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"Grab the Chat and Stick It to My Wall": Understanding How Social VR Streamers Bridge Immersive VR Experiences with Streaming Audiences Outside VR
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Social virtual reality platforms present new opportunities for embodied de- sign processes. This paper illustrates a range of embodied design techniques made possible through social engagement with VR/XR technology. Drawing from a case study involving the prototyping of a conversation visualization system for VR meetings, we present several novel embodied design methods in VR (also applicable to XR). These include: new techniques for supporting embodied ideation; new ways of acting out and improvising scenarios together; and new opportunities for preparing and ma- nipulating assets, environments, and low fidelity interactions for embodied design pro- cesses. These novel techniques and approaches point to exciting new opportunities for expanding the repertoire of embodied design practice more broadly.more » « less
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