Displays are being used for increasingly interactive applications including gaming, video conferencing, and perhaps most demanding, esports. We review the display needs of esports, and describe how current displays fail to meet them by using a high-latency I/O pipeline. We conclude with research directions that move away from this pipeline and better meet interactive user needs. 
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                            20‐1: Invited Paper: Rethinking Display Requirements for Esports and High Interactivity Applications
                        
                    
    
            Media technology is continuing its transition from passive streaming to participatory interactive experiences, including well‐known applications such as web browsing, video conferencing and gaming, as well as emerging and more demanding uses like AR/MR/VR and esports. How should display traits such as latency, refresh rate and size change to meet this trend? We review recent studies from NVIDIA Research and others on requirements for esports as the cutting edge of this trend toward interactivity, and discuss the studies’ implications for other interactive applications. 
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                            - Award ID(s):
- 2008590
- PAR ID:
- 10467559
- Publisher / Repository:
- Sid
- Date Published:
- Journal Name:
- SID Symposium Digest of Technical Papers
- Volume:
- 54
- Issue:
- 1
- ISSN:
- 0097-966X
- Page Range / eLocation ID:
- 251 to 254
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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