Theater-based design methods are seeing increased use in social robotics, as embodied roleplay is an ideal method for designing embodied interactions. Yet theater-based design methods are often cast as simply one possible tool; there has been little consideration of the importance of specific improvisational skills for theater-based design; and there has been little consideration of how to train students in theater-based design methods. We argue that improvisation is not just one possible tool of social robot design, but is instead central to social robotics. Leveraging recent theoretical work on Applied Improvisation, we show how improvisational skills represent (1) a set of key capabilities needed for any socially interactive robot, (2) a set of learning objectives for training engineers in social robot design, and (3) a set of methodologies for training those engineers to engage in theater-based design methods. Accordingly, we argue for a reconceptualization of Social Robotics as an Applied Improvisation project; we present, as a speculative pedagogical artifact, a sample syllabus for an envisioned Applied Improvisation driven Social Robotics course that might give students the technical and improvisational skills necessary to be effective robot designers; and we present a case study in which Applied Improvisation methods were simultaneously used (a) by instructors, to rapidly scaffold engineering students’ improvisational skills and (b) by those students, to engage in more effective human-robot interaction design.
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Sequence Generation and Evaluation: A Novel Assessment of Musical Creativity
Music is often considered an important domain for creativity. Traditional studies of musical creativity have examined musical improvisation using jazz as a model. While this approach has yielded many valuable insights about creativity’s cognitive and neural mechanisms, it has limited the study sample to those with the means to engage in improvisation within one specific Western style. Here, we introduce a novel tool for assessing musical creativity in the broader sample of individuals with no specialized training. In two experiments (n = 165) we show that this sequencer can be used in people with minimal training to generate a database of sequences composed at the Bohlen-Pierce scale and to evaluate them for creativity. Results show that creativity ratings are predicted by length of melodies, number of distinct pitches used, and information content of pitch intervals. Results also show some external validity with existing creativity tasks. We advocate the use of this sequencer in creativity research, as it provides a theoretically motivated, rigorous tool to examine the iterative process of producing and evaluating musical creativity. (PsycInfo Database Record (c) 2024 APA, all rights reserved)
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- PAR ID:
- 10590614
- Publisher / Repository:
- Creativity Research Journal
- Date Published:
- Journal Name:
- Creativity Research Journal
- ISSN:
- 1040-0419
- Page Range / eLocation ID:
- 1 to 15
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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