Geolocating Tweets in any Language at any Location
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null (Ed.)Despite remarkable improvements in speed and accuracy, convolutional neural networks (CNNs) still typically operate as monolithic entities at inference time. This poses a challenge for resource-constrained practical applications, where both computational budgets and performance needs can vary with the situation. To address these constraints, we propose the Any-Width Network (AWN), an adjustable-width CNN architecture and associated training routine that allow for fine-grained control over speed and accuracy during inference. Our key innovation is the use of lower-triangular weight matrices which explicitly address width-varying batch statistics while being naturally suited for multi-width operations. We also show that this design facilitates an efficient training routine based on random width sampling. We empirically demonstrate that our proposed AWNs compare favorably to existing methods while providing maximally granular control during inference.more » « less
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In deployment scenarios such as homes and warehouses, mobile robots are expected to autonomously navigate for extended periods, seamlessly executing tasks articulated in terms that are intuitively understandable by human operators. We present GO To Any Thing (GOAT), a universal navigation system capable of tackling these requirements with three key features: a) Multimodal: it can tackle goals specified via category labels, target images, and language descriptions, b) Lifelong: it benefits from its past experience in the same environment, and c) Platform Agnostic: it can be quickly deployed on robots with different embodiments. GOAT is made possible through a modular system design and a continually augmented instance-aware semantic memory that keeps track of the appearance of objects from different viewpoints in addition to category-level semantics. This enables GOAT to distinguish between different instances of the same category to enable navigation to targets specified by images and language descriptions. In experimental comparisons spanning over 90 hours in 9 different homes consisting of 675 goals selected across 200+ different object instances, we find GOAT achieves an overall success rate of 83%, surpassing previous methods and ablations by 32% (absolute improvement). GOAT improves with experience in the environment, from a 60% success rate at the first goal to a 90% success after exploration. In addition, we demonstrate that GOAT can readily be applied to downstream tasks such as pick and place and social navigation.more » « less
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