skip to main content


Title: Skin-integrated stretchable actuators toward skin-compatible haptic feedback and closed-loop human-machine interactions
Abstract

Skin-integrated haptic interfaces that can relay a wealth of information from the machine to the human are of great interest. However, existing haptic devices are not yet able to produce haptic cues that are compatible with the skin. In this work, we present the stretchable soft actuators for haptic feedback, which can match the perception range, spatial resolution, and stretchability of the skin. Pressure-amplification structures are fabricated using a scalable self-assembly process to ensure an output pressure beyond the skin perception threshold. Due to the minimized device size, the actuator array can be fabricated with a sufficiently high spatial resolution, which makes the haptic device applicable for skin locations with the highest spatial acuity. A haptic feedback system is demonstrated by employing the developed soft actuators and highly sensitive pressure sensors. Two proof-of-concept applications are developed to illustrate the capability of transferring information related to surface textures and object shapes acquired at the robot side to the user side.

 
more » « less
PAR ID:
10390756
Author(s) / Creator(s):
; ; ; ;
Publisher / Repository:
Nature Publishing Group
Date Published:
Journal Name:
npj Flexible Electronics
Volume:
7
Issue:
1
ISSN:
2397-4621
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Haptic interfaces can be used to add sensations of touch to virtual and augmented reality experiences. Soft, flexible devices that deliver spatiotemporal patterns of touch across the body, potentially with full-body coverage, are of particular interest for a range of applications in medicine, sports and gaming. Here we report a wireless haptic interface of this type, with the ability to display vibro-tactile patterns across large areas of the skin in single units or through a wirelessly coordinated collection of them. The lightweight and flexible designs of these systems incorporate arrays of vibro-haptic actuators at a density of 0.73 actuators per square centimetre, which exceeds the two-point discrimination threshold for mechanical sensation on the skin across nearly all the regions of the body except the hands and face. A range of vibrant sensations and information content can be passed to mechanoreceptors in the skin via time-dependent patterns and amplitudes of actuation controlled through the pressure-sensitive touchscreens of smart devices, in real-time with negligible latency. We show that this technology can be used to convey navigation instructions, to translate musical tracks into tactile patterns and to support sensory replacement feedback for the control of robotic prosthetics. 
    more » « less
  2. Abstract

    The ability to render realistic texture perception using haptic devices has been consistently challenging. A key component of texture perception is roughness. When we touch surfaces, mechanoreceptors present under the skin are activated and the information is processed by the nervous system, enabling perception of roughness/smoothness. Several distributed haptic devices capable of producing localized skin stretch have been developed with the aim of rendering realistic roughness perception; however, current state-of-the-art devices rely on device fabrication and psychophysical experimentation to determine whether a device configuration will perform as desired. Predictive models can elucidate physical mechanisms, providing insight and a more effective design iteration process. Since existing models (1, 2) are derived from responses to normal stimuli only, they cannot predict the performance of laterally actuated devices which rely on frictional shear forces to produce localized skin stretch. They are also unable to predict the augmentation of roughness perception when the actuators are spatially dispersed across the contact patch or actuated with a relative phase difference (3). In this study, we have developed a model that can predict the perceived roughness for arbitrary external stimuli and validated it against psychophysical experimental results from different haptic devices reported in the literature. The model elucidates two key mechanisms: (i) the variation in the change of strain across the contact patch can predict roughness perception with strong correlation and (ii) the inclusion of lateral shear forces is essential to correctly predict roughness perception. Using the model can accelerate device optimization by obviating the reliance on trial-and-error approaches.

     
    more » « less
  3. Vibration is ubiquitous as a mode of haptic communication, and is used widely in handheld devices to convey events and notifications. The miniaturization of electromechanical actuators that are used to generate these vibrations has enabled designers to embed such actuators in wearable devices, conveying vibration at the wrist and other locations on the body. However, the rigid housings of these actuators mean that such wearables cannot be fully soft and compliant at the interface with the user. Fluidic textile-based wearables offer an alternative mechanism for haptic feedback in a fabric-like form factor. To our knowledge, fluidically driven vibrotactile feedback has not been demonstrated in a wearable device without the use of valves, which can only enable low-frequency vibration cues and detract from wearability due to their rigid structure. We introduce a soft vibrotactile wearable, made of textile and elastomer, capable of rendering high-frequency vibration. We describe our design and fabrication methods and the mechanism of vibration, which is realized by controlling inlet pressure and harnessing a mechanical hysteresis. We demonstrate that the frequency and amplitude of vibration produced by our device can be varied based on changes in the input pressure, with 0.3 to 1.4 bar producing vibrations that range between 160 and 260 Hz at 13 to 38 g, the acceleration due to gravity. Our design allows for controllable vibrotactile feedback that is comparable in frequency and outperforms in amplitude relative to electromechanical actuators, yet has the compliance and conformity of fully soft wearable devices. 
    more » « less
  4. Abstract

    Cutaneous muscles drive the texture‐modulation behavior of cephalopods by protruding several millimeters out of the skin. Inspired by cephalopods, a self‐morphing, stretchable smart skin containing embedded‐printed electrodes and actuated by Twisted Spiral Artificial Muscles (TSAMs) is proposed. Electrothermally actuated TSAMs are manufactured from inexpensive polymer fibers to mimic the papillae muscles of cephalopods. These spirals can produce strains of nearly 2000% using a voltage of only 0.02 V mm−1. Stretchable and low‐resistance liquid metal electrodes are embedded‐printed inside the self‐morphing skin to facilitate the electrothermal actuation of TSAMs. Theoretical and numerical models are proposed to describe the embedded printing of low‐viscosity Newtonian liquid metals as conductive electrodes in a soft elastomeric substrate. Experimental mechanical tests are performed to demonstrate the robustness and electrical stability of the electrodes. Two smart skin prototypes are fabricated to highlight the capabilities of the proposed self‐morphing system, including a texture‐modulating wearable soft glove and a waterproof skin that emulates the texture‐modulation behavior of octopi underwater. The proposed self‐morphing stretchable smart skin can find use in a wide range of applications, such as refreshable Braille displays, haptic feedback devices, turbulence tripping, and antifouling devices for underwater vehicles.

     
    more » « less
  5. null (Ed.)
    A number of haptic displays based on smart fluidic materials such as electrorheological (ERFs) and magnetorheological fluids (MRFs) have been fabricated. These displays are relevant to medical virtual environments where it is important to create realistic simulations of soft tissues with varying stiffness. In this paper a new haptic device is described that was designed in consideration of the limitations of an earlier MRF display. The new prototype consists of 400 permanent magnets (PMs) arranged in a 20x20 array that is underneath a chamber filled with MRF. The magnetic field within the fluid is controlled by 400 PM stepping motors that move the magnets vertically. The magnetic behavior of the device was simulated using FEM which indicated that its spatial resolution was substantially improved when compared to the earlier prototype and that objects as small as 10 mm can be rendered. The device was fabricated and assembled and measurements demonstrated the accuracy of the FE model. Its novelty is demonstrated by the increased intensity of the magnetic field produced and the enhanced spatial resolution. These features will enable the dynamic presentation of haptic information such as object shape and compliance which will be characterized in future psychophysical experiments. 
    more » « less