<?xml version="1.0" encoding="UTF-8"?><rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dcq="http://purl.org/dc/terms/"><records count="1" morepages="false" start="1" end="1"><record rownumber="1"><dc:product_type>Conference Paper</dc:product_type><dc:title>Shrink or grow the kids? Scale cognition in an immersive virtual environment for K-12 summer camp</dc:title><dc:creator>Wu, Linfeng; Chen, Karen B.; Sekelsky, Brian; Peterson, Matthew; Harper-Gampp, Tyler; Delgado, Cesar</dc:creator><dc:corporate_author/><dc:editor/><dc:description>Virtual reality (VR) has been widely used for education and affords embodied learning experiences. Here we describe: Scale Worlds (SW), an immersive virtual environment to allow users to shrink or grow by powers of ten (10X) and experience entities from molecular to astronomical levels; and students’ impressions and outcomes from experiencing SW in a CAVE (Figure 1) during experiential summer outreach sessions. Data collected from post-visit surveys of 69 students, and field observations, revealed that VR technologies: enabled interactive learning experiences; encouraged active engagement and discussions among participating students; enhanced the understanding of size and scale; and increased interest in STEM careers.</dc:description><dc:publisher/><dc:date>2023-03-01</dc:date><dc:nsf_par_id>10421743</dc:nsf_par_id><dc:journal_name>2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)</dc:journal_name><dc:journal_volume/><dc:journal_issue/><dc:page_range_or_elocation>721 to 722</dc:page_range_or_elocation><dc:issn/><dc:isbn/><dc:doi>https://doi.org/10.1109/VRW58643.2023.00203</dc:doi><dcq:identifierAwardId>2055680</dcq:identifierAwardId><dc:subject/><dc:version_number/><dc:location/><dc:rights/><dc:institution/><dc:sponsoring_org>National Science Foundation</dc:sponsoring_org></record></records></rdf:RDF>