<?xml version="1.0" encoding="UTF-8"?><rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dcq="http://purl.org/dc/terms/"><records count="1" morepages="false" start="1" end="1"><record rownumber="1"><dc:product_type>Conference Paper</dc:product_type><dc:title>Modeling the Culture of Online Collaborative Groups with Affect Control Theory</dc:title><dc:creator>Morgan, Jonathan H.; Zhao, Jun; Sedlacek, Andrea; Chen, Lena; Piper, Hayley; Beck, Yliana; Rogers, Kimberly B.; Hoey, Jesse; Schröder, Tobias</dc:creator><dc:corporate_author/><dc:editor>null; null</dc:editor><dc:description>We review Affect Control Theory (ACT), a mathematically formalized theory that integrates sociological insights about the symbolic construction of the social order with psychological knowledge about cognitive-affective mechanisms, as a basis for equipping computational agents in social simulations with a sense of sociality. After explaining theoretical foundations and describing previous applications of ACT at the dyadic and group level, we describe a case study from an ongoing research project aimed at understanding self-organized online collaboration in software development with ACT-based social simulations.</dc:description><dc:publisher/><dc:date>2021-09-01</dc:date><dc:nsf_par_id>10135900</dc:nsf_par_id><dc:journal_name>Advances in Social Simulation</dc:journal_name><dc:journal_volume/><dc:journal_issue/><dc:page_range_or_elocation>147-169</dc:page_range_or_elocation><dc:issn/><dc:isbn/><dc:doi>https://doi.org/</dc:doi><dcq:identifierAwardId>1723608</dcq:identifierAwardId><dc:subject/><dc:version_number/><dc:location/><dc:rights/><dc:institution/><dc:sponsoring_org>National Science Foundation</dc:sponsoring_org></record></records></rdf:RDF>