skip to main content

Attention:

The NSF Public Access Repository (PAR) system and access will be unavailable from 11:00 PM ET on Friday, December 13 until 2:00 AM ET on Saturday, December 14 due to maintenance. We apologize for the inconvenience.


Title: FIRST Principles to Design for Online, Synchronous High School CS Teacher Training and Curriculum Co-Design
The Covid-19 pandemic has offered new challenges and opportunities for teaching and research. It has forced constraints on in-person gathering of researchers, teachers, and students, and conversely, has also opened doors to creative instructional design. This paper describes a novel approach to designing an online, synchronous teacher professional development (PD) and curriculum co-design experience. It shares our work in bringing together high school teachers and researchers in four US states. The teachers participated in a 3-week summer PD on ideas of Distributed Computing and how to teach this advanced topic to high school students using NetsBlox, an extension of the Snap! block-based programming environment. The goal of the PD was to prepare teachers to engage in collaborative co-design of a 9-week curricular module for use in classrooms and schools. Between their own training and the co-design process, teachers co-taught a group of high school students enrolled in a remote summer internship at a university in North Carolina to pilot the learned units and leverage ideas from their teaching experience for subsequent curricular co-design. Formative and summative feedback from teachers suggest that this PD model was successful in meeting desired outcomes. Our generalizable FIRST principles—Flexibility, Innovativeness, Responsiveness (and Respect), Supports, and Teamwork (collaboration)—that helped make this unique PD successful, can help guide future CS teacher PD designs.  more » « less
Award ID(s):
1949472 1949488
PAR ID:
10222352
Author(s) / Creator(s):
; ; ; ; ;
Date Published:
Journal Name:
Koli Calling International Conference on Computing Education Research
Page Range / eLocation ID:
1 to 5
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Computational thinking is identified as one of the “essential skills for 21st-Century students.” [1] Studies of CT in school programs are being funded by many organizations, including the United States National Science Foundation. In this paper, we describe “lessons learned” over the first two years of a research program (PREDICTS: Principles and Resources for Educators to Infuse Computational Thinking in the Sciences) with the goal of developing knowledge of how to integrate CT into introductory high school biology and chemistry classes for all students. Using curricular modules developed by program staff, two in biology and two in chemistry, teachers piloting the program engaged students in CT with computational evidence from authentic tools in order to develop understanding of science concepts. Each module, representing about a week of instruction, addresses science ideas in the prescribed course of study for high school programs. Project researchers have collected survey data on teachers’: (1) beliefs about effective science teaching; (2) beliefs about their effectiveness as a science teacher and their students’ ability to learn science, and; (3) content preparedness. In addition, we observed module implementation, collected and analyzed student artifacts, and interviewed teachers at the conclusion of module implementation. Preliminary results indicated some challenges (access to technology, varying levels of experience among students) and cause for optimism (student and teacher engagement in CT and the computational tools used in the modules). Continuing research efforts are described in this paper, along with descriptions of the curricular modules and the use of observations and “CT check-ins” to assess student engagement in, application of, and learning of CT. 
    more » « less
  2. Teacher self-efficacy (SE) has been observed to be an 'important construct for Computer Science (CS) teachers' professional development because it can predict both teaching behaviors as well as student outcomes" [1]. The purpose of the present study was to investigate teacher CS SE during a two-year federally funded professional development (PD) and curriculum development project for middle school teachers incorporating game-design and the Unity development platform. The research question investigated is: How does teacher self-efficacy for teaching computer science via game design with the Unity game development platform change during a year-long PD program? Investigations of teacher SE for teaching CS have resulted in some surprising results. For example, it has been reported that - There were no differences in self-efficacy based on teachers' overall level of experience, despite previous findings that teacher self-efficacy is related to amount of experience" and "no differences in self-efficacy related to the teachers' own level of experience with CS" [2], thus further study of CS teacher SE is warranted. Participants in this study were six middle school teachers from four middle schools in the southeastern United States. They participated in a year-long PD program learning the Unity game development platform, elements of game design, and foundations of learner motivation. Guided reflective journaling was used to track the teachers' SE during the first year of the project. Teachers completed journal prompts at four intervals. Prompts consisted of questions like "How do you currently feel about your ability to facilitate student learning with Unity?" and "Are you confident that you can implement the materials the way the project team has planned for them to be implemented?" Prior to beginning the project participants expressed confidence in being able to facilitate student learning after participating in the planned professional development, but there was some uneasiness about learning and using Unity. From a SE perspective their responses make sense, as all of the participants are experienced teachers and should have confidence in their general ability to teach. However, since Unity is a new programming environment for all of the teachers, they did not have the prior experience necessary to have a high degree of confidence that they could successfully use it with their students. 
    more » « less
  3. Teachers today have increasing access to professional learning communities (PLCs) through a rapidly expanding menu of online professional development offerings. While a valued opportunity for growth, online PLCs can limit opportunities for co-teaching, pedagogical practice, and experiential learning. This paper examines a teacher professional development program implemented in 2022, where 14 middle school teachers joined either an online or an in-person version of a summer practicum in which PLCs were fostered. In both versions of the PD, teachers worked in small teams of co-teachers to learn and practice teaching middle school students about Artificial Intelligence (AI), a topic in which teachers were non-experts. Findings from qualitative analysis of teacher interviews suggest affordances and barriers to teacher learning online as compared to in-person PLCs. The paper offers recommendations for online PLC structure and co-teaching to enhance teacher learning. 
    more » « less
  4. Teachers today have increasing access to professional learning communities (PLCs) through a rapidly expanding menu of online professional development offerings. While a valued opportunity for growth, online PLCs can limit opportunities for co-teaching, pedagogical practice, and experiential learning. This paper examines a teacher professional development program implemented in 2022, where 14 middle school teachers joined either an online or an in-person version of a summer practicum in which PLCs were fostered. In both versions of the PD, teachers worked in small teams of co-teachers to learn and practice teaching middle school students about Artificial Intelligence (AI), a topic in which teachers were non-experts. Findings from qualitative analysis of teacher interviews suggest affordances and barriers to teacher learning online as compared to in-person PLCs. The paper offers recommendations for online PLC structure and co-teaching to enhance teacher learning. 
    more » « less
  5. The rapid expansion of Artificial Intelligence (AI) necessitates educating all students about AI. This, however, poses great challenges because most K-12 teachers have limited prior knowledge or experience of teaching AI. This exploratory study reports the design of an online professional development program aimed at preparing teachers for teaching AI in classrooms. The program includes a book club where teachers read a book about AI and learned key activities of an AI curriculum developed for middle schoolers, and a 2-week practicum where teachers co-taught the curriculum in a summer camp. The participants were 17 teachers from three school districts across the United States. Analysis of their surveys revealed an increase in teachers’ content knowledge and self-efficacy in teaching AI. Teachers reported that the book club taught them AI concepts and the practicum sharpened their teaching practices. Our findings reveal valuable insights on teacher training for the AI education field. 
    more » « less