Virtual content into a real environment. There are many factors that can affect the perceived physicality and co-presence of virtual entities, including the hardware capabilities, the fidelity of the virtual behaviors, and sensory feedback associated with the interactions. In this paper, we present a study investigating participants’ perceptions and behaviors during a time-limited search task in close proximity with virtual entities in AR. In particular, we analyze the effects of (i) visual conflicts in the periphery of an optical see-through head-mounted display, a Microsoft HoloLens, (ii) overall lighting in the physical environment, and (iii) multimodal feedback based on vibrotactile transducersmore »
This content will become publicly available on January 1, 2023
Embodied Cognition in Virtual Reality to Support Learning of Scale
This work-in-progress poster reports on the development process of a virtual environment to support embodied cognition about the scale of scientific entities from subatomic particles to galaxies. Research shows that learners struggle to comprehend the sizes of entities beyond human scale. In order to determine specific entities to use in the virtual environment, a document analysis of US K-undergraduate science education standards was undertaken. Entities, categories of entities, and ranges of sizes were identified.
- Award ID(s):
- 2055680
- Publication Date:
- NSF-PAR ID:
- 10333872
- Journal Name:
- Computersupported collaborative learning
- ISSN:
- 1573-4552
- Sponsoring Org:
- National Science Foundation
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