skip to main content


Title: Sense of place and perceived community change in perceived impacts of and cooperation with local aquaculture development in the US
Award ID(s):
1828466
NSF-PAR ID:
10446679
Author(s) / Creator(s):
;
Date Published:
Journal Name:
Journal of Environmental Psychology
Volume:
84
Issue:
C
ISSN:
0272-4944
Page Range / eLocation ID:
101882
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Abstract Engineered products often have more social impacts than are realized. A product review was conducted to bring this to light. In this paper, we show the extent to which different social impacts in 11 impact categories are co-present in 150 products and how this can help engineers and others during the product development process. Specifically, we show how social impact categories not previously considered can be identified. The product review resulted in 13,200 data points that were divided into two data sets, one with 8800 data points from which a social impact probability table was created. The remaining data points were then used to validate the table. All data points were then combined to create a final social impact probability table. This table provides insight for how various social impact categories correlate and can assist engineers in expanding their views to include additional social impact objectives and thus achieve a design with broader social impact or a design with minimized unwanted negative social impact. A simple method for predicting social impact is also created in order to assist engineers when developing products with social impacts in mind. 
    more » « less
  2. To understand how the realism of a kinesthetic haptic rendering is affected by the accurate selection of the rendering model parameters, we conducted a preliminary user study where subjects compared three real-world objects to their equivalent haptic rendering. The subjects rated the rendering realism as the model parameters were varied about their nominal values. The results suggest that the required accuracy of various haptic rendering parameters is not equally important when considering the perceived realism. 
    more » « less
  3. Triangulation by walking is a method that has been used to measure perceived distance, where observers walk a triangular path. This method has been used at action space distances of approximately 1.5 to 30 meters. In this work, a conceptual replication of these triangulation by walking methods are discussed and evaluated for use in measuring the perceived distance of an object seen through a window set into a wall. The motivation for this work is to use triangulation by walking to study how perceived distance operates when augmented reality (AR) is used to visualize objects located behind opaque surfaces, in an AR application termed “x-ray vision.” This paper reports on experiences replicating an implementation of triangulation by walking as reported by Fukusima, Da Silva, and Loomis (1997). Their method was conceptually replicated in both outdoor and indoor settings, and the method was further extended to measure perceived distances of objects seen through a wall. These extensions are discussed in some detail, focusing on the modifications to the triangulation by walking method as well as the ramifications of these changes. Problems arising from using triangular geometry in calculations of perceived target locations are also introduced, and an alternate method is proposed that works to diminish the problematic effects. 
    more » « less
  4. Robotics has been advocated as an emerging approach to engaging K-12 students in learning science, technology, engineering, and mathematics (STEM). This study examined the impacts of a project-basedSTEMintegrated robotics curriculumon elementary school students’ attitudes towardSTEMandperceivedlearninginanafterschoolsetting.Threeelementary schoolteachersand18fourth to sixth graders participatedinaneight-week-longprogram.Quantitativeandqualitativedatawere collectedandanalyzed,andshowedstudents’ attitudes toward math improved significantly at the end of the robotics curriculum. Three specific areas of perceived learning were identified, including STEM content learning and connection, engagement and perseverance, and development and challenge in teamwork. The findings also identified the opportunities and challenges in designing a STEMintegrated robotics afterschool curriculum for upper elementary school students. Implications for future research studies and curriculum design are discussed. 
    more » « less