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Title: Communicating with Anecdotes (Extended Abstract); Leibniz International Proceedings in Informatics (LIPIcs):15th Innovations in Theoretical Computer Science Conference (ITCS 2024)
We study a communication game between a sender and receiver. The sender chooses one of her signals about the state of the world (i.e., an anecdote) and communicates it to the receiver who takes an action affecting both players. The sender and receiver both care about the state of the world but are also influenced by personal preferences, so their ideal actions can differ. We characterize perfect Bayesian equilibria. The sender faces a temptation to persuade: she wants to select a biased anecdote to influence the receiver’s action. Anecdotes are still informative to the receiver (who will debias at equilibrium) but the attempt to persuade comes at the cost of precision. This gives rise to informational homophily where the receiver prefers to listen to like-minded senders because they provide higher-precision signals. Communication becomes polarized when the sender is an expert with access to many signals, with the sender choosing extreme outlier anecdotes at equilibrium (unless preferences are perfectly aligned). This polarization dissipates all the gains from communication with an increasingly well-informed sender when the anecdote distribution is heavy-tailed. Experts therefore face a curse of informedness: receivers will prefer to listen to less-informed senders who cannot pick biased signals as easily.  more » « less
Award ID(s):
2145898
PAR ID:
10494284
Author(s) / Creator(s):
; ; ; ;
Editor(s):
Guruswami, Venkatesan
Publisher / Repository:
Schloss Dagstuhl – Leibniz-Zentrum für Informatik
Date Published:
Subject(s) / Keyword(s):
Communication game Equilibrium Polarization Signalling Theory of computation → Algorithmic game theory and mechanism design Applied computing → Economics
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
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