skip to main content


Title: The Silver Lining
Clouds are shareable scientific instruments that create the potential for reproducibility by ensuring that all investigators have access to a common execution platform on which computational experiments can be repeated and compared. By virtue of the interface they present, they also lead to the creation of digital artifacts compatible with the cloud, such as images or orchestration templates, that go a long way—and sometimes all the way—to representing an experiment in a digital, repeatable form. In this article, I describe how we developed these natural advantages of clouds in the Chameleon testbed and argue that we should leverage them to create a digital research marketplace that would make repeating experiments as natural and viable part of research as sharing ideas via reading papers is today.  more » « less
Award ID(s):
1743358
NSF-PAR ID:
10195661
Author(s) / Creator(s):
Date Published:
Journal Name:
IEEE internet computing
ISSN:
1941-0131
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Deep generative models of 3D shapes have received a great deal of research interest. Yet, almost all of them generate discrete shape representations, such as voxels, point clouds, and polygon meshes. We present the first 3D generative model for a drastically different shape representation--describing a shape as a sequence of computer-aided design (CAD) operations. Unlike meshes and point clouds, CAD models encode the user creation process of 3D shapes, widely used in numerous industrial and engineering design tasks. However, the sequential and irregular structure of CAD operations poses significant challenges for existing 3D generative models. Drawing an analogy between CAD operations and natural language, we propose a CAD generative network based on the Transformer. We demonstrate the performance of our model for both shape autoencoding and random shape generation. To train our network, we create a new CAD dataset consisting of 178,238 models and their CAD construction sequences. We have made this dataset publicly available to promote future research on this topic. 
    more » « less
  2. Deep generative models of 3D shapes have received a great deal of research interest. Yet, almost all of them generate discrete shape representations, such as voxels, point clouds, and polygon meshes. We present the first 3D generative model for a drastically different shape representation—describing a shape as a sequence of computer-aided design (CAD) operations. Unlike meshes and point clouds, CAD models encode the user creation process of 3D shapes, widely used in numerous industrial and engineering design tasks. However, the sequential and irregular structure of CAD operations poses significant challenges for existing 3D generative models. Drawing an analogy between CAD operations and natural language, we propose a CAD generative network based on the Transformer. We demonstrate the performance of our model for both shape autoencoding and random shape generation. To train our network, we create a new CAD dataset consisting of 178,238 models and their CAD construction sequences. We have made this dataset publicly available to promote future research on this topic. 
    more » « less
  3. With the increase of natural disasters all over the world, we are in crucial need of innovative solutions with inexpensive implementations to assist the emergency response systems. Information collected through conventional sources (e.g., incident reports, 911 calls, physical volunteers, etc.) are proving to be insufficient [1]. Responsible organizations are now leaning towards research grounds that explore digital human connectivity and freely available sources of information. U.S. Geological Survey and Federal Emergency Management Agency (FEMA) introduced Critical Lifeline (CLL) s which identifies the most significant areas that require immediate attention in case of natural disasters. These organizations applied crowdsourcing by connecting digital volunteer networks to collect data on the critical lifelines from data sources including social media [3], [4], [5]. In the past couple of years, during some of the deadly hurricanes (e.g., Harvey, IRMA, Maria, Michael, Florence, etc.), people took on different social media platforms like never seen before, in search of help for rescue, shelter, and relief. Their posts reflect crisis updates and their real-time observations on the devastation that they witness. In this paper, we propose a methodology to build and analyze time-frequency features of words on social media to assist the volunteer networks in identifying the context before, during and after a natural disaster and distinguishing contexts connected to the critical lifelines. We employ Continuous Wavelet Transform to help create word features and propose two ways to reduce the dimensions which we use to create word clusters to identify themes of conversations associated with stages of a disaster and these lifelines. We compare two different methodologies of wavelet features and word clusters both qualitatively and quantitatively, to show that wavelet features can identify and separate context without using semantic information as inputs. 
    more » « less
  4. Obeid, I. ; Selesnik, I. ; Picone, J. (Ed.)
    The Neuronix high-performance computing cluster allows us to conduct extensive machine learning experiments on big data [1]. This heterogeneous cluster uses innovative scheduling technology, Slurm [2], that manages a network of CPUs and graphics processing units (GPUs). The GPU farm consists of a variety of processors ranging from low-end consumer grade devices such as the Nvidia GTX 970 to higher-end devices such as the GeForce RTX 2080. These GPUs are essential to our research since they allow extremely compute-intensive deep learning tasks to be executed on massive data resources such as the TUH EEG Corpus [2]. We use TensorFlow [3] as the core machine learning library for our deep learning systems, and routinely employ multiple GPUs to accelerate the training process. Reproducible results are essential to machine learning research. Reproducibility in this context means the ability to replicate an existing experiment – performance metrics such as error rates should be identical and floating-point calculations should match closely. Three examples of ways we typically expect an experiment to be replicable are: (1) The same job run on the same processor should produce the same results each time it is run. (2) A job run on a CPU and GPU should produce identical results. (3) A job should produce comparable results if the data is presented in a different order. System optimization requires an ability to directly compare error rates for algorithms evaluated under comparable operating conditions. However, it is a difficult task to exactly reproduce the results for large, complex deep learning systems that often require more than a trillion calculations per experiment [5]. This is a fairly well-known issue and one we will explore in this poster. Researchers must be able to replicate results on a specific data set to establish the integrity of an implementation. They can then use that implementation as a baseline for comparison purposes. A lack of reproducibility makes it very difficult to debug algorithms and validate changes to the system. Equally important, since many results in deep learning research are dependent on the order in which the system is exposed to the data, the specific processors used, and even the order in which those processors are accessed, it becomes a challenging problem to compare two algorithms since each system must be individually optimized for a specific data set or processor. This is extremely time-consuming for algorithm research in which a single run often taxes a computing environment to its limits. Well-known techniques such as cross-validation [5,6] can be used to mitigate these effects, but this is also computationally expensive. These issues are further compounded by the fact that most deep learning algorithms are susceptible to the way computational noise propagates through the system. GPUs are particularly notorious for this because, in a clustered environment, it becomes more difficult to control which processors are used at various points in time. Another equally frustrating issue is that upgrades to the deep learning package, such as the transition from TensorFlow v1.9 to v1.13, can also result in large fluctuations in error rates when re-running the same experiment. Since TensorFlow is constantly updating functions to support GPU use, maintaining an historical archive of experimental results that can be used to calibrate algorithm research is quite a challenge. This makes it very difficult to optimize the system or select the best configurations. The overall impact of all of these issues described above is significant as error rates can fluctuate by as much as 25% due to these types of computational issues. Cross-validation is one technique used to mitigate this, but that is expensive since you need to do multiple runs over the data, which further taxes a computing infrastructure already running at max capacity. GPUs are preferred when training a large network since these systems train at least two orders of magnitude faster than CPUs [7]. Large-scale experiments are simply not feasible without using GPUs. However, there is a tradeoff to gain this performance. Since all our GPUs use the NVIDIA CUDA® Deep Neural Network library (cuDNN) [8], a GPU-accelerated library of primitives for deep neural networks, it adds an element of randomness into the experiment. When a GPU is used to train a network in TensorFlow, it automatically searches for a cuDNN implementation. NVIDIA’s cuDNN implementation provides algorithms that increase the performance and help the model train quicker, but they are non-deterministic algorithms [9,10]. Since our networks have many complex layers, there is no easy way to avoid this randomness. Instead of comparing each epoch, we compare the average performance of the experiment because it gives us a hint of how our model is performing per experiment, and if the changes we make are efficient. In this poster, we will discuss a variety of issues related to reproducibility and introduce ways we mitigate these effects. For example, TensorFlow uses a random number generator (RNG) which is not seeded by default. TensorFlow determines the initialization point and how certain functions execute using the RNG. The solution for this is seeding all the necessary components before training the model. This forces TensorFlow to use the same initialization point and sets how certain layers work (e.g., dropout layers). However, seeding all the RNGs will not guarantee a controlled experiment. Other variables can affect the outcome of the experiment such as training using GPUs, allowing multi-threading on CPUs, using certain layers, etc. To mitigate our problems with reproducibility, we first make sure that the data is processed in the same order during training. Therefore, we save the data from the last experiment and to make sure the newer experiment follows the same order. If we allow the data to be shuffled, it can affect the performance due to how the model was exposed to the data. We also specify the float data type to be 32-bit since Python defaults to 64-bit. We try to avoid using 64-bit precision because the numbers produced by a GPU can vary significantly depending on the GPU architecture [11-13]. Controlling precision somewhat reduces differences due to computational noise even though technically it increases the amount of computational noise. We are currently developing more advanced techniques for preserving the efficiency of our training process while also maintaining the ability to reproduce models. In our poster presentation we will demonstrate these issues using some novel visualization tools, present several examples of the extent to which these issues influence research results on electroencephalography (EEG) and digital pathology experiments and introduce new ways to manage such computational issues. 
    more » « less
  5. Abstract

    Data driven advanced manufacturing research is dependent on access to large datasets made available from across the product lifecycle — from the concept design phase all the way down to end use and disposal. Despite such data being generated at a rapid pace, most product design data is archived in inaccessible silos. This is particularly acute in academic research laboratories and with data generated during product design and manufacturing courses. This project seeks to create an infrastructure that allow users (academia and the general public) to easily upload project data and related meta-data. Current manufacturing research must shift from siloed repositories of product manufacturing data to a federated, decentralized, open and inter-operable approach. In this regard, we build ‘FabWave’ a cyber-infrastructure tool designed to capture manufacturing data. In its first pilot implementation, we focused our attention to gathering information rich 3D Mechanical CAD data and related meta-data associated with them, with the intent to make it easier for users to upload and access product design data. We describe workflows that we have initially tested out within the two academic universities and under two different course structures. We have also developed automated workflows to gather license appropriate CAD assemblies from commercial repositories. Our intent is to create the only known largest available CAD model set within academia for enabling research in data-driven computational research in digital design, fabrication and quality control.

     
    more » « less