skip to main content


Title: The role of recognition in disciplinary identity for girls
Abstract

Computing fields are foundational to most STEM disciplines and the only STEM discipline to show a consistent decline in women's representation since 1990, making it an important field for STEM educators to study. The explanation for the underrepresentation of women and girls in computing is twofold: a sense that they do not fit within the stereotypes associated with computing and a lack of access to computer games and technologies beginning at an early age (Richard, 2016). Informal coding education programs are uniquely situated to counter these hurdles because they can offer additional resources and time for engagement in specially designed activities developed around best practices to improve girls coding identities (National Research Council [NRC], 2009). We draw upon research by Calabrese Barton et al. (2013) and Carlone and Johnson's (2007) research as a lens by which to examine girls' coding identity work in an informal coding education setting—a concept not currently defined in the science education research literature. In this paper, we describe the coding identity trajectories of three middle school girls who participated in a coding camp: Lilly, Victoria, and Beth. Our results provide a conceptual framework that will guide future research on coding identity that better encompasses the role of recognition by educators and peers on youth's coding identity development. This framework can be used to guide broader science education identity research, particularly as it applies to informal STEM education settings that work to engage students, especially girls, across the STEM spectrum.

 
more » « less
NSF-PAR ID:
10453529
Author(s) / Creator(s):
 ;  ;  
Publisher / Repository:
Wiley Blackwell (John Wiley & Sons)
Date Published:
Journal Name:
Journal of Research in Science Teaching
Volume:
58
Issue:
3
ISSN:
0022-4308
Format(s):
Medium: X Size: p. 420-455
Size(s):
p. 420-455
Sponsoring Org:
National Science Foundation
More Like this
  1. Informal science education researchers have become increasingly interested in how out-of-school spaces that offer STEM (science, technology, engineering, and math) programs inform learners’ STEM achievement, interests, and affective outcomes. Studies have found that these spaces can offer critical learning and developmental opportunities for underrepresented racially minoritized (URM) students (Black, Latinx, low socioeconomic status) in STEM subjects. Shifting away from the leaky STEM pipeline analogy, researchers have posited contemporary understandings to explain why the minoritization of URM girls persists. Informal learning environments such as STEM summer camps are being studied to assess how URM girls experience and interact with STEM in novel ways. These environments can inform the research field about how URM girls’ perceptions of their STEM identities, abilities, efficacy, and belonging in STEM develop as they engage in those spaces. This mixed-method study used a multiple-case-study approach to examine how aspects of URM middle school girls’ STEM identities positively changed after participating in a one-week, sleep-away, single-gender STEM summer camp held at a university in the Southwestern U.S. Drawing on intersectionality and STEM identity, we used ecological systems theory to design our research study, examining how URM middle school girls narrate their STEM identities in this informal learning environment. Using quantitative analyses and deductive coding methods, we explored how elements of girls’ STEM identities were shaped during and after their participation in the STEM summer camp. Findings from our study highlight (1) quantitative changes in girl participants’ STEM identities, sense of belonging in STEM, and perceived STEM ability belief, (2) qualitative results supporting our quantitative findings, and (3) how the intersectionality of participants’ race and gender played a role in their STEM identities. This study points to the potential of STEM informal learning camps as a way of developing and fostering URM girls’ STEM identities. 
    more » « less
  2. Abstract

    In this paper, we examine the relationship between participants’ childhood science, technology, engineering, and mathematics (STEM) related experiences, their STEM identity (i.e., seeing oneself as a STEM person), and their college career intentions. Whereas some evidence supports the importance of childhood (i.e., K‐4) informal STEM education experiences, like participating in science camps, existing research does not adequately address their relationship to STEM career intention later in life. Grounding our work in identity research, we tested the predictive power of STEM identity on career intention (N = 15,847). We found that for every one‐point higher on our STEM identity scale, participants’ odds of choosing a STEM career in college increased by 85%. We then tested whether a variety of childhood informal experiences predicted participants’ STEM identity. While controlling for home environment, gender, and other relevant factors, only talking with friends and family about science, and consuming science and science‐fiction media (i.e., books and television) were predictive of STEM identity in college.

     
    more » « less
  3. Global protests and civil unrest in 2020 has renewed the world’s interest in addressing injustice due to structural racism and oppression toward Black and Latinx people in all aspects of society, including computing. In this article, we argue that to address and repair the harm created by institutions, policies, and practices that have systematically excluded Black and Latina girls from computer science, an intersectional, transformative justice approach must be taken. Leveraging testimonial authority, we share our past 8 years of experience designing, implementing, and studying Digital Youth Divas, a programmatic and systemic approach to encouraging middle school Black and Latina girls to participate in STEM. Specifically, we propose three principles to counter structural racism and oppression embedded in society and computing education: computing education must (1) address local histories of injustice by engaging community members; (2) counter negative stereotypes perpetuated in computer science by creating inclusive safe spaces and counter-narratives; and (3) build sustainable, computational capacity in communities. To illustrate each principle, we provide specific examples of the harm created by racist policies and systems and their effect on a specific community. We then describe our attempt to create counter structures and the subsequent outcomes for the girls, their families, and the community. This work contributes a framework for STEM and computing educators to integrate transformative justice as a method of repairing the harm that both society and the field of computing has and continues to cause Black and Latinx communities. We charge policy makers, educators, researchers, and community leaders to examine histories of oppression in their communities and to adopt holistic, transformative approaches that counter structural oppression at the individual and system level. 
    more » « less
  4. This study investigates a university-community partnership focused on broadening participation for girls in science, technology, engineering, and mathematics (STEM). Stakeholders across partner organizations (an informal learning community organization and a public research university) call the success and longevity of the collaboration "magic" because of the commitment required to maintain it despite partnership complexities and few formal incentives. Using qualitative inquiry and sensemaking/ sensegiving frameworks, this article elucidates the "magic" behind the partnership. Findings emphasize individual motivations and behaviors, program collaboration obstacles, and collective partnership identity impacting the program's sustainability (i.e., magic). This study can inform research and practice related to improving access into STEM pathways for underrepresented populations through education partnerships that often experience resource constraints alongside the organizational complexities of cross-sector engagement. 
    more » « less
  5. There is a nationwide drive to get more girls into physics and coding, and some educators believe gaming could be a way to get girls interested in coding and STEM topics. This project, spon- sored by NSF, is to create a QCD game that will raise public interest in QCD, especially among K-12 girls, and increase interest in coding among girls. Through the immersive framework of interactive gameplay, this QCD phone game will allow the public to peek into the world of QCD research. The game design will fall into the “Match 3” genre, which typically attracts a higher ratio of female players. The game will be implemented initially as a phone app, and the gameplay would require learning simple QCD rules to progress. By leveraging the willingness of players to engage with the rules of an entertaining game, they are able to easily learn a few principles of physics. We formed a development team of MSU undergraduate students to make the game and provided them with a QCD curriculum. The game will be tested at MSU outreach activities, as well as among local K-12 girls through school activities, and feedback will be used to improve the design. The final game can be easily distributed through various app stores and impact will be measured through a follow-up survey. If such a new direction works to attract more girls to coding and physics, one should develop more games to engage more girls in STEM. 
    more » « less