The goal of What-if Hypothetical Implementations in Minecraft (WHIMC) is to develop computer simulations that engage, excite, and generate interest in science. WHIMC leverages Minecraft as a learning environment for learners to interactively explore the scientific consequences of alternative versions of Earth via “what if?” questions, such as “What if the earth had no moon?” or “What if the earth were twice its current size?” Learners using our mods are invited to make observations and propose scientific explanations for what they see as different. Given ongoing discoveries of potentially habitable worlds throughout the Galaxy, such questions have high relevance to public discourse around space exploration, conditions necessary for life, and the long-term future of the human race. Studies in our project are occurring across three informal learning settings: museum exhibits, after school programs, and summer camps. Our research is driven by the following research questions: 1. What technology-based triggers of interest have the strongest influence on interest? 2. Which contextual factors are most important for supporting long-term interest development? 3. And, what kinds of technology-based triggers are most effective for learners from audiences who are underrepresented in STEM?
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Visualizing Cell Structures with Minecraft
ABSTRACT Many microscopic images and simulations of cells give results in different kinds of formats, making it difficult for people lacking computational skills to visualize and interact with them. Minecraft—known for its three-dimensional, open-world, voxel-based environment—offers a unique solution by allowing the direct insertion of voxel-based cellular structures from light microscopy and simulations into its worlds without modification. This integration enables Minecraft players to explore the ultrastructure of cells in a highly immersive and interactive environment. Here, we demonstrate several workflows that can convert images and simulation results into Minecraft worlds. Using the workflows, students can easily import and interact with a variety of cellular content, including bacteria, yeast, and cancer cells. This approach not only opens new avenues for science education but also demonstrates the potential of combining scientific visualization with interactive gaming platforms for facilitating research and improving appreciation of cellular structure for a broad audience.
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- PAR ID:
- 10594580
- Publisher / Repository:
- The Biophysicist
- Date Published:
- Journal Name:
- The Biophysicist
- ISSN:
- 2578-6970
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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