After the passage of the U.S. National Quantum Initiative Act in December 2018, the National Science Foundation (NSF) and the Office of Science and Technology Policy (OSTP) recently assembled an interagency working group and conducted a workshop titled “Key Concepts for Future Quantum Information Science Learners” that focused on identifying core concepts for future curricular and educator activities to help precollege students engage with quantum information science (QIS). Helping precollege students learn these key concepts in QIS is an effective approach to introducing them to the second quantum revolution and inspiring them to become future contributors in the growing field of quantum information science and technology as leaders in areas related to quantum computing, communication, and sensing. This paper is a call to precollege educators to contemplate including QIS concepts into their existing courses at appropriate levels and get involved in the development of curricular materials suitable for their students. Also, research shows that compare-and-contrast activities can provide an effective approach to helping students learn. Therefore, we illustrate a pedagogical approach that contrasts the classical and quantum concepts so that educators can adapt them for their students in their lesson plans to help them learn the differences between key concepts in quantum and classical contexts.
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This content will become publicly available on August 5, 2026
Engaging the public in quantum information science through interactive gamified learning
Quantum computers are projected to be able to carry out certain complex calculations that our current, classical computers cannot accomplish efficiently. The word quantum refers to the smallest possible unit of something, which in this context relates to the properties of tiny particles like atoms, electrons, and photons. Quantum computers use these properties to perform complex calculations in ways that are fundamentally different from non-quantum computers. In , quantum computers will be faster than classical computers. A quantum computing revolution requires a new generation of scientists and engineers who are familiar with quantum concepts and principles. Yet, educational efforts to teach the basic concepts of this field to a new generation are lacking [2]. A few efforts have been developed to introduce pre-college students to QIS, including an activity on quantum teleportation for secondary school students [3] and a series of coding-based activities for high-school students [4]. However, high-quality activities to promote QIS at the K-12 level are scarce, despite research showing that middle school is a crucial time for students as they begin to contemplate possible career paths [5,6]. This article describes the adaptation of an existing online educational computer game to introduce quantum computing concepts to an interactive science center audience from age seven to adult
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- Award ID(s):
- 2115843
- PAR ID:
- 10643892
- Publisher / Repository:
- Association of Science and Technology Centers (ASTC)
- Date Published:
- Journal Name:
- ASTC dimensions
- ISSN:
- 1528-820X
- Subject(s) / Keyword(s):
- Game, Museum, Quantum, Enganglement
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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