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			<titleStmt><title level='a'>Bringing Real-World Data, Interactive Games and Visualizations into Early CS Courses</title></titleStmt>
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				<date>02/26/2020</date>
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					<idno type="par_id">10162420</idno>
					<idno type="doi">10.1145/3328778.3367011</idno>
					<title level='j'>SIGCSE '20: Proceedings of the 51st ACM Technical Symposium on Computer Science Education</title>
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					<author>Kalpathi Subramanian</author><author>Erik Saule</author><author>Jamie Payton</author>
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			<abstract><ab><![CDATA[This workshop provides instructors with a hands-on introduction to BRIDGES, a software infrastructure for programming assignments in early computer science courses, including introductory programming (CS1, CS2), data structures, and algorithm analysis. BRIDGES provides capabilities for creating more engaging programming assignments, including: (1) a simplified API for accessing real-world data sets, including from social networks; scientific, government, and civic organizations; and movie, music, and literature collections; (2) interesting visualizations of the data, (3) an easy to use API that supports creation of games that leverage real-world data, and, (4) algorithm benchmarking. Workshop attendees will engage in hands-on experience with BRIDGES with multiple datasets and will have the opportunity to discuss how BRIDGES can be used in their own courses.]]></ab></abstract>
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