Comparison and Analysis of Human Comfort in Virtual Reality (VR)-based and Reality-based Human-Robot Collaboration Tasks
- Award ID(s):
- 1845779
- PAR ID:
- 10528148
- Publisher / Repository:
- IEEE International Conference on Advanced Robotics and Its Social Impacts (ARSO)
- Date Published:
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
More Like this
-
This alternative format session provides a forum for human factors scholars and practitioners to showcase how state-of-the-art extended reality (XR) applications are being used in academia, defense, and industry to address human factors research. The session will begin with short introductions from each presenter to describe their XR application. Afterward, session attendees will engage with the presenters and their demonstrations, which will be set up around the demonstration floor room. This year’s showcase features XR applications in STEM education, medical and aviation training, agricultural data visualization, homeland security, training design, and visitor engagement in informal learning settings. Our goal is for attendees to experience how human factors professionals use XR to support human factors-oriented research and to learn about the exciting work being conducted with these emerging technologies.more » « less
-
The Human Factors Extended Reality (XR) Showcase is an annual, interactive hands-on demonstration session of XR technologies and applications. Attendees can walk to different stations to experience the applications while the presenter explains. The 12 interactive demonstration stations highlight the integration of XR technologies and other technologies, including haptic devices and artificial intelligence, to enable human factor research and applications that span training, learning, research assessment, and simulations. Aligned with the mission of HFES, the purpose of the XR Showcase is to enable individuals to acquire knowledge about XR applications through interactive demonstrations, increase exposure of XR to the HFES community, support content visualization of interdisciplinary research, and create an exchange forum to support communication and collaboration.more » « less
-
This is one of the first accounts for the security analysis of consumer immersive Virtual Reality (VR) systems. This work breaks new ground, coins new terms, and constructs proof of concept implementations of attacks related to immersive VR. Our work used the two most widely adopted immersive VR systems, the HTC Vive, and the Oculus Rift. More specifically, we were able to create attacks that can potentially disorient users, turn their Head Mounted Display (HMD) camera on without their knowledge, overlay images in their field of vision, and modify VR environmental factors that force them into hitting physical objects and walls. Finally, we illustrate through a human participant deception study the success of being able to exploit VR systems to control immersed users and move them to a location in physical space without their knowledge. We term this the Human Joystick Attack. We conclude our work with future research directions and ways to enhance the security of these systems.more » « less
An official website of the United States government

