skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.
Attention:The NSF Public Access Repository (NSF-PAR) system and access will be unavailable from 7:00 AM ET to 7:30 AM ET on Friday, April 24 due to maintenance. We apologize for the inconvenience.


Title: Reflections and Facilitator Best Practices from a Collaborative Educational Live Action Roleplay Camp: Reflections and Best Practices from a Collaborative Edu-larp
This paper examines the importance of facilitation in youth constructionist learning environments, presenting best practices developed through an educational live-action roleplay (edu-larp) curriculum for middle school-aged youth. Drawing on four pilot deployments, we identify strategies for training facilitators in improvisation, role-play, and technical troubleshooting to ensure alignment with constructionist values. We detail how these practices were scaled and supported through the development of training materials and resources for a camp-in-a-box adaptation. Key findings highlight the need for active engagement in role-play during training, the value of adaptable resources, and the effectiveness of narrative framing in motivating STEM engagement. This work contributes to understanding how facilitation practices can enhance informal learning experiences and provides insights into scaling such practices effectively.  more » « less
Award ID(s):
2005816
PAR ID:
10652968
Author(s) / Creator(s):
; ; ;
Publisher / Repository:
Constructionism Conference Proceedings, 8/2025
Date Published:
Journal Name:
Constructionism Conference Proceedings
Volume:
8
ISSN:
3042-7835
Page Range / eLocation ID:
211 to 225
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Gresalfi, M; Horn, I (Ed.)
    Teaching is one of the most extensively studied topics in education research. However, most studies of teaching assume a standard learning arrangement, in which the teacher is the content expert and directs student learning. What happens when this is not the case, when the resources for learning lie elsewhere (online, other students) and the expertise that the teacher brings is in how to facilitate learning rather than convey content? How do teachers navigate the role of ‘facilitator’, and what are the pedagogical best practices for doing so. Here, we address these questions by examining facilitation in one set of in- and after-school making and learning environments, called FUSE. Drawing on student and teacher interviews, classroom observations, and video, we analyze the needs experienced by facilitators and the tools and practices they implemented to address those needs. 
    more » « less
  2. The maker movement advocates hands-on making with emerging technologies because of its value for promoting innovative and personally meaningful transdisciplinary learning. Educational research has focused on settings that primarily serve youth from dominant groups, yet we know surprisingly little about making among minoritized youth and the kinds of resources that support their making. This study sought to better understand the extent to which maker practices are present in the lives of minoritized youth and the network of resources that support their engagement. In this study, we analyzed survey responses of 52 youth from an urban, under-resourced community in Chicago and conducted an inductive thematic analysis of 20 interviews through a model of connected learning. Findings showed these youth participated in a diverse range of interest-driven, low-tech maker activities in their own homes more often than in school, after school programs, or through online resources and communities (i.e., YouTube, Internet, social media). Many youths displayed different levels of participation with intergenerational support, as parents and extended family members supported youth in their hands-on making. This work opens up pathways for fostering connected learning opportunities within minoritized communities by building on existing learning experiences within home settings and supportive relationships. 
    more » « less
  3. NA (Ed.)
    Over the past decade, the Ocean Best Practices System, hosted and maintained by the International Oceanographic Data and Information Exchange of UNESCO’s Intergovernmental Oceanographic Commission, has grown to become a trusted and stable repository for all types of ocean Best Practices documentation. Given the nature of the information it contains, the repository embodies a unique resource base for supporting initiatives aimed at strengthening standardization in Ocean Science. Based on this consideration, the Ocean Best Practices System is forming a new task team to explore and evaluate the potential role that the comprehensive Best Practice information it secures could play in identifying and prioritizing processes for furthering this objective. Particular care is being taken to keep the work open and transparent through constant community engagement and by linking with international bodies/organizations dealing with measurement. 
    more » « less
  4. null (Ed.)
    Purpose The purpose of this paper is to explore the designed cultural ecology of a hip-hop and computational science, technology, engineering, and mathematics (STEM) camp and the ways in which that ecology contributed to culturally sustaining learning experiences for middle school youth. In using the principles of hip-hop as a CSP for design, the authors question how and what practices were supported or emerged and how they became resources for youth engagement in the space. Design/methodology/approach The overall methodology was design research. Through interpretive analysis, it uses an example of four Black girls participating in the camp as they build a computer-controlled DJ battle station. Findings Through a close examination of youth interactions in the designed environment – looking at their communication, spatial arrangements, choices and uses of materials and tools during collaborative project work – the authors show how a learning ecology, designed based on hip-hop and computational practices and shaped by the history and practices of the dance center where the program was held, provided access to ideational, relational, spatial and material resources that became relevant to learning through computational making. The authors also show how youth engagement in the hip-hop computational making learning ecology allowed practices to emerge that led to expansive learning experiences that redefine what it means to engage in computing. Research limitations/implications Implications include how such ecologies might arrange relations of ideas, tools, materials, space and people to support learning and positive identity development. Originality/value Supporting culturally sustaining computational STEM pedagogies, the article argues two original points in informal youth learning 1) an expanded definition of computing based on making grammars and the cultural practices of hip-hop, and 2) attention to cultural ecologies in designing and understanding computational STEM learning environments. 
    more » « less
  5. This article examines how fiber crafting as a category of activity can develop mathematics learning and the conditions under which various fiber crafting traditions differentially cultivate mathematical understanding. Modifying the constructionist paradigm with relational materialist principles, this paper advances the notion of “materialized action,” which describes the natural inquiry process that results through emergent patterns between learners and the materialized traces of their actions. This paper takes a qualitative approach, combining a design and intervention phase to look closely across a set of materials (i.e., three fiber crafts, knitting, crochet, and pleating) and engagement in a “powerful idea” (i.e., the role of unitizing in multiplicative proportional reasoning), as instantiated across three youth case studies, and as an illustration of how we can better understand micro-developmental learning processes. We identified three levels of unitizing that make up the larger idea of enacting proportional reasoning (PR) through materialized action, which build and catalyze toward one another and support emergent understanding of PR from the intra-action of the material and the learner. In their engagement with PR, youth employed different strategies based on personal choice, affordances of the materials, and practices of the crafting traditions. Materialized actions as a theoretical advancement has the potential to reformulate what counts as mathematics and can guide the design of mathematics learning that is embracing (rather than reducing) worldly concreteness in learning key domain ideas, with implications for the design of more equitable learning environments. 
    more » « less