Self-assembly is the process by which a system of particles randomly agitate and combine, through local interactions, to form larger complex structures. In this work, we fuse a particular well-studied generalization of tile assembly (the 2-Handed or Hierarchical Tile Assembly Model) with concepts from cellular automata such as states and state transitions characterized by neighboring states. This allows for a simplification of the concepts from active self-assembly, and gives us machinery to relate the disparate existing models. We show that this model, coined Tile Automata, is invariant with respect to freezing and non-freezing transition rules via a simulation theorem showing that any non-freezing tile automata system can be simulated by a freezing one. Freezing tile automata systems restrict state transitions such that each tile may visit a state only once, i.e., a tile may undergo only a finite number of transitions. We conjecture that this result can be used to show that the Signal-passing Tile Assembly Model is also invariant to this constraint via a series of simulation results between that model and the Tile Automata model. Further, we conjecture that this model can be used to consolidate the several oft-studied models of self-assembly wherein assemblies may break apart, such as the Signal-passing Tile Assembly Model, the negative-glue 2-Handed Tile Assembly Model, and the Size-Dependent Tile Assembly Model. Lastly, the Tile Automata model may prove useful in combining results in cellular automata with self-assembly.
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Verification and Computation in Restricted Tile Automata
Many models of self-assembly have been shown to be capable of performing computation. Tile Automata was recently introduced combining features of both Celluar Automata and the 2-Handed Model of self-assembly both capable of universal computation. In this work we study the complexity of Tile Automata utilizing features inherited from the two models mentioned above. We first present a construction for simulating Turing Machines that performs both covert and fuel efficient computation. We then explore the capabilities of limited Tile Automata systems such as 1-Dimensional systems (all assemblies are of height $$1$$) and freezing Systems (tiles may not repeat states). Using these results we provide a connection between the problem of finding the largest uniquely producible assembly using $$n$$ states and the busy beaver problem for non-freezing systems and provide a freezing system capable of uniquely assembling an assembly whose length is exponential in the number of states of the system. We finish by exploring the complexity of the Unique Assembly Verification problem in Tile Automata with different limitations such as freezing and systems without the power of detachment.
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- Award ID(s):
- 1817602
- PAR ID:
- 10179042
- Date Published:
- Journal Name:
- Proceedings of the 26th International Conference on DNA Computing
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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