skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Title: Remote XR Studies: Exploring Three Key Challenges of Remote XR Experimentation
Award ID(s):
1948254
PAR ID:
10283609
Author(s) / Creator(s):
; ; ; ; ; ;
Date Published:
Journal Name:
CHI '21: CHI Conference on Human Factors in Computing Systems
Page Range / eLocation ID:
1 to 4
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. In 1992, Stephenson [1] described a type of metaverse in his science fiction novel Snow Crash . Through his imagination, Stephenson is said to have directly influenced the makers of Google Earth, and, more recently, Silicon Valley’s “Metaverse” [2] . In addition, there was a spate of literature published 15–20 years ago, related to metaverse concepts with the introduction of Second Life in June 2003 by Linden Labs. Many users experienced virtual spaces, shopped with virtual currency (Linden dollar, L $ ), and even frequented virtual storefronts [3] . 
    more » « less
  2. Digital technology has evolved towards a new way of processing information: web searches, social platforms, internet forums, and video games have substituted reading books and writing essays. Trainers and educators currently face the challenge of providing natural training and learning environments for digital-natives. In addition to physical spaces, effective training and education require virtual spaces. Digital twins enable trainees to interact with real hardware in virtual training environments. Interactive real-world elements are essential in the training of robot operators. A natural environment for the trainee supports an interesting learning experience while including enough professional substances. We present examples of how virtual environments utilizing digital twins and extended reality can be applied to enable natural and effective robotic training scenarios. Scenarios are validated using cross-platform client devices for extended reality implementations and safety training applications. 
    more » « less
  3. Entity–Component–System (ECS) architectures are fundamental to many systems for developing extended reality (XR) applications. These applications often contain complex scenes and require intricately connected application logic to connect components together, making debugging and analysis difficult. Graph-based tools have been created to show actions in ECS-based scene hierarchies, but few address interactions that go beyond traditional hierarchical communication. To address this, we present an XR GUI for Mercury (a toolkit to handle cross-component ECS communication) that allows developers to view and edit relationships and interactions between scene entities in Mercury. 
    more » « less