In citizen science, participants’ productivity is imperative to project success. We investigate the feasibility of a collaborative approach to citizen science, within which productivity is enhanced by capitalizing on the diversity of individual attributes among participants. Specifically, we explore the possibility of enhancing productivity by integrating multiple individual attributes to inform the choice of which task should be assigned to which individual. To that end, we collect data in an online citizen science project composed of two task types: (i) filtering images of interest from an image repository in a limited time, and (ii) allocating tags on the object in the filtered images over unlimited time. The first task is assigned to those who have more experience in playing action video games, and the second task to those who have higher intrinsic motivation to participate. While each attribute has weak predictive power on the task performance, we demonstrate a greater increase in productivity when assigning participants to the task based on a combination of these attributes. We acknowledge that such an increase is modest compared to the case where participants are randomly assigned to the tasks, which could offset the effort of implementing our attribute-based task assignment scheme. This study constitutes a first step toward understanding and capitalizing on individual differences in attributes toward enhancing productivity in collaborative citizen science.
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A joint analysis of dropout and learning functions in human decision-making with massive online data
The introduction of large-scale data sets in psychology allows for more robust accounts of various cognitive mechanisms, one of which is human learning. However, these data sets provide participants with complete autonomy over their own participation in the task, and therefore require precisely studying the factors influencing dropout alongside learning. In this work, we present such a data set where 1,234,844 participants play 10,874,547 games of a challenging variant of tic-tac-toe. We establish that there is a correlation between task performance and total experience, and independently analyze participants’ dropout behavior and learning trajectories. We find evidence for stopping patterns as a function of playing strength and investigate the processes underlying playing strength increases with experience using a set of metrics derived from a planning model. Finally, we develop a joint model to account for both dropout and learning functions which replicates our empirical findings.
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- Award ID(s):
- 2008331
- PAR ID:
- 10377455
- Date Published:
- Journal Name:
- Proceedings of the 44th Annual Conference of the Cognitive Science Society
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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