As demand grows for job-ready data science professionals, there is increasing recognition that traditional training often falls short in cultivating the higher-order reasoning and real-world problem-solving skills essential to the field. A foundational step toward addressing this gap is the identification and organization of knowledge components (KCs) that underlie data science problem solving (DSPS). KCs represent conditional knowledge—knowing about appropriate actions given particular contexts or conditions—and correspond to the critical decisions data scientists must make throughout the problem-solving process. While existing taxonomies in data science education support curriculum development, they often lack the granularity and focus needed to support the assessment and development of DSPS skills. In this paper, we present a novel framework that combines the strengths of large language models (LLMs) and human expertise to identify, define, and organize KCs specific to DSPS. We treat LLMs as ``knowledge engineering assistants" capable of generating candidate KCs by drawing on their extensive training data, which includes a vast amount of domain knowledge and diverse sets of real-world DSPS cases. Our process involves prompting multiple LLMs to generate decision points, synthesizing and refining KC definitions across models, and using sentence-embedding models to infer the underlying structure of the resulting taxonomy. Human experts then review and iteratively refine the taxonomy to ensure validity. This human-AI collaborative workflow offers a scalable and efficient proof-of-concept for LLM-assisted knowledge engineering. The resulting KC taxonomy lays the groundwork for developing fine-grained assessment tools and adaptive learning systems that support deliberate practice in DSPS. Furthermore, the framework illustrates the potential of LLMs not just as content generators but as partners in structuring domain knowledge to inform instructional design. Future work will involve extending the framework by generating a directed graph of KCs based on their input-output dependencies and validating the taxonomy through expert consensus and learner studies. This approach contributes to both the practical advancement of DSPS coaching in data science education and the broader methodological toolkit for AI-supported knowledge engineering.
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This content will become publicly available on March 1, 2026
Haptic Technology Interaction Framework in Engineering Learning: A Taxonomical Conceptualization
ABSTRACT Innovative technology helps students foster creative thinking and problem‐solving abilities by augmenting human sensing and enriching input and output information. New technology can incorporate haptic sensing features—a sensing modality for user operations. Learning with haptic sensing features promises new ways to master cognitive and motor skills and higher‐order cognitive reasoning tasks (e.g., decision‐making and problem‐solving). This study conceptualizes haptic technology within the human‐technology interaction (HTI) framework. It aims to investigate the components of haptic systems to define their impact on learning and facilitate understanding of haptic technology, including application development to ease entry barriers for educators. The research builds a haptic HTI framework based on a systematic literature review on haptic applications in engineering learning over the last two decades. The review utilizes the SALSA methodology to analyze relevant studies comprehensively. The framework outcome is a haptic HTI taxonomy to build visual representations of the explicit connection between the taxonomy components and practical educational applications (by means of heatmaps). The approach led to a robust conceptualization of HTI into a taxonomy—a structured framework encompassing categories for interaction modalities, immersive technologies, and learning methodologies in engineering education. The model assists in understanding how haptic feedback can be utilized in learning with technology experiences. Applying haptic technology in engineering education includes mastering fundamental science concepts and creating customized haptic prototypes for engineering processes. A growing trend focuses on wearable haptics, such as gloves and vests, which involve kinesthetic movement, fine motor skills, and spatial awareness—all fostering spatial and temporal cognitive abilities (the ability to effectively manage and comprehend significant amounts ofspatial(how design components or resources are related to one another in the 3D space) andtemporal(the logic in a process, such as the order, sequences, and hierarchies of the resources information). The haptic human‐technology interaction (H‐HTI) framework guides future research in developing cognitive reasoning through H‐HTI, unlocking new frontiers in engineering education.
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- Award ID(s):
- 2044444
- PAR ID:
- 10584096
- Editor(s):
- Iskander, Magdy F
- Publisher / Repository:
- Wiley
- Date Published:
- Journal Name:
- Computer Applications in Engineering Education
- Volume:
- 33
- Issue:
- 2
- ISSN:
- 1061-3773
- Subject(s) / Keyword(s):
- engineering education haptic feedback haptics haptic‐technology human‐technology interaction
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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