skip to main content


Title: Everyday STEAM Objects as Integrative Boundary Objects
As STEAM has gained traction in informal education settings, it is important to support educators in learning about and developing STEAM learning experiences. We investigated what STEAM means to informal educators and how it relates to their everyday lives and identities by examining a STEAM objects activity. We found three themes in how the participants talked about the significance of the STEAM objects they shared: connection to land, historicity, and agency of materials. The STEAM objects served as boundary objects that connected communities of practice, showing the integrative nature of art and STEM, as well as bridging important aspects of their lives and STEAM. We discuss the importance of recognizing and leveraging the multiplicities of meaning and ways of knowing.  more » « less
Award ID(s):
1713155
NSF-PAR ID:
10248825
Author(s) / Creator(s):
Editor(s):
Gresalfi, M. and
Date Published:
Journal Name:
The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020
Volume:
1
Page Range / eLocation ID:
585-588
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Abstract

    This article offers a qualitative analysis of infrastructural in/justice in a community‐partnered design intervention focused on developing high‐tech low‐cost Science, Technology, Engineering, Art, and Math (STEAM) projects. We examined the kinds of infrastructural injustices that were present in three afterschool programs and how it shaped STEAM education designs and opportunities for learning with technology to take hold. Combining insights and methods from studies of science and technology with Critical Race Theory, we developed the concept of infrastructural in/justice to illuminate the challenges of organizing STEAM for justice. Infrastructural injustices were identified at the level of dominant narratives that shaped the ideas, resources, and values that undergirded programming and pedagogical practices. We found that community educators were central to creating more just STEAM infrastructures. They drew out unjust infrastructural narratives, created counternarratives that allowed young people of color space to expand their technology and STEAM practices, and connected these practices to their everyday lives, identities, and emerging interests. We detail how working‐class community educators of color are dreaming and enacting new ways to engage with STEAM and STEAM education alongside young people. As we have shown, their ideas and practices combined with the young people's visions for the future challenged neoliberal and racialized narratives of STEAM. Despite community educators' of color critical expertise, their jobs remained precarious within informal STEAM infrastructures. To design for and sustain more just community‐driven STEAM activities we argue that the field must attend not only to how the work of infrastructuring to how community‐driven STEAM is done but also by whom. These activities, organized by community educators of color, must be valued and protected through the classification systems within informal STEAM infrastructures in order to design and sustain more just community‐driven STEAM initiatives.

     
    more » « less
  2. null (Ed.)
    An understanding of science concepts is important for living in modern society. Supporting adults’ science learning can be particularly challenging because most adults no longer attend formal educational institutions where access and opportunities are facilitated by teachers and school-sponsored programs. Biological field stations (BFSs) are a newly recognized educational venue that hold considerable intrinsic value for adult science education. In this study, we conducted a survey of 223 U.S. BFSs about their nonformal and informal educational outreach programs for adults. Results show BFSs offer a wide variety of science learning programs for adults, focused heavily on experiential learning to engage learners. These experiences promote interactions with the natural environment and are perceived to increase participants’ knowledge and skills. This study has implications for how adult educators can better support the professional development of science educators at BFSs and enrich the general public's science learning. 
    more » « less
  3. Gresalfi, M. ; Horn, I. S. (Ed.)
    teration is a central practice in art and science; however, it has yet to be deeply explored in STEAM learning environments. This study adopts a sociomaterial orientation (Fenwick and Edwards, 2013) to characterize the nature of iteration in one STEAM activity, an Optics Design Challenge, with informal educators. We found that iteration emerged as “microcycles” of interactions, specifically as adjustments, additions, and negotiations in both material artifacts and the narrative. 
    more » « less
  4. null (Ed.)
    Through school-university partnerships that situate learning within culturally relevant educational experiences, faculty, preservice teachers, and school-based educators are able to co-construct and share scientific knowledge. This knowledge consists of pedagogical content knowledge and funds of knowledge that include both knowledge and skills developed in cultural context that have evolved historically. In early childhood education, culturally relevant Science, Technology, Engineering, Arts, and Mathematics (STEAM) learning experiences are particularly important for young children's cognitive and social emotional development. This paper describes how intentional co-planning and collaboration to celebrate the US Read across America Day provided over 100 preschool children in eight classrooms with access to STEAM lessons virtually led by university preservice teachers in partnership with educators in the school. These activities engaged children in exploring art, computer science, physical science, engineering, and mathematics within the context of a culturally relevant version of the fairy tale Goldilocks and the Three Bears. Lessons implemented as part of school-university partnerships support Black and Latinx children's development of a sense of belonging in STEAM. Further, these experiences enhance teacher candidates' abilities to engage in culturally responsive STEAM teaching while receiving ongoing guidance and education from university faculty and school-based educators. Teacher education programs within higher education institutions should embrace school- university partnerships as contexts for the development of shared scientific knowledge and discourse since the benefits are twofold. First, children and teachers gain access to, and engage with, innovative STEAM experiences. Second, preservice teachers learn culturally relevant research-based instructional strategies through university coursework situated in authentic learning experiences; thus, their learning as teacher candidates is enhanced through planning, implementation, evaluation, and critical reflection. 
    more » « less
  5. Growing complexity and magnitude of the challenges facing humanity require new ways of understanding and operationalizing solutions for more healthy, sustainable, secure, and joyful living. Developed almost contemporaneously but separately, the National Academy of Engineering's 14 Grand Challenges (GCs) and United Nation’s 17 Sustainable Development Goals (GCs) describe and call for solutions to these challenges. During the 2017 meetings for the UNESCO Kick-off for Engineering Report II in Beijing, the Global Grand Challenges Summit in Washington, DC, and the World Engineering Education Forum (WEEF) in Malaysia, we expanded our work to include international perspectives on ways that the GCs and SDGs could be more strongly connected. Within this context we ask, "How can educators integrate best practices to nurture and support development of globally competent students who will reach the goals as the Engineers of 2020?" and "How can connectivity and alignment of curricula to the GCs and SDGs foster students’ development?" Conclusions from the UNESCO’s meeting were that educators and stakeholders still have much to do with respect to sharing the 17 SDGs with engineering audiences around the world. This conclusion was reiterated at WEEF when an informal poll among participants from around the world revealed that knowledge of both the GCs and the SDGs was not as wide-spread as we had initially assumed. There were several engineering educators who were learning about both of these constructs for the very first time. This led to concerns posed by students participating in the Malaysia conference as part of the Student Platform for Engineering Education Development (World SPEED). The student teams from India, Colombia, Brazil, and Korea acknowledged potential disadvantages associated with learning in the environments created by educators unequipped with knowledge of topics covered by the GCs, and the SDGs. The students were further concerned that their faculty and mentors would not be able to create educational environments that allow for development of intentional learning and conscientious projects associated the GCs and SDGs. The report here will discuss ways that the GCs and SDGs are driving international conversations about engineering curricula, diversity and inclusion, and partnerships for the goals. 
    more » « less