skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Title: New Partitioning Techniques and Faster Algorithms for Approximate Interval Scheduling
Interval scheduling is a basic problem in the theory of algorithms and a classical task in combinatorial optimization. We develop a set of techniques for partitioning and grouping jobs based on their starting and ending times, that enable us to view an instance of interval scheduling on many jobs as a union of multiple interval scheduling instances, each containing only a few jobs. Instantiating these techniques in dynamic and local settings of computation leads to several new results. For (1+ε)-approximation of job scheduling of n jobs on a single machine, we develop a fully dynamic algorithm with O(lognε) update and O(logn) query worst-case time. Further, we design a local computation algorithm that uses only O(logNε) queries when all jobs are length at least 1 and have starting/ending times within [0,N]. Our techniques are also applicable in a setting where jobs have rewards/weights. For this case we design a fully dynamic deterministic algorithm whose worst-case update and query time are poly(logn,1ε). Equivalently, this is the first algorithm that maintains a (1+ε)-approximation of the maximum independent set of a collection of weighted intervals in poly(logn,1ε) time updates/queries. This is an exponential improvement in 1/ε over the running time of a randomized algorithm of Henzinger, Neumann, and Wiese ~[SoCG, 2020], while also removing all dependence on the values of the jobs' starting/ending times and rewards, as well as removing the need for any randomness. We also extend our approaches for interval scheduling on a single machine to examine the setting with M machines.  more » « less
Award ID(s):
2310818
PAR ID:
10575287
Author(s) / Creator(s):
; ;
Publisher / Repository:
Algorithmica
Date Published:
Journal Name:
Algorithmica
Volume:
86
Issue:
9
ISSN:
0178-4617
Page Range / eLocation ID:
2997-3026
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Interval scheduling is a basic problem in the theory of algorithms and a classical task in combinatorial optimization. We develop a set of techniques for partitioning and grouping jobs based on their starting and ending times, that enable us to view an instance of interval scheduling on many jobs as a union of multiple interval scheduling instances, each containing only a few jobs. Instantiating these techniques in dynamic and local settings of computation leads to several new results. For (1+ε)-approximation of job scheduling of n jobs on a single machine, we develop a fully dynamic algorithm with O((log n)/ε) update and O(log n) query worst-case time. Further, we design a local computation algorithm that uses only O((log N)/ε) queries when all jobs are length at least 1 and have starting/ending times within [0,N]. Our techniques are also applicable in a setting where jobs have rewards/weights. For this case we design a fully dynamic deterministic algorithm whose worst-case update and query time are poly(log n,1/ε). Equivalently, this is the first algorithm that maintains a (1+ε)-approximation of the maximum independent set of a collection of weighted intervals in poly(log n,1/ε) time updates/queries. This is an exponential improvement in 1/ε over the running time of a randomized algorithm of Henzinger, Neumann, and Wiese [SoCG, 2020], while also removing all dependence on the values of the jobs' starting/ending times and rewards, as well as removing the need for any randomness. We also extend our approaches for interval scheduling on a single machine to examine the setting with M machines. 
    more » « less
  2. Interval scheduling is a basic problem in the theory of algorithms and a classical task in combinatorial optimization. We develop a set of techniques for partitioning and grouping jobs based on their starting and ending times, that enable us to view an instance of interval scheduling on many jobs as a union of multiple interval scheduling instances, each containing only a few jobs. Instantiating these techniques in dynamic and local settings of computation leads to several new results. For (1+ε)-approximation of job scheduling of n jobs on a single machine, we develop a fully dynamic algorithm with O((log n)/ε) update and O(log n) query worst-case time. Further, we design a local computation algorithm that uses only O((log N)/ε) queries when all jobs are length at least 1 and have starting/ending times within [0,N]. Our techniques are also applicable in a setting where jobs have rewards/weights. For this case we design a fully dynamic deterministic algorithm whose worst-case update and query time are poly(log n,1/ε). Equivalently, this is the first algorithm that maintains a (1+ε)-approximation of the maximum independent set of a collection of weighted intervals in poly(log n,1/ε) time updates/queries. This is an exponential improvement in 1/ε over the running time of a randomized algorithm of Henzinger, Neumann, and Wiese [SoCG, 2020], while also removing all dependence on the values of the jobs' starting/ending times and rewards, as well as removing the need for any randomness. We also extend our approaches for interval scheduling on a single machine to examine the setting with M machines. 
    more » « less
  3. We study the fully dynamic All-Pairs Shortest Paths (APSP) problem in undirected edge-weighted graphs. Given an n-vertex graph G with non-negative edge lengths, that undergoes an online sequence of edge insertions and deletions, the goal is to support approximate distance queries and shortest-path queries. We provide a deterministic algorithm for this problem, that, for a given precision parameter є, achieves approximation factor (loglogn)2O(1/є3), and has amortized update time O(nєlogL) per operation, where L is the ratio of longest to shortest edge length. Query time for distance-query is O(2O(1/є)· logn· loglogL), and query time for shortest-path query is O(|E(P)|+2O(1/є)· logn· loglogL), where P is the path that the algorithm returns. To the best of our knowledge, even allowing any o(n)-approximation factor, no adaptive-update algorithms with better than Θ(m) amortized update time and better than Θ(n) query time were known prior to this work. We also note that our guarantees are stronger than the best current guarantees for APSP in decremental graphs in the adaptive-adversary setting. In order to obtain these results, we consider an intermediate problem, called Recursive Dynamic Neighborhood Cover (RecDynNC), that was formally introduced in [Chuzhoy, STOC ’21]. At a high level, given an undirected edge-weighted graph G undergoing an online sequence of edge deletions, together with a distance parameter D, the goal is to maintain a sparse D-neighborhood cover of G, with some additional technical requirements. Our main technical contribution is twofolds. First, we provide a black-box reduction from APSP in fully dynamic graphs to the RecDynNC problem. Second, we provide a new deterministic algorithm for the RecDynNC problem, that, for a given precision parameter є, achieves approximation factor (loglogm)2O(1/є2), with total update time O(m1+є), where m is the total number of edges ever present in G. This improves the previous algorithm of [Chuzhoy, STOC ’21], that achieved approximation factor (logm)2O(1/є) with similar total update time. Combining these two results immediately leads to the deterministic algorithm for fully-dynamic APSP with the guarantees stated above. 
    more » « less
  4. Abstract We study a fundamental online job admission problem where jobs with deadlines arrive online over time at their release dates, and the task is to determine a preemptive single-server schedule which maximizes the number of jobs that complete on time. To circumvent known impossibility results, we make a standard slackness assumption by which the feasible time window for scheduling a job is at least $$1+\varepsilon $$ 1 + ε times its processing time, for some $$\varepsilon >0$$ ε > 0 . We quantify the impact that different provider commitment requirements have on the performance of online algorithms. Our main contribution is one universal algorithmic framework for online job admission both with and without commitments. Without commitment, our algorithm with a competitive ratio of  $$\mathcal {O}(1/\varepsilon )$$ O ( 1 / ε ) is the best possible (deterministic) for this problem. For commitment models, we give the first non-trivial performance bounds. If the commitment decisions must be made before a job’s slack becomes less than a $$\delta $$ δ -fraction of its size, we prove a competitive ratio of $$\mathcal {O}(\varepsilon /((\varepsilon -\delta )\delta ^2))$$ O ( ε / ( ( ε - δ ) δ 2 ) ) , for $$0<\delta <\varepsilon $$ 0 < δ < ε . When a provider must commit upon starting a job, our bound is  $$\mathcal {O}(1/\varepsilon ^2)$$ O ( 1 / ε 2 ) . Finally, we observe that for scheduling with commitment the restriction to the “unweighted” throughput model is essential; if jobs have individual weights, we rule out competitive deterministic algorithms. 
    more » « less
  5. Kumar, Amit; Ron-Zewi, Noga (Ed.)
    The goal of trace reconstruction is to reconstruct an unknown n-bit string x given only independent random traces of x, where a random trace of x is obtained by passing x through a deletion channel. A Statistical Query (SQ) algorithm for trace reconstruction is an algorithm which can only access statistical information about the distribution of random traces of x rather than individual traces themselves. Such an algorithm is said to be 𝓁-local if each of its statistical queries corresponds to an 𝓁-junta function over some block of 𝓁 consecutive bits in the trace. Since several - but not all - known algorithms for trace reconstruction fall under the local statistical query paradigm, it is interesting to understand the abilities and limitations of local SQ algorithms for trace reconstruction. In this paper we establish nearly-matching upper and lower bounds on local Statistical Query algorithms for both worst-case and average-case trace reconstruction. For the worst-case problem, we show that there is an Õ(n^{1/5})-local SQ algorithm that makes all its queries with tolerance τ ≥ 2^{-Õ(n^{1/5})}, and also that any Õ(n^{1/5})-local SQ algorithm must make some query with tolerance τ ≤ 2^{-Ω̃(n^{1/5})}. For the average-case problem, we show that there is an O(log n)-local SQ algorithm that makes all its queries with tolerance τ ≥ 1/poly(n), and also that any O(log n)-local SQ algorithm must make some query with tolerance τ ≤ 1/poly(n). 
    more » « less