- Award ID(s):
- 1830218
- Publication Date:
- NSF-PAR ID:
- 10180548
- Journal Name:
- 2020 IEEE International Conference on Robotics and Automation (ICRA)
- Page Range or eLocation-ID:
- 1525 to 1531
- Sponsoring Org:
- National Science Foundation
More Like this
-
Multifunctional flexible tactile sensors could be useful to improve the control of prosthetic hands. To that end, highly stretchable liquid metal tactile sensors (LMS) were designed, manufactured via photolithography, and incorporated into the fingertips of a prosthetic hand. Three novel contributions were made with the LMS. First, individual fingertips were used to distinguish between different speeds of sliding contact with different surfaces. Second, differences in surface textures were reliably detected during sliding contact. Third, the capacity for hierarchical tactile sensor integration was demonstrated by using four LMS signals simultaneously to distinguish between ten complex multi-textured surfaces. Four different machine learning algorithms were compared for their successful classification capabilities: K-nearest neighbor (KNN), support vector machine (SVM), random forest (RF), and neural network (NN). The time-frequency features of the LMSs were extracted to train and test the machine learning algorithms. The NN generally performed the best at the speed and texture detection with a single finger and had a 99.2 ± 0.8% accuracy to distinguish between ten different multi-textured surfaces using four LMSs from four fingers simultaneously. The capability for hierarchical multi-finger tactile sensation integration could be useful to provide a higher level of intelligence for artificial hands.
-
Knowledge of 3-D object shape is of great importance to robot manipulation tasks, but may not be readily available in unstructured environments. While vision is often occluded during robot-object interaction, high-resolution tactile sensors can give a dense local perspective of the object. However, tactile sensors have limited sensing area and the shape representation must faithfully approximate non-contact areas. In addition, a key challenge is efficiently incorporating these dense tactile measurements into a 3-D mapping framework. In this work, we propose an incremental shape mapping method using a GelSight tactile sensor and a depth camera. Local shape is recovered from tactile images via a learned model trained in simulation. Through efficient inference on a spatial factor graph informed by a Gaussian process, we build an implicit surface representation of the object. We demonstrate visuo-tactile mapping in both simulated and real-world experiments, to incrementally build 3-D reconstructions of household objects.
-
Madden, John D. ; Anderson, Iain A. ; Shea, Herbert R. (Ed.)Ras Labs makes Synthetic Muscle™, which is a class of electroactive polymer (EAP) based materials and actuators that sense pressure (gentle touch to high impact), controllably contract and expand at low voltage (1.5 V to 50 V, including use of batteries), and attenuate force. We are in the robotics era, but robots do have their challenges. Currently, robotic sensing is mainly visual, which is useful up until the point of contact. To understand how an object is being gripped, tactile feedback is needed. For handling fragile objects, if the grip is too tight, breakage occurs, and if the grip is too loose, the object will slip out of the grasp, also leading to breakage. Rigid robotic grippers using a visual feedback loop can struggle to determine the exact point and quality of contact. Robotic grippers can also get a stuttering effect in the visual feedback loop. By using soft Synthetic Muscle™ based EAP pads as the sensors, immediate feedback was generated at the first point of contact. Because these pads provided a soft, compliant interface, the first point of contact did not apply excessive force, allowing the force applied to the object to be controlled. The EAP sensor could alsomore »
-
The process of modeling a series of hand-object parameters is crucial for precise and controllable robotic in-hand manipulation because it enables the mapping from the hand’s actuation input to the object’s motion to be obtained. Without assuming that most of these model parameters are known a priori or can be easily estimated by sensors, we focus on equipping robots with the ability to actively self-identify necessary model parameters using minimal sensing. Here, we derive algorithms, on the basis of the concept of virtual linkage-based representations (VLRs), to self-identify the underlying mechanics of hand-object systems via exploratory manipulation actions and probabilistic reasoning and, in turn, show that the self-identified VLR can enable the control of precise in-hand manipulation. To validate our framework, we instantiated the proposed system on a Yale Model O hand without joint encoders or tactile sensors. The passive adaptability of the underactuated hand greatly facilitates the self-identification process, because they naturally secure stable hand-object interactions during random exploration. Relying solely on an in-hand camera, our system can effectively self-identify the VLRs, even when some fingers are replaced with novel designs. In addition, we show in-hand manipulation applications of handwriting, marble maze playing, and cup stacking to demonstrate themore »
-
Natural environments are often filled with obstacles and disturbances. Traditional navigation and planning approaches normally depend on finding a traversable “free space” for robots to avoid unexpected contact or collision. We hypothesize that with a better understanding of the robot–obstacle interactions, these collisions and disturbances can be exploited as opportunities to improve robot locomotion in complex environments. In this article, we propose a novel obstacle disturbance selection (ODS) framework with the aim of allowing robots to actively select disturbances to achieve environment-aided locomotion. Using an empirically characterized relationship between leg–obstacle contact position and robot trajectory deviation, we simplify the representation of the obstacle-filled physical environment to a horizontal-plane disturbance force field. We then treat each robot leg as a “disturbance force selector” for prediction of obstacle-modulated robot dynamics. Combining the two representations provides analytical insights into the effects of gaits on legged traversal in cluttered environments. We illustrate the predictive power of the ODS framework by studying the horizontal-plane dynamics of a quadrupedal robot traversing an array of evenly-spaced cylindrical obstacles with both bounding and trotting gaits. Experiments corroborate numerical simulations that reveal the emergence of a stable equilibrium orientation in the face of repeated obstacle disturbances. The ODS reductionmore »