- Award ID(s):
- 1751369
- NSF-PAR ID:
- 10495168
- Publisher / Repository:
- Proceedings of the American Society for Engineering Education Annual Conference & Exposition
- Date Published:
- Journal Name:
- Proceedings of the ASEE Annual Conference and Exhibition
- Format(s):
- Medium: X
- Location:
- https://peer.asee.org/42945
- Sponsoring Org:
- National Science Foundation
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Supporting students to direct their own learning is challenging. Here, we introduce framing agency, a construct defined as taking up opportunities to make consequential decisions about problems and how to proceed in learning and developing solutions. We analyzed two cases of student teams to describe framing agency in practice. We argue framing agency clarifies the kinds of learning experiences students need to overcome past experiences dominated by solving archetypical well-structured problems with predetermined solutions. Both teams faced impasses; one navigated the impasse by framing the problem, whereas the other treated the problem as given. Using sociolinguistic content analysis, we identify markers of agency in students’ talk. We compare and contrast the cases to illuminate nuances of framing agency.more » « less
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Background: Because of prior experience solving well-structured problems that have single, correct answers, students often struggle to direct their own design work and may not understand the need to frame ill-structured design problems. Purpose: Framing agency—defined as making decisions that are consequential to framing design problems and learning through this process—sheds light on students’ treatment of design problems; by framing, we mean the various actions designers take to understand, define, and bound the problem. Using the construct framing agency, we sought to characterize design team discourse to detect whether students treated design problems as ill- or well-structured and examine the consequences of this treatment. Method: Data were collected through extended participant observation of a capstone design course in a biomedical engineering program at a large research university. Data included audio and video records of design team meetings over the course of framing and solving industry-sponsored problems. For this paper, we analyzed three cases using sociolinguistic content analysis to characterize framing agency and compared the cases to illuminate the nuances of framing agency. Results: All teams faced impasses; one team navigated the impasse by framing the problem, whereas the others treated the problem as given. We identified markers of agency in students’ discourse, including tentative language, personal pronouns, and sharing ownership. Conclusions: Framing agency clarifies the kinds of learning experiences students need in order to overcome past experiences dominated by solving archetypical well-structured problems with predetermined solutions.more » « less
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Purpose. To make course-based, undergraduate design projects more manageable, instructors often reduce or remove the open-ended quality, which in turn limits opportunities for students to learn to frame design problems. Here we introduce and characterize the construct, framing agency, which involves taking up opportunities to make consequential decisions about design problems and how to proceed in learning and developing solutions. Methodology. We employed a multi-case study design, selecting cases of student design teams across different sites and levels, all in undergraduate engineering courses. Teams were audio/video recorded during their design process. We adapted a functional linguistics tool [1] to identify markers of agency in students’ design discourse, comparing and contrasting the cases to illuminate the nuances of framing agency. We also identified learning versus task-completion orientations. Results. All students exhibited agency in some form, but not all exhibited framing agency. Analysis suggests that framing agency is commonly shared across participants and tentative in nature early in the design process. Students who exhibited framing agency tended to adopt a learning rather than task-completion orientation. Students who exhibited agency, but not framing agency, made decisions that foregrounded accuracy and efficiency at the expense of exploring tentative ideas, and tended to treat the problem as having a single right answer. Conclusions. We argue that how students negotiate design problem framing depends on whether or not they consider the design problem relevant and authentic, the belief that each member brings different and potentially useful information to the task, and the opportunity to iterate design ideas over time. Framing agency provides a lens for understanding the kinds of design learning experiences students need to direct their own learning and negotiate that learning with peers in design projects.more » « less
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While project-based learning purportedly values student agency, supporting and managing this remains challenging. We conducted a design-based research study to understand how problem authenticity, and task and participant structures can contribute to students’ framing agency, in which students make decisions that are consequential to their learning through ill-structured problem framing. We compared three semesters of an undergraduate engineering design project (cohort 1 n=70; cohort 2 n=70; cohort 3 n=66). Discourse analysis of team talk highlights how task and participant structures supported students in the first and third cohorts to display framing agency. In contrast, cohort 2 displayed high agency over task completion, which they had framed as well-structured. We discuss implications for designing ill-structured learning in terms of participant and task structure and problem authenticity.
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