skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Title: Machine Learning and the Five Big Ideas in AI
This article provides an in-depth look at how K-12 students should be introduced to Machine Learning and the knowledge and skills they will develop as a result. We begin with an overview of the AI4K12 Initiative, which is developing national guidelines for teaching AI in K-12, and briefly discuss each of the “Five Big Ideas in AI” that serve as the organizing framework for the guidelines. We then discuss the general format and structure of the guidelines and grade band progression charts and provide a theoretical framework that highlights the developmental appropriateness of the knowledge and skills we want to impart to students and the learning experiences we expect them to engage in. Development of the guidelines is informed by best practices from Learning Sciences and CS Education research, and by the need for alignment with CSTA’s K-12 Computer Science Standards, Common Core standards, and Next Generation Science Standards (NGSS). The remainder of the article provides an in-depth exploration of the AI4K12 Big Idea 3 (Learning) grade band progression chart to unpack the concepts we expect students to master at each grade band. We present examples to illustrate the progressions from two perspectives: horizontal (across grade bands) and vertical (across concepts for a given grade band). Finally, we discuss how these guidelines can be used to create learning experiences that make connections across the Five Big Ideas, and free online tools that facilitate these experiences.  more » « less
Award ID(s):
1846073
PAR ID:
10415002
Author(s) / Creator(s):
; ;
Editor(s):
Wang, Ning; Lester, James C.
Date Published:
Journal Name:
International Journal of Artificial Intelligence in Education
ISSN:
1560-4292
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Wang, Ning; Lester, James (Ed.)
    This article provides an in-depth look at how K-12 students should be introduced to Machine Learning and the knowledge and skills they will develop as a result. We begin with an overview of the AI4K12 Initiative, which is developing national guidelines for teaching AI in K-12, and briefly discuss each of the “Five Big Ideas in AI” that serve as the organizing framework for the guidelines. We then discuss the general format and structure of the guidelines and grade band progression charts and provide a theoretical framework that highlights the developmental appropriateness of the knowledge and skills we want to impart to students and the learning experiences we expect them to engage in. Development of the guidelines is informed by best practices from Learning Sciences and CS Education research, and by the need for alignment with CSTA’s K-12 Computer Science Standards, Common Core standards, and Next Generation Science Standards (NGSS). The remainder of the article provides an in-depth exploration of the AI4K12 Big Idea 3 (Learning) grade band progression chart to unpack the concepts we expect students to master at each grade band. We present examples to illustrate the progressions from two perspectives: horizontal (across grade bands) and vertical (across concepts for a given grade band). Finally, we discuss how these guidelines can be used to create learning experiences that make connections across the Five Big Ideas, and free online tools that facilitate these experiences. 
    more » « less
  2. The ubiquity of AI in society means the time is ripe to consider what educated 21st century digital citizens should know about this subject. In May 2018, the Association for the Advancement of Artificial Intelligence (AAAI) and the Computer Science Teachers Association (CSTA) formed a joint working group to develop national guidelines for teaching AI to K-12 students. Inspired by CSTA's national standards for K-12 computing education, the AI for K-12 guidelines will define what students in each grade band should know about artificial intelligence, machine learning, and robotics. The AI for K-12 working group is also creating an online resource directory where teachers can find AI- related videos, demos, software, and activity descriptions they can incorporate into their lesson plans. This blue sky talk invites the AI research community to reflect on the big ideas in AI that every K-12 student should know, and how we should communicate with the public about advances in AI and their future impact on society. It is a call to action for more AI researchers to become AI educators, creating resources that help teachers and students understand our work. 
    more » « less
  3. With the growing prevalence of AI, the need for K-12 AI education is becoming more crucial, which is prompting active research in developing engaging and age-appropriate AI learning activities. Efforts are underway, such as those by the AI4K12 initiative, to establish guidelines for organizing K- 12 AI education; however, effective instructional resources are needed by educators. In this paper, we describe our work to design, develop, and implement an unplugged activity centered on facial recognition technology for middle school students. Facial recognition is integrated into a wide range of applications throughout daily life, which makes it a familiar and engaging tool for students and an effective medium for conveying AI concepts. Our unplugged activity, “Guess Whose Face,” is designed as a board game that focuses on Representation and Reasoning from AI4K12’s 5 Big Ideas in AI. The game is crafted to enable students to develop AI competencies naturally through physical interaction. In the game, one student uses tracing paper to extract facial features from a familiar face shown on a card, such as a cartoon character or celebrity, and then other students try to guess the identity of the hidden face. We discuss details of the game, its iterative refinement, and initial findings from piloting the activity during a summer camp for rural middle school students. 
    more » « less
  4. Recent years have seen the rapid adoption of artificial intelligence (AI) in every facet of society. The ubiquity of AI has led to an increasing demand to integrate AI learning experiences into K-12 education. Early learning experiences incorporating AI concepts and practices are critical for students to better understand, evaluate, and utilize AI technologies. AI planning is an important class of AI technologies in which an AI-driven agent utilizes the structure of a problem to construct plans of actions to perform a task. Although a growing number of efforts have explored promoting AI education for K-12 learners, limited work has investigated effective and engaging approaches for delivering AI learning experiences to elementary students. In this paper, we propose a visual interface to enable upper elementary students (grades 3-5, ages 8-11) to formulate AI planning tasks within a game-based learning environment. We present our approach to designing the visual interface as well as how the AI planning tasks are embedded within narrative-centered gameplay structured around a Use-Modify-Create scaffolding progression. Further, we present results from a qualitative study of upper elementary students using the visual interface. We discuss how the Use-Modify-Create approach supported student learning as well as discuss the misconceptions and usability issues students encountered while using the visual interface to formulate AI planning tasks. 
    more » « less
  5. As artificial intelligence (AI) becomes more prominent in children’s lives, an increasing number of researchers and practitioners have underscored the importance of integrating AI as learning content in K-12. Despite the recent efforts in developing AI curricula and guiding frameworks in AI education, the educational opportunities often do not provide equally engaging and inclusive learning experiences for all learners. To promote equality and equity in society and increase competitiveness in the AI workforce, it is essential to broaden participation in AI education. However, a framework that guides teachers and learning designers in designing inclusive learning opportunities tailored for AI education is lacking. Universal Design for Learning (UDL) provides guidelines for making learning more inclusive across disciplines. Based on the principles of UDL, this paper proposes a framework to guide the design of inclusive AI learning. We conducted a systematic literature review to identify AI learning design-related frameworks and synthesized them into our proposed framework, which includes the core component of AI learning content (i.e., five big ideas), anchored by the three UDL principles (the “why,” “what,” and “how” of learning), and six praxes with pedagogical examples of AI instruction. Alongside this, we present an illustrative example of the application of our proposed framework in the context of a middle school AI summer camp. We hope this paper will guide researchers and practitioners in designing more inclusive AI learning experiences. 
    more » « less