We present a framework for compiling recurrence equations into native code. In our framework, users specify a system of recurrences, the types of data structures that store inputs and outputs, and scheduling commands for optimization. Our compiler then lowers these specifications into native code that respects the dependencies in the recurrence equations. Our compiler can generate code over both sparse and dense data structures, and determines if the recurrence system is solvable with the provided scheduling primitives. We evaluate the performance and correctness of the generated code on several recurrences, from domains as diverse as dense and sparse matrix solvers, dynamic programming, graph problems, and sparse tensor algebra. We demonstrate that the generated code has competitive performance to hand-optimized implementations in libraries. However, these handwritten libraries target specific recurrences, specific data structures, and specific optimizations. Our system, on the other hand, automatically generates implementations from recurrences, data formats, and schedules, giving our system more generality than library approaches.
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This content will become publicly available on April 9, 2026
SPLAT: A Framework for Optimised GPU Code-Generation for SParse reguLar ATtention
Multi-head-self-attention (MHSA) mechanisms achieve state-of-the-art (SOTA) performance across natural language processing and vision tasks. However, their quadratic dependence on sequence lengths has bottlenecked inference speeds. To circumvent this bottleneck, researchers have proposed various sparse-MHSA models, where a subset of full attention is computed. Despite their promise, current sparse libraries and compilers do not support high-performance implementations fordiversesparse-MHSA patterns due to the underlying sparse formats they operate on. On one end, sparse libraries operate ongeneral sparse formatswhich target extreme amounts of random sparsity (<10% non-zero values) and have high metadata inO(nnzs). On the other end, hand-written kernels operate oncustom sparse formatswhich target specific sparse-MHSA patterns. However, the sparsity patterns in sparse-MHSA are moderately sparse (10-50% non-zero values) and varied, resulting in general sparse formats incurring high metadata overhead and custom sparse formats covering few sparse-MSHA patterns, trading off generality for performance. We bridge this gap, achieving both generality and performance, by proposing a novel sparse format: affine-compressed-sparse-row (ACSR) and supporting code-generation scheme, SPLAT, that generates high-performance implementations for diverse sparse-MHSA patterns on GPUs. Core to our proposed format and code generation algorithm is the observation that common sparse-MHSA patterns have uniquely regular geometric properties. These properties, which can be analyzed just-in-time, expose novel optimizations and tiling strategies that SPLAT exploits to generate high-performance implementations for diverse patterns. To demonstrate SPLAT’s efficacy, we use it to generate code for various sparse-MHSA models, achieving speedups of up-to 2.05x and 4.05x over hand-written kernels written in triton and TVM respectively on A100 GPUs in single-precision.
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- Award ID(s):
- 2316233
- PAR ID:
- 10615260
- Publisher / Repository:
- ACM
- Date Published:
- Journal Name:
- Proceedings of the ACM on Programming Languages
- Volume:
- 9
- Issue:
- OOPSLA1
- ISSN:
- 2475-1421
- Page Range / eLocation ID:
- 1632 to 1660
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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