We investigate robust data aggregation in a multi-agent online learning setting. In reality, multiple online learning agents are often deployed to perform similar tasks and receive similar feedback. We study how agents can improve their collective performance by sharing information among each other. In this paper, we formulate the ε-multi-player multi-armed bandit problem, in which a set of M players that have similar reward distributions for each arm play concurrently. We develop an upper confidence bound-based algorithm that adaptively aggregates rewards collected by different players. To our best knowledge, we are the first to develop such a scheme in a multi-player bandit learning setting. We show that under the assumption that pairwise distances between the means of the player-dependent distributions for each arm are small, we improve the (collective) regret bound by nearly a factor of M , in comparison with a baseline algorithm in which the players learn individually using the UCB-1 algorithm (Auer et al., 2002). Our algorithm also exhibits a fallback guarantee, namely, if our task similarity assumption fails to hold, our algorithm still has a performance guarantee that cannot be worse than the baseline by a constant factor. Empirically, we validate our algorithm on synthetic data.
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This content will become publicly available on March 24, 2025
Finite-Time Frequentist Regret Bounds of Multi-Agent Thompson Sampling on Sparse Hypergraphs
We study the multi-agent multi-armed bandit (MAMAB) problem, where agents are factored into overlapping groups. Each group represents a hyperedge, forming a hypergraph over the agents. At each round of interaction, the learner pulls a joint arm (composed of individual arms for each agent) and receives a reward according to the hypergraph structure. Specifically, we assume there is a local reward for each hyperedge, and the reward of the joint arm is the sum of these local rewards. Previous work introduced the multi-agent Thompson sampling (MATS) algorithm and derived a Bayesian regret bound. However, it remains an open problem how to derive a frequentist regret bound for Thompson sampling in this multi-agent setting. To address these issues, we propose an efficient variant of MATS, the epsilon-exploring Multi-Agent Thompson Sampling (eps-MATS) algorithm, which performs MATS exploration with probability epsilon while adopts a greedy policy otherwise. We prove that eps-MATS achieves a worst-case frequentist regret bound that is sublinear in both the time horizon and the local arm size. We also derive a lower bound for this setting, which implies our frequentist regret upper bound is optimal up to constant and logarithm terms, when the hypergraph is sufficiently sparse. Thorough experiments on standard MAMAB problems demonstrate the superior performance and the improved computational efficiency of eps-MATS compared with existing algorithms in the same setting.
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- Award ID(s):
- 2323112
- PAR ID:
- 10534567
- Publisher / Repository:
- The Thirty-Eighth AAAI Conference on Artificial Intelligence (AAAI)
- Date Published:
- Volume:
- 38
- Issue:
- 11
- Page Range / eLocation ID:
- 12956-12964
- Subject(s) / Keyword(s):
- Online Learning Bandits Reinforcement Learning
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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