skip to main content


Title: Creating Opportunities for Transactive Exchange for Learning in Performance-Oriented Team Projects
Pursuing productivity, students often adopt a divide-and-conquer strategy that undercuts collaborative learning opportunities. In this study, we introduce a task structuring and role scaffolding paradigm to create opportunities for transactive exchange in such performance-oriented tasks and experimentally compare two prompting strategies -- one designed to create a focused discussion and another to intensify transactivity -- while controlling for time on task. We find significant learning gains of each strategy when used separately, but not in tandem.  more » « less
Award ID(s):
1917955 1822831
NSF-PAR ID:
10174699
Author(s) / Creator(s):
; ; ; ; ; ; ; ;
Date Published:
Journal Name:
The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS)
Volume:
3
Page Range / eLocation ID:
1719-1720
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Abstract Practitioner notes

    What is already known about this topic

    Scholarly attention has turned to examining Artificial Intelligence (AI) literacy in K‐12 to help students understand the working mechanism of AI technologies and critically evaluate automated decisions made by computer models.

    While efforts have been made to engage students in understanding AI through building machine learning models with data, few of them go in‐depth into teaching and learning of feature engineering, a critical concept in modelling data.

    There is a need for research to examine students' data modelling processes, particularly in the little‐researched realm of unstructured data.

    What this paper adds

    Results show that students developed nuanced understandings of models learning patterns in data for automated decision making.

    Results demonstrate that students drew on prior experience and knowledge in creating features from unstructured data in the learning task of building text classification models.

    Students needed support in performing feature engineering practices, reasoning about noisy features and exploring features in rich social contexts that the data set is situated in.

    Implications for practice and/or policy

    It is important for schools to provide hands‐on model building experiences for students to understand and evaluate automated decisions from AI technologies.

    Students should be empowered to draw on their cultural and social backgrounds as they create models and evaluate data sources.

    To extend this work, educators should consider opportunities to integrate AI learning in other disciplinary subjects (ie, outside of computer science classes).

     
    more » « less
  2. Engineering Explorations are curriculum modules that engage children across contexts in learning about science and engineering. We used them to leverage multiple education sectors (K–12 schools, museums, higher education, and afterschool programs) across a community to provide engineering learning experiences for youth, while increasing local teachers’ capacity to deliver high-quality engineering learning opportunities that align with school standards. Focusing on multiple partners that serve youth in the same community provides opportunities for long-term collaborations and programs developed in response to local needs. In a significant shift from earlier sets of standards, the Next Generation Science Standards include engineering design, with the goal of providing students with a foundation “to better engage in and aspire to solve the major societal and environmental challenges they will face in decades ahead” (NGSS Lead States 2013, Appendix I). Including engineering in K–12 standards is a positive step forward in introducing students to engineering; however, K–12 teachers are not prepared to facilitate high-quality engineering activities. Research has consistently shown that elementary teachers are not confident in teaching science, especially physical science, and generally have little knowledge of engineering (Trygstad 2013). K–12 teachers, therefore, will need support. Our goal was to create a program that took advantage of the varied resources across a STEM (science, technology, engineering, and math) education ecosystem to support engineering instruction for youth across multiple contexts, while building the capacity of educators and meeting the needs of each organization. Specifically, we developed mutually reinforcing classroom and field trip activities to improve student learning and a curriculum to improve teacher learning. This challenging task required expertise in school-based standards, engineering education, informal education, teacher professional development, and classroom and museum contexts. 
    more » « less
  3. null (Ed.)
    In 2018, the Center for Renewable Energy Advanced Technological Education (CREATE) received funding from the National Science Foundation to administer an Energy Storage Project with the overarching goal of advancing the renewable energy sector by facilitating integration of energy storage technology into existing two-year college programs. The goals for this project included gathering expertise, conducting job task and curriculum gap analyses, producing instructional materials, implementing pilot energy storage courses, and providing professional development for college instructors. The project's initial task was to work with educators to gather knowledge and expertise around energy storage technologies and energy education. Widespread adoption of energy storage is only beginning in the U.S. and, subsequently, energy storage-related educational programs are few; conversely, energy storage education efforts have already been pioneered and established in Europe, most notably in Germany. As a result, CREATE leveraged its history of improving energy education through international cooperation and organized a study tour to Germany for nine renewable energy educators to examine innovations in renewable energy and energy storage and to research how these technologies are incorporated into German workforce preparation. In the planning and conducting international professional development opportunities for educators, two distinct challenges arise: that of ensuring academic rigor and of anchoring and capturing learning, especially given the additional cognitive load presented by being abroad. CREATE employs an evidence-based, international collaboration model - developed and improved over the course of two previous study tours - to meet these challenges. The learning plan consists of pre-travel online activities, knowledge capture and collaborative sharing during travel, and post travel reflection. These activities combine to support educators in gathering and preserving knowledge gains and to facilitate collaborative knowledge-building that leverages the expertise and skills of the participant cohort. While this paper presents the results of the CREATE professional development model, however the findings are not limited to energy storage or to the energy sector. Indeed, this analysis and the resulting set of recommended practices should be of interest to anyone interested in creating a meaningful educator professional development opportunity, especially if international travel is incorporated. 
    more » « less
  4. Tang, Pingbo ; Grau, David ; Asmar, Mounir E. (Ed.)
    Effective construction engineering and management education requires hands-on experiences that have not traditionally been offered in classroom settings. Physical building competitions like Solar Decathlon are valuable for providing experiential learning opportunities that may support tacit and explicit knowledge development among students, but they are often not available to all students due to funding and resource limitations. Less resource intensive teaching strategies, such as project based learning, can mimic the benefit of physical experiences by providing context to learning content. This paper reviews project based learning literature to identify trends in reported learning gains from the adoption of this strategy. Additionally, emerging technologies offer the ability to create low cost, immersive multimedia environments that may be able to support the types of learning targeted by physical design and construction experiences. Literature on multimedia learning theory is explored to identify opportunities for multimedia applications to facilitate learnings derived by physical educational contexts, but with the use of increasingly affordable multimedia strategies. This paper resulted in identifying six learning gains that have a theoretical potential to be facilitated using augmented reality and virtual reality technologies. The theoretical potential was deduced based on prior research on teaching strategies that provide real-world context to learning content. The authors of this paper propose using the identified learning gains as targets to specifically design implementation studies to verify this potential. The learning gains identified in the results section can be targeted and measured in future research when empirically validating the use of immersive technologies for construction education. The contribution of this work is in synthesizing the learning gains that future researchers should target based on evidence from prior research in related learning contexts. 
    more » « less
  5. Effective construction engineering and management education requires hands-on experiences that have not traditionally been offered in classroom settings. Physical building competitions like Solar Decathlon are valuable for providing experiential learning opportunities that may support tacit and explicit knowledge development among students, but they are often not available to all students due to funding and resource limitations. Less resource intensive teaching strategies, such as project based learning, can mimic the benefit of physical experiences by providing context to learning content. This paper reviews project based learning literature to identify trends in reported learning gains from the adoption of this strategy. Additionally, emerging technologies offer the ability to create low cost, immersive multimedia environments that may be able to support the types of learning targeted by physical design and construction experiences. Literature on multimedia learning theory is explored to identify opportunities for multimedia applications to facilitate learnings derived by physical educational contexts, but with the use of increasingly affordable multimedia strategies. This paper resulted in identifying six learning gains that have a theoretical potential to be facilitated using augmented reality and virtual reality technologies. The theoretical potential was deduced based on prior research on teaching strategies that provide real-world context to learning content. The authors of this paper propose using the identified learning gains as targets to specifically design implementation studies to verify this potential. The learning gains identified in the results section can be targeted and measured in future research when empirically validating the use of immersive technologies for construction education. The contribution of this work is in synthesizing the learning gains that future researchers should target based on evidence from prior research in related learning contexts. 
    more » « less