<?xml version="1.0" encoding="UTF-8"?><rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dcq="http://purl.org/dc/terms/"><records count="1" morepages="false" start="1" end="1"><record rownumber="1"><dc:product_type>Conference Paper</dc:product_type><dc:title>2048 without merging</dc:title><dc:creator>Akitaya, Hugo; Demaine, Erik D; Ku, Jason S.; Lynch, Jayson; Paterson, Mike; Toth, Csaba D.</dc:creator><dc:corporate_author/><dc:editor>null</dc:editor><dc:description>Imagine t ≤ mn unit-square tiles in an m×n rectangular box that you can tilt to cause all tiles to slide maximally in one of the four orthogonal directions. Given two tiles of interest, is there a tilt sequence that brings them to adjacent squares? We give a linear-time algorithm for this problem, motivated by 2048 endgames. We also bound the number of reachable 
configurations, and design instances where all t tiles permute according to a cyclic permutation every four tilts.</dc:description><dc:publisher/><dc:date>2021-08-05</dc:date><dc:nsf_par_id>10253546</dc:nsf_par_id><dc:journal_name>Proceedings of the 32nd Canadian Conference on Computational Geometry</dc:journal_name><dc:journal_volume/><dc:journal_issue/><dc:page_range_or_elocation/><dc:issn/><dc:isbn/><dc:doi>https://doi.org/</dc:doi><dcq:identifierAwardId>1800734</dcq:identifierAwardId><dc:subject/><dc:version_number/><dc:location/><dc:rights/><dc:institution/><dc:sponsoring_org>National Science Foundation</dc:sponsoring_org></record></records></rdf:RDF>