A digital learning game for mathematics that leads to better learning outcomes for female students: Further evidence.
- Award ID(s):
- 1661121
- PAR ID:
- 10399025
- Date Published:
- Journal Name:
- Proceedings of the 16th European Conference on Game Based Learning (ECGBL 2022)
- Page Range / eLocation ID:
- 339-348
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
More Like this
-
The primary goal of the authentic learning approach is to engage and motivate students in learning real world problem solving. We report our experience in developing k-nearest neighbor (KNN) classification for anomaly user behavior detection, one of the authentic machine learning for cybersecurity (ML4Cybr) learning modules based on 10 cybersecurity (CybrS) cases with machine learning (ML) solutions. All portable labs are made available on Google CoLab. So students can access and practice these hands-on labs anywhere and anytime without software installation and configuration which will engage students in learning concepts immediately and getting more experience for hands-on problem solving skills.more » « less
-
Active learning identifies data points to label that are expected to be the most useful in improving a supervised model. Opportunistic active learning incorporates active learning into interactive tasks that constrain possible queries during interactions. Prior work has shown that opportunistic active learning can be used to improve grounding of natural language descriptions in an interactive object retrieval task. In this work, we use reinforcement learning for such an object retrieval task, to learn a policy that effectively trades off task completion with model improvement that would benefit future tasks.more » « less