skip to main content


This content will become publicly available on January 7, 2025

Title: Adaptive Out-Orientations with Applications
We give improved algorithms for maintaining edge-orientations of a fully-dynamic graph, such that the maximum out-degree is bounded. On one hand, we show how to orient the edges such that maximum out-degree is proportional to the arboricity $\alpha$ of the graph, in, either, an amortised update time of $O(\log^2 n \log \alpha)$, or a worst-case update time of $O(\log^3 n \log \alpha)$. On the other hand, motivated by applications including dynamic maximal matching, we obtain a different trade-off. Namely, the improved update time of either $O(\log n \log \alpha)$, amortised, or $O(\log ^2 n \log \alpha)$, worst-case, for the problem of maintaining an edge-orientation with at most $O(\alpha + \log n)$ out-edges per vertex. Finally, all of our algorithms naturally limit the recourse to be polylogarithmic in $n$ and $\alpha$. Our algorithms adapt to the current arboricity of the graph, and yield improvements over previous work: Firstly, we obtain deterministic algorithms for maintaining a $(1+\varepsilon)$ approximation of the maximum subgraph density, $\rho$, of the dynamic graph. Our algorithms have update times of $O(\varepsilon^{-6}\log^3 n \log \rho)$ worst-case, and $O(\varepsilon^{-4}\log^2 n \log \rho)$ amortised, respectively. We may output a subgraph $H$ of the input graph where its density is a $(1+\varepsilon)$ approximation of the maximum subgraph density in time linear in the size of the subgraph. These algorithms have improved update time compared to the $O(\varepsilon^{-6}\log ^4 n)$ algorithm by Sawlani and Wang from STOC 2020. Secondly, we obtain an $O(\varepsilon^{-6}\log^3 n \log \alpha)$ worst-case update time algorithm for maintaining a $(1~+~\varepsilon)\textnormal{OPT} + 2$ approximation of the optimal out-orientation of a graph with adaptive arboricity $\alpha$, improving the $O(\varepsilon^{-6}\alpha^2 \log^3 n)$ algorithm by Christiansen and Rotenberg from ICALP 2022. This yields the first worst-case polylogarithmic dynamic algorithm for decomposing into $O(\alpha)$ forests. Thirdly, we obtain arboricity-adaptive fully-dynamic deterministic algorithms for a variety of problems including maximal matching, $\Delta+1$ colouring, and matrix vector multiplication. All update times are worst-case $O(\alpha+\log^2n \log \alpha)$, where $\alpha$ is the current arboricity of the graph. For the maximal matching problem, the state-of-the-art deterministic algorithms by Kopelowitz, Krauthgamer, Porat, and Solomon from ICALP 2014 runs in time $O(\alpha^2 + \log^2 n)$, and by Neiman and Solomon from STOC 2013 runs in time $O(\sqrt{m})$. We give improved running times whenever the arboricity $\alpha \in \omega( \log n\sqrt{\log\log n})$.  more » « less
Award ID(s):
2129816
NSF-PAR ID:
10500358
Author(s) / Creator(s):
; ; ; ; ; ;
Editor(s):
Woodruff, David P.
Publisher / Repository:
SIAM
Date Published:
Journal Name:
Proceedings of the 2024 ACM-SIAM Symposium on Discrete Algorithms, SODA 2024, Alexandria, VA, USA, January 7-10, 2024
Format(s):
Medium: X
Location:
Alexandria, VA, USA
Sponsoring Org:
National Science Foundation
More Like this
  1. null (Ed.)
    We consider the classical Minimum Balanced Cut problem: given a graph $G$, compute a partition of its vertices into two subsets of roughly equal volume, while minimizing the number of edges connecting the subsets. We present the first {\em deterministic, almost-linear time} approximation algorithm for this problem. Specifically, our algorithm, given an $n$-vertex $m$-edge graph $G$ and any parameter $1\leq r\leq O(\log n)$, computes a $(\log m)^{r^2}$-approximation for Minimum Balanced Cut on $G$, in time $O\left ( m^{1+O(1/r)+o(1)}\cdot (\log m)^{O(r^2)}\right )$. In particular, we obtain a $(\log m)^{1/\epsilon}$-approximation in time $m^{1+O(1/\sqrt{\epsilon})}$ for any constant $\epsilon$, and a $(\log m)^{f(m)}$-approximation in time $m^{1+o(1)}$, for any slowly growing function $m$. We obtain deterministic algorithms with similar guarantees for the Sparsest Cut and the Lowest-Conductance Cut problems. Our algorithm for the Minimum Balanced Cut problem in fact provides a stronger guarantee: it either returns a balanced cut whose value is close to a given target value, or it certifies that such a cut does not exist by exhibiting a large subgraph of $G$ that has high conductance. We use this algorithm to obtain deterministic algorithms for dynamic connectivity and minimum spanning forest, whose worst-case update time on an $n$-vertex graph is $n^{o(1)}$, thus resolving a major open problem in the area of dynamic graph algorithms. Our work also implies deterministic algorithms for a host of additional problems, whose time complexities match, up to subpolynomial in $n$ factors, those of known randomized algorithms. The implications include almost-linear time deterministic algorithms for solving Laplacian systems and for approximating maximum flows in undirected graphs. 
    more » « less
  2. Computing a dense subgraph is a fundamental problem in graph mining, with a diverse set of applications ranging from electronic commerce to community detection in social networks. In many of these applications, the underlying context is better modelled as a weighted hypergraph that keeps evolving with time. This motivates the problem of maintaining the densest subhypergraph of a weighted hypergraph in a dynamic setting, where the input keeps changing via a sequence of updates (hyperedge insertions/deletions). Previously, the only known algorithm for this problem was due to Hu et al. [19]. This algorithm worked only on unweighted hypergraphs, and had an approximation ratio of (1 +ϵ)r2 and an update time of O(poly(r, log n)), where r denotes the maximum rank of the input across all the updates. We obtain a new algorithm for this problem, which works even when the input hypergraph is weighted. Our algorithm has a significantly improved (near-optimal) approximation ratio of (1 +ϵ) that is independent of r, and a similar update time of O(poly(r, log n)). It is the first (1 +ϵ)-approximation algorithm even for the special case of weighted simple graphs. To complement our theoretical analysis, we perform experiments with our dynamic algorithm on large-scale, real-world data-sets. Our algorithm significantly outperforms the state of the art [19] both in terms of accuracy and efficiency. 
    more » « less
  3. Expander graphs play a central role in graph theory and algorithms. With a number of powerful algorithmic tools developed around them, such as the Cut-Matching game, expander pruning, expander decomposition, and algorithms for decremental All-Pairs Shortest Paths (APSP) in expanders, to name just a few, the use of expanders in the design of graph algorithms has become ubiquitous. Specific applications of interest to us are fast deterministic algorithms for cut problems in static graphs, and algorithms for dynamic distance-based graph problems, such as APSP. Unfortunately, the use of expanders in these settings incurs a number of drawbacks. For example, the best currently known algorithm for decremental APSP in constant-degree expanders can only achieve a (log n) O(1/ 2 ) -approximation with n 1+O( ) total update time for any . All currently known algorithms for the Cut Player in the Cut-Matching game are either randomized, or provide rather weak guarantees: expansion 1/(log n) 1/ with running time n 1+O( ) . This, in turn, leads to somewhat weak algorithmic guarantees for several central cut problems: the best current almost linear time deterministic algorithms for Sparsest Cut, Lowest Conductance Cut, and Balanced Cut can only achieve approximation factor (log n) ω(1). Lastly, when relying on expanders in distancebased problems, such as dynamic APSP, via current methods, it seems inevitable that one has to settle for approximation factors that are at least Ω(log n). In contrast, we do not have any negative results that rule out a factor-5 approximation with near-linear total update time. In this paper we propose the use of well-connected graphs, and introduce a new algorithmic toolkit for such graphs that, in a sense, mirrors the above mentioned algorithmic tools for expanders. One of these new tools is the Distanced Matching game, an analogue of the Cut-Matching game for well-connected graphs. We demonstrate the power of these new tools by obtaining better results for several of the problems mentioned above. First, we design an algorithm for decremental APSP in expanders with significantly better guarantees: in a constant-degree expander, the algorithm achieves (log n) 1+o(1)-approximation, with total update time n 1+o(1). We also obtain a deterministic algorithm for the Cut Player in the Cut-Matching game that achieves expansion 1 (log n) 5+o(1) in time n 1+o(1), deterministic almost linear-time algorithms for Sparsest Cut, Lowest-Conductance Cut, and Minimum Balanced Cut with approximation factors O(poly log n), as well as improved deterministic algorithm for Expander Decomposition. We believe that the use of well-connected graphs instead of expanders in various dynamic distance-based problems (such as APSP in general graphs) has the potential of providing much stronger guarantees, since we are no longer necessarily restricted to superlogarithmic approximation factors. 
    more » « less
  4. Dyck-reachability is a fundamental formulation for program analysis, which has been widely used to capture properly-matched-parenthesis program properties such as function calls/returns and field writes/reads. Bidirected Dyck-reachability is a relaxation of Dyck-reachability on bidirected graphs where each edge u → ( i v labeled by an open parenthesis “( i ” is accompanied with an inverse edge v → ) i u labeled by the corresponding close parenthesis “) i ”, and vice versa. In practice, many client analyses such as alias analysis adopt the bidirected Dyck-reachability formulation. Bidirected Dyck-reachability admits an optimal reachability algorithm. Specifically, given a graph with n nodes and m edges, the optimal bidirected Dyck-reachability algorithm computes all-pairs reachability information in O ( m ) time. This paper focuses on the dynamic version of bidirected Dyck-reachability. In particular, we consider the problem of maintaining all-pairs Dyck-reachability information in bidirected graphs under a sequence of edge insertions and deletions. Dynamic bidirected Dyck-reachability can formulate many program analysis problems in the presence of code changes. Unfortunately, solving dynamic graph reachability problems is challenging. For example, even for maintaining transitive closure, the fastest deterministic dynamic algorithm requires O ( n 2 ) update time to achieve O (1) query time. All-pairs Dyck-reachability is a generalization of transitive closure. Despite extensive research on incremental computation, there is no algorithmic development on dynamic graph algorithms for program analysis with worst-case guarantees. Our work fills the gap and proposes the first dynamic algorithm for Dyck reachability on bidirected graphs. Our dynamic algorithms can handle each graph update ( i.e. , edge insertion and deletion) in O ( n ·α( n )) time and support any all-pairs reachability query in O (1) time, where α( n ) is the inverse Ackermann function. We have implemented and evaluated our dynamic algorithm on an alias analysis and a context-sensitive data-dependence analysis for Java. We compare our dynamic algorithms against a straightforward approach based on the O ( m )-time optimal bidirected Dyck-reachability algorithm and a recent incremental Datalog solver. Experimental results show that our algorithm achieves orders of magnitude speedup over both approaches. 
    more » « less
  5. Interval scheduling is a basic problem in the theory of algorithms and a classical task in combinatorial optimization. We develop a set of techniques for partitioning and grouping jobs based on their starting and ending times, that enable us to view an instance of interval scheduling on many jobs as a union of multiple interval scheduling instances, each containing only a few jobs. Instantiating these techniques in dynamic and local settings of computation leads to several new results. For (1+ε)-approximation of job scheduling of n jobs on a single machine, we develop a fully dynamic algorithm with O((log n)/ε) update and O(log n) query worst-case time. Further, we design a local computation algorithm that uses only O((log N)/ε) queries when all jobs are length at least 1 and have starting/ending times within [0,N]. Our techniques are also applicable in a setting where jobs have rewards/weights. For this case we design a fully dynamic deterministic algorithm whose worst-case update and query time are poly(log n,1/ε). Equivalently, this is the first algorithm that maintains a (1+ε)-approximation of the maximum independent set of a collection of weighted intervals in poly(log n,1/ε) time updates/queries. This is an exponential improvement in 1/ε over the running time of a randomized algorithm of Henzinger, Neumann, and Wiese [SoCG, 2020], while also removing all dependence on the values of the jobs' starting/ending times and rewards, as well as removing the need for any randomness. We also extend our approaches for interval scheduling on a single machine to examine the setting with M machines. 
    more » « less