This exploratory paper highlights how problem‐based learning (PBL) provided the pedagogical framework used to design and interpret learning analytics from C
What is already known about this topic Learning analytic methods have been effective for understanding student learning interactions for the purposes of assessment, profiling student behaviour and the effectiveness of interventions. However, the interpretation of analytics from these diverse data sets are not always grounded in theory and challenges of interpreting student data are further compounded in collaborative inquiry settings, where students work in groups to solve a problem. What this paper adds Problem‐based learning as a pedagogical framework allowed for the design to focus on individual and collaborative actions in a game‐based learning environment and, in turn, informed the interpretation of game‐based analytics as it relates to student's self‐directed learning in their individual investigations and collaborative inquiry discussions. The combination of principal component analysis and qualitative interaction analysis was critical in understanding the nuances of student collaborative inquiry. Implications for practice and/or policy Self‐directed actions in individual investigations are critical steps to collaborative inquiry. However, students may need to be encouraged to engage in these actions. Clustering student data can inform which scaffolds can be delivered to support both self‐directed learning and collaborative inquiry interactions. All students can engage in knowledge‐integration discourse, but some students may need more direct support from teachers to achieve this.