This report summarizes findings from the summative evaluation of the NSF-AISL funded Narrative Elements Shaping Engineering Engagement design-based research project led by NYSCI. The evaluation examined if and how narrative design elements experimented with by NYSCI and partner teams impacted 7-14-year-old girls’ expressions of empathy and engagement with engineering across different museum activities and settings. Using observation and semi-structured interview methods with 202 girls across three museum settings, the evaluation was designed to: 1) understand whether and how narrative-based elements influence engagement in engineering activities for 7 to 14-year-old girls across three engineering design activities;2) highlight whether and how museum settings influence engagement with engineering practices for 7 to 14-year-old girls; 3) investigate the relationship between engineering practices, narrative practices, and empathy markers for 7 to 14-year-old girls within the designed engineering activities; 4) research how activity designs influence girls’ narrative practices, engineering practices, and empathy markers across activities and museums. To study these related goals involving the intertwined relationship between narrative, engineering, empathy, two conditions (i.e., initially defined as narrative and non-narrative) of three select engineering design activities were observed within one museum, and one activity was implemented across two additional museum sites.
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Using narratives to evoke empathy in museum-based engineering activities
In this design-based research project, researchers and activity developers across four institutions are investigating how narratives can evoke empathy and influence girls’ participation and engagement in museum-based engineering design activities. The project involves the development and testing of six pairs of engineering activities. Through iterative development of these activity pairs, we have refined a conceptual model defining how engineering activities can incorporate a variety of narrative elements to support empathy and engagement. In addition, each pair includes one version of the activity with narrative elements, and one without — for example, children design a vehicle that can move over different textured surfaces (non-narrative) or that can help someone travel around the world across different landscapes (narrative), allowing us to examine how narrative elements influence girls’ ideation and persistence in iterating their designs. We analyzed the number of children who participated in each version of the activities, average hold times, and detailed observations and follow-up interviews with girls between ages 7-14 who tried the activities with their families. Results showed that narrative versions invited greater participation among both girls and boys, and that different narrative elements (such as characters and settings) evoked different aspects of empathy (such as affective responses and cognitive perspective-taking). We discuss the implications of the results for the design and facilitation of inclusive engineering design experiences in informal learning settings.
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- Award ID(s):
- 1712803
- PAR ID:
- 10097102
- Date Published:
- Journal Name:
- American Educational Research Association Annual Meeting
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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