The enormous advancement of digital technology and the Internet usage have significantly improved our lives, but have threatened our security and privacy as well. Cyberattacks may have harmful long-term implications to individuals and organizations. High school students are accessible targets for various cybercrimes due to the lack of cybersecurity knowledge and cyber-safe practices. It is important that education about cybersecurity awareness and cyber hygiene practices must begin at a young age. Offering cybersecurity knowledge through interactive tutorials and game-based techniques may increase students' interest in this domain. To develop a security mindset and improve the perception and attitude towards cybersecurity, we created an interactive cybersecurity framework for high school students. Through this framework, we attempt to effectively educate students in cybersecurity through interactive animated visualization modules developed in Unity 3D engine, enabling learning of physical, software, and mathematical aspects of cybersecurity. Each topic in the visualization tool is explained in four stages including information, interaction, explanation, and assessment. Several surveys have been conducted to determine whether this framework enhances users' cognitive abilities.
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Interactive Program Visualization to Teach Stack Smashing: An Experience Report
This paper presents an experience report on using an interactive program visualization tool — Dynamic, Interactive Stack-Smashing Attack Visualization (DISSAV) — and a complementary active-learning exercise to teach stack smashing, a key software security attack. The visualization tool and active-learning exercise work synergistically to guide the student through challenging, abstract concepts in the advanced cybersecurity area. DISSAV and the exercise are deployed within the software security module of an undergraduate cybersecurity course that introduces a broad range of security topics. A study is designed that collects and evaluates student perceptions on the user interface of DISSAV and the effectiveness of the two resources in improving student learning and engagement. The study finds that over 80% of responses to user interface questions, 66% of responses to student learning questions and 64% of responses to student engagement questions are positive, suggesting that the resources improve student learning and engagement in general. The study does not find discernible patterns of difference in responses from students of different ages and varying levels of prior experience with stack smashing attacks, program visualization tools and C programming.
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- Award ID(s):
- 1947295
- PAR ID:
- 10469275
- Publisher / Repository:
- Journal of The Colloquium for Information Systems Security Education
- Date Published:
- Journal Name:
- Journal of The Colloquium for Information Systems Security Education
- Volume:
- 10
- Issue:
- 1
- ISSN:
- 2641-4546
- Page Range / eLocation ID:
- 8
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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