skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Title: EPIC-KITCHENS VISOR Benchmark: VIdeo Segmentations and Object Relations
We introduce VISOR, a new dataset of pixel annotations and a benchmark suite for segmenting hands and active objects in egocentric video. VISOR annotates videos from EPIC-KITCHENS, which comes with a new set of challenges not encountered in current video segmentation datasets. Specifically, we need to ensure both short- and long-term consistency of pixel-level annotations as objects undergo transformative interactions, e.g. an onion is peeled, diced and cooked - where we aim to obtain accurate pixel-level annotations of the peel, onion pieces, chopping board, knife, pan, as well as the acting hands. VISOR introduces an annotation pipeline, AI-powered in parts, for scalability and quality. In total, we publicly release 272K manual semantic masks of 257 object classes, 9.9M interpolated dense masks, 67K hand-object relations, covering 36 hours of 179 untrimmed videos. Along with the annotations, we introduce three challenges in video object segmentation, interaction understanding and long-term reasoning. For data, code and leaderboards: http://epic-kitchens.github.io/VISOR  more » « less
Award ID(s):
2006619
PAR ID:
10469271
Author(s) / Creator(s):
; ; ; ; ; ; ; ;
Publisher / Repository:
NeurIPS
Date Published:
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Neural rendering is fuelling a unification of learning, 3D geometry and video understanding that has been waiting for more than two decades. Progress, however, is still hampered by a lack of suitable datasets and benchmarks. To address this gap, we introduce EPIC Fields, an augmentation of EPIC-KITCHENS with 3D camera information. Like other datasets for neural rendering, EPIC Fields removes the complex and expensive step of reconstructing cameras using photogrammetry, and allows researchers to focus on modelling problems. We illustrate the challenge of photogrammetry in egocentric videos of dynamic actions and propose innovations to address them. Compared to other neural rendering datasets, EPIC Fields is better tailored to video understanding because it is paired with labelled action segments and the recent VISOR segment annotations. To further motivate the community, we also evaluate three benchmark tasks in neural rendering and segmenting dynamic objects, with strong baselines that showcase what is not possible today. We also highlight the advantage of geometry in semi-supervised video object segmentations on the VISOR annotations. EPIC Fields reconstructs 96% of videos in EPICKITCHENS, registering 19M frames in 99 hours recorded in 45 kitchens, and is available from: http://epic-kitchens.github.io/epic-fields 
    more » « less
  2. Our method uses manipulation in video to learn to understand held-objects and hand-object contact. We train a system that takes a single RGB image and produces a pixel-embedding that can be used to answer grouping questions (do these two pixels go together) as well as hand-association questions (is this hand holding that pixel). Rather than painstakingly annotate segmentation masks, we observe people in realistic video data. We show that pairing epipolar geometry with modern optical flow produces simple and effective pseudo-labels for grouping. Given people segmentations, we can further associate pixels with hands to understand contact. Our system achieves competitive results on hand and hand-held object tasks. 
    more » « less
  3. null (Ed.)
    First-person-view videos of hands interacting with tools are widely used in the computer vision industry. However, creating a dataset with pixel-wise segmentation of hands is challenging since most videos are captured with fingertips occluded by the hand dorsum and grasped tools. Current methods often rely on manually segmenting hands to create annotations, which is inefficient and costly. To relieve this challenge, we create a method that utilizes thermal information of hands for efficient pixel-wise hand segmentation to create a multi-modal activity video dataset. Our method is not affected by fingertip and joint occlusions and does not require hand pose ground truth. We show our method to be 24 times faster than the traditional polygon labeling method while maintaining high quality. With the segmentation method, we propose a multi-modal hand activity video dataset with 790 sequences and 401,765 frames of "hands using tools" videos captured by thermal and RGB-D cameras with hand segmentation data. We analyze multiple models for hand segmentation performance and benchmark four segmentation networks. We show that our multi-modal dataset with fusing Long-Wave InfraRed (LWIR) and RGB-D frames achieves 5% better hand IoU performance than using RGB frames. 
    more » « less
  4. Human visual understanding of action is reliant on anticipation of contact as is demonstrated by pioneering work in cognitive science. Taking inspiration from this, we introduce representations and models centered on contact, which we then use in action prediction and anticipation. We annotate a subset of the EPIC Kitchens dataset to include time-to-contact between hands and objects, as well as segmentations of hands and objects. Using these annotations we train the Anticipation Module, a module producing Contact Anticipation Maps and Next Active Object Segmentations - novel low-level representations providing temporal and spatial characteristics of anticipated near future action. On top of the Anticipation Module we apply Egocentric Object Manipulation Graphs (Ego-OMG), a framework for action anticipation and prediction. Ego-OMG models longer-term temporal semantic relations through the use of a graph modeling transitions between contact delineated action states. Use of the Anticipation Module within Ego-OMG produces state-of-the-art results, achieving 1st and 2nd place on the unseen and seen test sets, respectively, of the EPIC Kitchens Action Anticipation Challenge, and achieving state-of-the-art results on the tasks of action anticipation and action prediction over EPIC Kitchens. We perform ablation studies over characteristics of the Anticipation Module to evaluate their utility. 
    more » « less
  5. Interactive object understanding, or what we can do to objects and how is a long-standing goal of computer vision. In this paper, we tackle this problem through observation of human hands in in-the-wild egocentric videos. We demonstrate that observation of what human hands interact with and how can provide both the relevant data and the necessary supervision. Attending to hands, readily localizes and stabilizes active objects for learning and reveals places where interactions with objects occur. Analyzing the hands shows what we can do to objects and how. We apply these basic principles on the EPIC-KITCHENS dataset, and successfully learn state-sensitive features, and object affordances (regions of interaction and afforded grasps), purely by observing hands in egocentric videos. 
    more » « less