skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Title: Sound Dynamic Deadlock Prediction in Linear Time
Deadlocks are one of the most notorious concurrency bugs, and significant research has focused on detecting them efficiently. Dynamic predictive analyses work by observing concurrent executions, and reason about alternative interleavings that can witness concurrency bugs. Such techniques offer scalability and sound bug reports, and have emerged as an effective approach for concurrency bug detection, such as data races. Effective dynamic deadlock prediction, however, has proven a challenging task, as no deadlock predictor currently meets the requirements of soundness, high-precision, and efficiency. In this paper, we first formally establish that this tradeoff is unavoidable, by showing that (a) sound and complete deadlock prediction is intractable, in general, and (b) even the seemingly simpler task of determining the presence of potential deadlocks, which often serve as unsound witnesses for actual predictable deadlocks, is intractable. The main contribution of this work is a new class of predictable deadlocks, called sync(hronization)-preserving deadlocks. Informally, these are deadlocks that can be predicted by reordering the observed execution while preserving the relative order of conflicting critical sections. We present two algorithms for sound deadlock prediction based on this notion. Our first algorithm SPDOffline detects all sync-preserving deadlocks, with running time that is linear per abstract deadlock pattern, a novel notion also introduced in this work. Our second algorithm SPDOnline predicts all sync-preserving deadlocks that involve two threads in a strictly online fashion, runs in overall linear time, and is better suited for a runtime monitoring setting. We implemented both our algorithms and evaluated their ability to perform offline and online deadlock-prediction on a large dataset of standard benchmarks. Our results indicate that our new notion of sync-preserving deadlocks is highly effective, as (i) it can characterize the vast majority of deadlocks and (ii) it can be detected using an online, sound, complete and highly efficient algorithm.  more » « less
Award ID(s):
2007428
PAR ID:
10468962
Author(s) / Creator(s):
; ; ;
Publisher / Repository:
ACM
Date Published:
Journal Name:
Proceedings of the ACM on Programming Languages
Volume:
7
Issue:
PLDI
ISSN:
2475-1421
Page Range / eLocation ID:
1733 to 1758
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. null (Ed.)
    Concurrent programs are notoriously hard to write correctly, as scheduling nondeterminism introduces subtle errors that are both hard to detect and to reproduce. The most common concurrency errors are (data) races, which occur when memory-conflicting actions are executed concurrently. Consequently, considerable effort has been made towards developing efficient techniques for race detection. The most common approach is dynamic race prediction: given an observed, race-free trace σ of a concurrent program, the task is to decide whether events of σ can be correctly reordered to a trace σ * that witnesses a race hidden in σ. In this work we introduce the notion of sync(hronization)-preserving races. A sync-preserving race occurs in σ when there is a witness σ * in which synchronization operations (e.g., acquisition and release of locks) appear in the same order as in σ. This is a broad definition that strictly subsumes the famous notion of happens-before races. Our main results are as follows. First, we develop a sound and complete algorithm for predicting sync-preserving races. For moderate values of parameters like the number of threads, the algorithm runs in Õ( N ) time and space, where N is the length of the trace σ. Second, we show that the problem has a Ω( N /log 2 N ) space lower bound, and thus our algorithm is essentially time and space optimal. Third, we show that predicting races with even just a single reversal of two sync operations is NP-complete and even W1-hard when parameterized by the number of threads. Thus, sync-preservation characterizes exactly the tractability boundary of race prediction, and our algorithm is nearly optimal for the tractable side. Our experiments show that our algorithm is fast in practice, while sync-preservation characterizes races often missed by state-of-the-art methods. 
    more » « less
  2. Concurrency bugs are extremely difficult to detect. Recently, several dynamic techniques achieve sound analysis. M2 is even complete for two threads. It is designed to decide whether two events can occur consecutively. However, real-world concurrency bugs can involve more events and threads. Some can occur when the order of two or more events can be exchanged even if they occur not consecutively. We propose a new technique SeqCheck to soundly decide whether a sequence of events can occur in a specified order. The ordered sequence represents a potential concurrency bug. And several known forms of concurrency bugs can be easily encoded into event sequences where each represents a way that the bug can occur. To achieve it, SeqCheck explicitly analyzes branch events and includes a set of efficient algorithms. We show that SeqCheck is sound; and it is also complete on traces of two threads. We have implemented SeqCheck to detect three types of concurrency bugs and evaluated it on 51 Java benchmarks producing up to billions of events. Compared with M2 and other three recent sound race detectors, SeqCheck detected 333 races in ~30 minutes; while others detected from 130 to 285 races in ~6 to ~12 hours. SeqCheck detected 20 deadlocks in ~6 seconds. This is only one less than Dirk; but Dirk spent more than one hour. SeqCheck also detected 30 atomicity violations in ~20 minutes. The evaluation shows SeqCheck can significantly outperform existing concurrency bug detectors. 
    more » « less
  3. Deadlocks, in which threads wait on each other in a cyclic fashion and can't make progress, have plagued parallel programs for decades. In recent years, as the parallel programming mechanism known as futures has gained popularity, interest in preventing deadlocks in programs with futures has increased as well. Various static and dynamic algorithms exist to detect and prevent deadlock in programs with futures, generally by constructing some approximation of the dependency graph of the program but, as far as we are aware, all are specialized to a particular programming language. A recent paper introduced graph types, by which one can statically approximate the dependency graphs of a program in a language-independent fashion. By analyzing the graph type directly instead of the source code, a graph-based program analysis, such as one to detect deadlock, can be made language-independent. Indeed, the paper that proposed graph types also proposed a deadlock detection algorithm. Unfortunately, the algorithm was based on an unproven conjecture which we show to be false. In this paper, we present, and prove sound, a type system for finding possible deadlocks in programs that operates over graph types and can therefore be applied to many different languages. As a proof of concept, we have implemented the algorithm over a subset of the OCaml language extended with built-in futures. 
    more » « less
  4. Actor concurrency is becoming increasingly important in the real world and mission-critical software. This requires these applications to be free from actor bugs, that occur in the real world, and have tests that are effective in finding these bugs. Mutation testing is a well-established technique that transforms an application to induce its likely bugs and evaluate the effectiveness of its tests in finding these bugs. Mutation testing is available for a broad spectrum of applications and their bugs, ranging from web to mobile to machine learning, and is used at scale in companies like Google and Facebook. However, there still is no mutation testing for actor concurrency that uses real-world actor bugs. In this paper, we propose 𝜇Akka, a framework for mutation testing of Akka actor concurrency using real actor bugs. Akka is a popular industrial-strength implementation of actor concurrency. To design, implement, and evaluate 𝜇Akka, we take the following major steps: (1) manually analyze a recent set of 186 real Akka bugs from Stack Overflow and GitHub to understand their causes; (2) design a set of 32 mutation operators, with 138 source code changes in Akka API, to emulate these causes and induce their bugs; (3) implement these operators in an Eclipse plugin for Java Akka; (4) use the plugin to generate 11.7k mutants of 10 real GitHub applications, with 446.4k lines of code and 7.9k tests; (5) run these tests on these mutants to measure the quality of mutants and effectiveness of tests; (6) use PIT to generate 26.2k mutants to compare 𝜇Akka and PIT mutant quality and test effectiveness. PIT is a popular mutation testing tool with traditional operators; (7) manually analyze the bug coverage and overlap of 𝜇Akka, PIT, and actor operators in a previous work; and (8) discuss a few implications of our findings. Among others, we find that 𝜇Akka mutants are higher quality, cover more bugs, and tests are less effective in detecting them. 
    more » « less
  5. Deadlocks are notorious bugs in multithreaded programs, causing serious reliability issues. However, they are difficult to be fully expunged before deployment, as their appearances typically depend on specific inputs and thread schedules, which require the assistance of dynamic tools. However, existing deadlock detection tools mainly focus on locks, but cannot detect deadlocks related to condition variables. This paper presents a novel approach to fill this gap. It extends the classic lock dependency to generalized dependency by abstracting the signal for the condition variable as a special resource so that communication deadlocks can be modeled as hold-and-wait cycles as well. It further designs multiple practical mechanisms to record and analyze generalized dependencies. In the end, this paper presents the implementation of the tool, called UnHang. Experimental results on real applications show that UnHang is able to find all known deadlocks and uncover two new deadlocks. Overall, UnHang only imposes around 3% performance overhead and 8% memory overhead, making it a practical tool for the deployment environment. 
    more » « less