposed hallmarks in light of our experiences.</p><p>Course Objectives:</p><p>1. Utilize computer-aided design tools to create complex and origami structures 2. Model loading conditions in complex and origami structures and predict stresses and strains 3. Create complex and origami structures utilizing optimization, form-finding, and experiential approaches 4. Critique and defend designs in public and private settings 5. Appreciate the value of studio-based learning in technical design Learning Outcomes: 1. Predict strains and stresses in structures subjected to mechanical loads. 2. Apply form-finding approaches to the design of structural layouts. 3. Explain the mathematical and physical principles for the design of origami structures. 4. State and solve structural optimization problems using mathematical programming. 5. Explain the effect of manufacturing, material, and design in the structure's lifecycle and sustainability.</p><p>Course Topics:</p><p>1. Numerical modeling and analysis of trusses, beams, and shells 2. Physical modeling and form finding methods 3. Origami structures 4. Model-based design 5. Design and analysis of computer experiments 6. Structural optimization methods</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>Course Content and Methodology:</head><p>The first part of the course will be conducted in "hands-on" interdisciplinary art and design studios in which studio-based pedagogy will be emphasized in order to cultivate students' identities as designers, develop their conceptual understanding of design and the design process, and foster their design thinking.</p><p>Student participation, collaboration and peer learning will be stressed as an important part of a studio culture ethos. The students will meet (physically or virtually) in large design studios on both the IUPUI and Bloomington campuses.</p><p>The design studios in Bloomington have flexible and modular furniture layouts allowing for fluid movement between one-on-one discussion and critique, small group collaboration, and large group critique. In addition, the students will have access to technological resources, such as laptops, digital cameras and printers. Since the design studios are located in close proximity to the fabrication labs, students will have access to digital fabrication tools including a laser cutter, digital cutter, and CNC machine tools, allowing them to experiment with material and making techniques in various stages of design processes.</p><p>The students will apply such studio-based experiences in generating creative solutions for the problems posed in the course project. Specifically, students will be asked to come up with irregular, free-form, and origami designs in the context of material, construction, artistic form finding, and form making. They will do so in response to an open-ended problem related to sustainability and product lifecycle. Students will first be introduced to origami art and techniques of using paper folding as a means for form finding and form making. Students will then conduct research on aspects of product lifecycles including production, distribution, use, and disposal.</p><p>The students will develop schematic designs with multiple visual ideas and experiment with tangible materials, inspired by the art of origami, in order to identify the environmental issues in the current product lifecycle. They will further develop their ideas via iterative designs in a series with each version suggesting subsequent problems to explore in order to address the issues they identified earlier in the schematic design phase. At the end, students will professionally present their work and communicate their ideas to the general public, as well as professionals.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>Grading Distribution:</head><p>In-class work 20% Project 1: Complex structure 20% Project 2: Origami structure 20% Project 3: Final project 40%</p><p>Project briefs with detailed description and a course outline with dates and scheduled course activities will of each project will be delivered the first week of classes.</p></div>
<div xmlns="http://www.tei-c.org/ns/1.0"><head>Completion of Projects</head><p>The primary requirement in this course will be the competent completion of assigned projects. Each of these projects will have interim outcomes intended to teach you specific skills and methods, as well as helping you create the final portfolio. Completion of each interim activity will be considered in determining your grade for each project.  Note that many of these items were revised from the initial survey publication <ref type="bibr">[10]</ref>. Reliability testing was conducted utilizing on Cronbach's alpha, which leading to the removal of three constructs Extrinsic Motivation; Intrinsic Motivation; and Tolerance of Ambiguity. </p></div><note xmlns="http://www.tei-c.org/ns/1.0" place="foot" xml:id="foot_0"><p>c American Society for Engineering Education, 2018</p></note>
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