The paper reports ongoing research toward the design of multimodal affective pedagogical agents that are effective for different types of learners and applications. In particular, the work reported in the paper investigated the extent to which the type of character design (realistic versus stylized) affects students’ perception of an animated agent’s facial emotions, and whether the effects are moderated by learner characteristics (e.g. gender). Eighty-two participants viewed 10 animation clips featuring a stylized character exhibiting 5 different emotions, e.g. happiness, sadness, fear, surprise and anger (2 clips per emotion), and 10 clips featuring a realistic character portraying the same emotional states. The participants were asked to name the emotions and rate their sincerity, intensity, and typicality. The results indicated that for recognition, participants were slightly more likely to recognize the emotions displayed by the stylized agent, although the difference was not statistically significant. The stylized agent was on average rated significantly higher for facial emotion intensity, whereas the differences in ratings for typicality and sincerity across all emotions were not statistically significant. A significant difference in ratings was shown in regard to sadness (within typicality), happiness (within sincerity), fear, anger, sadness and happiness (within intensity) with the stylized agent rated higher. Gender was not a significant correlate across all emotions or for individual emotions.
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Recovering Individual Emotional States from Sparse Ratings Using Collaborative Filtering
Abstract A fundamental challenge in emotion research is measuring feeling states with high granularity and temporal precision without disrupting the emotion generation process. Here we introduce and validate a new approach in which responses are sparsely sampled and the missing data are recovered using a computational technique known ascollaborative filtering(CF). This approach leverages structured covariation across individual experiences and is available inNeighbors, an open-source Python toolbox. We validate our approach across three different experimental contexts by recovering dense individual ratings using only a small subset of the original data. In dataset 1, participants (n=316) separately rated 112 emotional images on 6 different discrete emotions. In dataset 2, participants (n=203) watched 8 short emotionally engaging autobiographical stories while simultaneously providing moment-by-moment ratings of the intensity of their affective experience. In dataset 3, participants (n=60) with distinct social preferences made 76 decisions about how much money to return in a hidden multiplier trust game. Across all experimental contexts, CF was able to accurately recover missing data and importantly outperformed mean and multivariate imputation, particularly in contexts with greater individual variability. This approach will enable new avenues for affective science research by allowing researchers to acquire high dimensional ratings from emotional experiences with minimal disruption to the emotion-generation process.
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- Award ID(s):
- 1848370
- PAR ID:
- 10380920
- Publisher / Repository:
- Springer Science + Business Media
- Date Published:
- Journal Name:
- Affective Science
- Volume:
- 3
- Issue:
- 4
- ISSN:
- 2662-2041
- Format(s):
- Medium: X Size: p. 799-817
- Size(s):
- p. 799-817
- Sponsoring Org:
- National Science Foundation
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