skip to main content

Attention:

The NSF Public Access Repository (NSF-PAR) system and access will be unavailable from 11:00 PM ET on Thursday, October 10 until 2:00 AM ET on Friday, October 11 due to maintenance. We apologize for the inconvenience.


Title: Becoming FEW Conscious: A Conceptual Typology of Household Behavior Change Interventions Targeting the Food-Energy-Water (FEW) Nexus
The food-energy-water (FEW) nexus presents an opportunity to rethink predominant approaches to household behavior change science. We linked emerging FEW nexus research with existing literature examining household consumption and pro-environmental behaviors. While a large body of work examines the environmental impacts of household life and explores pathways to behavior change for sustainability, the literature lacks studies that test interventions in multiple FEW resource categories, leaving researchers unable to identify tensions and tradeoffs in the household system. To guide this developing field and accumulate findings on household behavior across disciplines, we proposed a conceptual typology that synthesizes interdisciplinary analytic traditions to classify behavioral interventions targeting the household FEW nexus. The typology synthesizes behavioral interventions as active, passive, or structural, and household-specific or non-specific, illustrating six distinct categories: information, tailored information, action, gamification, policy/price change, and material/technology provision. A review of 40 studies that guided the typology identifies four significant lessons for future intervention research: household non-specific information and tailored information work better together, feedback is more effective when it is persistent, price-based interventions (information or incentives) are often ineffective, and material/technology provision is very effective but utilized in few household studies. To push forward household resource consumption science, we advocated for a holistic nexus focus that is rooted in interdisciplinarity, coalition building with stakeholders, and data reporting that facilitates knowledge accumulation.  more » « less
Award ID(s):
1639342
NSF-PAR ID:
10194577
Author(s) / Creator(s):
; ;
Date Published:
Journal Name:
Sustainability
Volume:
11
Issue:
18
ISSN:
2071-1050
Page Range / eLocation ID:
5034
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Background.

    U.S. households produce a significant amount of greenhouse gas emissions, indicating a potential to reduce their carbon footprints from changing food, energy, and water (FEW) consumption patterns. Behavioral change to FEW consumption is needed, but difficult to achieve. Interactive and engaging approaches like serious games could be a way to increase awareness of possible measures, leading to more sustainable behavior at a household level. This study looks into the experiences and effects of a digital game for homeowners with the potential to reduce FEW resource consumption impacts.

    Intervention.

    In this study, we developed and implemented a digital game to explore its potential to raise awareness of the consumption and conservation of FEW resources and the efficacy of conservation messages. This study aims to measure learning outcomes from game participation and to assess the suitability of the game for informing resource conservation actions.

    Methods.

    We tested a proof-of-concept of a digital four-player game, called HomeRUN, with 28 homeowners. The data collected include homeowners’ values and preferences with regard to FEW resources. The patterns of game actions are analyzed with an emphasis on the effectiveness of conservation messaging in informing household consumption behavior.

    Results.

    About 65% of the respondents agree that they gained a better understanding of the greenhouse gas emission impacts of FEW resource consumption after playing the game. Over 57% of the respondents agree that the game experience would influence their future consumption behavior, while a quarter of the respondents are unsure. Overall, we demonstrate the HomeRUN game has potential as a tool for informing conservation efforts at a household level.

     
    more » « less
  2. Abstract

    Essential for society to function, the production and consumption of food, energy, and water (FEW) are deeply intertwined, leading to calls for a nexus approach to understand and manage the complex tradeoffs and cascading effects. What research exists to date on this FEW nexus? How have scholars conceptualized these interactions at the urban scale? What are some promising approaches? Where are the research gaps? To answer these questions, we conducted a quantitative review of the academic literature on the FEW nexus (1399 publications) over more than four decades (1973–2017), followed by in-depth analysis of the most influential papers using an evaluation matrix that examined four components: 1) modeling approach; 2) scale; 3) nexus ‘trigger’; and 4) governance and policy. Scholars in the fields of environmental science predominated, while social science domains were under-represented. Most papers used quantitative rather than qualitative approaches, especially integrated assessment and systems dynamics modeling although spatial scale was generally recognized, explicit consideration of multi-scalar interactions was limited. Issues of institutional structure, governance, equity, resource access, and behavior were also underdeveloped. Bibliometric analysis of this literature revealed six distinct research communities, including a nascent urban FEW community. We replicated the analysis for this urban group, finding it to be just emerging (80% of papers have been published since 2010) and dominated by scholars in industrial ecology. These scholars focus on quantifying FEW flows of the urban metabolism in isolation rather than as a nexus, largely ignoring the political and socio-economic factors shaping these flows. We propose the urban FEW metabolism as a boundary object to draw in diverse scholarly and practitioner communities. This will advance research on complex FEW systems in four key areas: (1) integration of heterogeneous models and approaches; (2) scalar linkages between urban consumption and trans-boundary resource flows; (3) how actors and institutions shape resource access, distribution and use; and (4) co-production of knowledge with stakeholders.

     
    more » « less
  3. This narrative and integrative literature review synthesizes the literature on when, where, and how the faculty hiring process used in most American higher education settings operates with implicit and cognitive bias. The literature review analyzes the “four phases” of the faculty hiring process, drawing on theories from behavioral economics and social psychology. The results show that although much research establishes the presence of bias in hiring, relatively few studies examine interventions or “nudges” that might be used to mitigate bias and encourage the recruitment and hiring of faculty identified as women and/or faculty identified as being from an underrepresented minority group. This article subsequently makes recommendations for historical, quasi-experimental, and randomized studies to test hiring interventions with larger databases and more controlled conditions than have previously been used, with the goal of establishing evidence-based practices that contribute to a more inclusive hiring process and a more diverse faculty. 
    more » « less
  4. Sustainable urban systems and just FEW nexus transitions Water, food, and energy systems are providing fundamental services for human wellbeing. However, the current management of these systems is often wasteful, creating inefficiencies that need to be urgently addressed to reduce the over-consumption of our limited natural resources. Here, Jana Fried, Adina Paytan and Waste FEW ULL project participants look at lessons from the Waste FEW ULL project for reducing waste and increasing efficiency in the FEW nexus. 
    more » « less
  5. Background. Designing interventions for conserving the food, energy, and water nexus at household level poses a significant challenge due to the complex interplay between human behaviors, technologies, and policies. Games show potential to increase awareness for environmental issues and influence behaviors towards more sustainable practices.

    Aim. By bringing together scientists and practitioners in the game design process, a transdisciplinary (TD) approach is seen as a promising way to integrate available knowledge and establish ownership of the problem and solution options. Few gaming literature, however, looked at combining the two approaches in addressing resource conservation issues.

    Method. We present a systematic account of the TD approach process of developing a role-playing game (RPG) - called HomeRUN (Role-play for Understanding Nexus).

    Results. We documented our experiences in terms of challenges as well as the benefits of the TD approach. Interacting disciplines in this process include psychology, economics, engineering, climate, sociology, and computer science. Inputs from each discipline combined with feedback from social actors that include city government, utility companies, and community members facilitated continuous improvements of the RPG design.

     
    more » « less