<?xml version="1.0" encoding="UTF-8"?><rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dcq="http://purl.org/dc/terms/"><records count="1" morepages="false" start="1" end="1"><record rownumber="1"><dc:product_type>Conference Paper</dc:product_type><dc:title>Empeiría: Powering future education training systems with device agnostic web-vr apps.</dc:title><dc:creator>Miller, M. E.</dc:creator><dc:corporate_author/><dc:editor>null</dc:editor><dc:description>This paper presents Empeiría, which uses cutting-edge technologies and novel virtual reality systems to enhance future in-class education training. Empeiría incorporates JavaScript, WebGL, WebVR, and powerful web graphics engines like Babylon.js to create immersive training experiences. It demonstrates a useful application of computer science concepts and increases the dissemination of edge technologies across academic disciplines. Most importantly, Empeiría improves education technology and professional training through the creation of two major software products; an immersive experience editing system (Empeiría-E) and an immersive experience viewing system (Empeiría-V). We show how these virtual reality systems can lead to more effective training and improve our understanding of trainees.</dc:description><dc:publisher/><dc:date>2021-01-01</dc:date><dc:nsf_par_id>10274528</dc:nsf_par_id><dc:journal_name>Virtual, Augmented and mixed reality: Industrial and everyday life applications</dc:journal_name><dc:journal_volume/><dc:journal_issue/><dc:page_range_or_elocation>287-300</dc:page_range_or_elocation><dc:issn/><dc:isbn/><dc:doi>https://doi.org/10.1007/978-3-030-49698-2_19</dc:doi><dcq:identifierAwardId>1908159</dcq:identifierAwardId><dc:subject/><dc:version_number/><dc:location/><dc:rights/><dc:institution/><dc:sponsoring_org>National Science Foundation</dc:sponsoring_org></record></records></rdf:RDF>