<?xml version="1.0" encoding="UTF-8"?><rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dcq="http://purl.org/dc/terms/"><records count="1" morepages="false" start="1" end="1"><record rownumber="1"><dc:product_type>Conference Paper</dc:product_type><dc:title>Exploring the Role of Spatial Visualization in Design Process of Undergraduate Engineering Students</dc:title><dc:creator>Raju, Gibin; Sorby, Sheryl; Reid, Clodagh</dc:creator><dc:corporate_author/><dc:editor/><dc:description>This research paper details a study investigating spatial visualization skills relation to design
problem-solving for undergraduate engineering students. Design is outlined as one of the
seven attributes that engineering students must demonstrate prior to their graduation as set
out through the ABET guidelines. It is important to understand the factors that contribute to
design capability to achieve this learning goal. Design problems by their nature are cognitive
tasks and as such require problem solvers to draw both on learned knowledge and pertinent
cognitive abilities for their solution. In the context of engineering design problem solving,
spatial visualization is one such cognitive ability that likely plays a role. Previous research
has demonstrated a link between spatial visualization and design. This work aims to advance
on that research by exploring how spatial visualization relates to the design process enacted
by undergraduate engineering students.
There were two phases to data collection for this research. In the first phase, 127
undergraduate engineering students completed four spatial tests. In the second phase, 17
students returned to complete three design tasks. This paper will focus on one of these design
tasks, the Ping Pong problem where individuals are asked to design a ping pong launcher to
hit a target from a given distance at a specific height. A purposive sample of 9 first-year and
8 senior students were selected to engage in a think aloud protocol during the problemsolving
task based on their spatial visualization skill levels (high vs. low). The think aloud
protocol was used to assign pre-defined codes for design activity for each of the 17
participants.
Through analysis of these codes, results indicated that there is an association between the
spatial skills of students and the design processes/actions that they employ. These insights
will be discussed relative to their potential influence on engineering education, specifically in
developing design capability.</dc:description><dc:publisher>ASEE Peer</dc:publisher><dc:date>2023-06-25</dc:date><dc:nsf_par_id>10480528</dc:nsf_par_id><dc:journal_name>Review  directory  American Society for Engineering Education</dc:journal_name><dc:journal_volume/><dc:journal_issue/><dc:page_range_or_elocation/><dc:issn>0092-4326</dc:issn><dc:isbn/><dc:doi>https://doi.org/</dc:doi><dcq:identifierAwardId>2020785</dcq:identifierAwardId><dc:subject>Spatial skills, problem solving, creativity, design, mixed method</dc:subject><dc:version_number/><dc:location/><dc:rights/><dc:institution/><dc:sponsoring_org>National Science Foundation</dc:sponsoring_org></record></records></rdf:RDF>