skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Title: Designing Technologies for Socially and Environmentally Sustainable Mobility
In this workshop, we aim to explore how the design of technology can encourage sustainable mobility practices and facilitate interactions that promote environmentally friendly, prosocial transportation choices. We intend to identify real-world scenarios where these interactions can be implemented, discuss the challenges and opportunities they present, and develop actionable strategies for their application. We will use speculative design methods such as design fiction and anticipatory ethnography to envision alternative future mobility practices. This holistic approach aims to create a comprehensive understanding of how technology can shape sustainable and inclusive mobility ecosystems, and critique the current practices. By bringing together researchers, practitioners, and stakeholders from various disciplines, we hope to foster a collaborative network that will drive future advancements in sustainable mobility. Our goal is to address the urgent need to reduce ecological footprints and improve social experiences through innovative technological solutions.  more » « less
Award ID(s):
2212431
PAR ID:
10656929
Author(s) / Creator(s):
; ; ;
Publisher / Repository:
ACM
Date Published:
Page Range / eLocation ID:
242 to 246
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Will automated driving help or hurt our efforts to remedy climate change? The overall impact of transportation and mobility on the global ecosystem is clear: changes to that system can greatly affect climate outcomes. The design of mobility and automotive systems will influence key fac- tors such as driving style, fuel choice, ride sharing, traffic patterns, and total mileage. However, to date, there are few research efforts that explicitly focus on these overlap- ping themes (automated driving & climate changes) within the HCI and AutomotiveUI communities. Our intention is to grow this community and awareness of the related prob- lems. Specifically, in this workshop, we invite designers, researchers, and practitioners from the sustainable HCI, persuasive design, AutomotiveUI, and mobility communities to collaborate in finding ways to make future mobility more sustainable. Using embodied design improvisation and de- sign fiction methods, we will explore the ways that systems affect behavior which then affect the environment. 
    more » « less
  2. This project addresses the disconnect between science, design, and technology and how high school students can benefit from innovative learning experiences in plant science that integrate these disciplines while gaining interest in and skills for future STEM careers. We created a research experience where students work in collaborative teams of self-identified science, technophile, and art students to create 3D models of plants under research at the Donald Danforth Plant Science Center. Through augmented and virtual reality immersive experiences, the students understand the benefits of integrating science, technology, and design. The students also practice their communication skills by disseminating their projects. We use a mixed-methods approach to assess changes in students’ understanding of the role of design and technology in STEM, gain of knowledge and appreciation of plant science, and development of interests in STEM subjects and careers. Preliminary results indicate that students are more aware of the role of design in science and vice versa and are more interested in STEAM subjects. Future results will provide a better understanding of the impact on plant awareness and interest in STEAM careers. This project will contribute to the body of knowledge on theory, best practices, and practical technological applications in STEAM education. 
    more » « less
  3. Technical and practical challenges in human-robot interaction (HRI) research often involve facilitating sustained long-term interactions, fostering engagement with multiple individuals, and taking place in-the-wild. The home environment embodies all three challenges, as multiple family members regularly engage with technology at home. In our research, we take a family-centered approach to understand, design, and evaluate how social robots can take part in setting and maintaining family routines to support long-term HRI. In our prior work, we conducted participatory design sessions with children and families to understand their preferences for having social robots in their home. We then designed interactions for robot-facilitated routines. Finally, our future work will include field studies investigating how robot-facilitated routines can support long-term engagement in family-robot interactions and facilitate connections. 
    more » « less
  4. This study examined how to design tools that build independence with Blind or Visually Impaired (BVI) children and their families. Beyond core academics, BVI children require instruction on independent living skills, with their curriculum necessitating parent-school cooperation to support continued education at home. However, most technology for BVI children focus on academics, spatial orientation, and physical mobility. In this work, we aim to design a tool for independence that aligns with existing familial structures and activities. Through interviews and diary studies with five families, we explored development practices parents used with their BVI children, parent-teacher relationships, and how a prompting and reflection tool supported family goals. This study highlights home routines and independence skills that benefit from customized prompting, how activity prompts can encourage parents to scale back their assistance and propel independence, and how reflection builds optimism and empowers parents in the learning process. 
    more » « less
  5. We ideate a future design workflow that involves AI technology. Drawing from activity and communication theory, we attempt to isolate the new value that large AI models can provide design compared to past technologies. We arrive at three affordances—dynamic grounding, constructive negotiation, and sustainable motivation—that summarize latent qualities of natural language-enabled foundation models that, if explicitly designed for, can support the process of design. Through design fiction, we then imagine a future interface as a diegetic prototype, the story of Squirrel Game, that demonstrates each of our three affordances in a realistic usage scenario. Our design process, terminology, and diagrams aim to contribute to future discussions about the relative affordances of AI technology with regard to collaborating with human designers. 
    more » « less