<?xml version="1.0" encoding="UTF-8"?><rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dcq="http://purl.org/dc/terms/"><records count="1" morepages="false" start="1" end="1"><record rownumber="1"><dc:product_type>Conference Paper</dc:product_type><dc:title>Supporting Framing Agency with the Wrong Theory Protocol in a Youth Radio Camp</dc:title><dc:creator>Wilson-Fetrow, Madalyn; Svihla, Vanessa; Hsi, Sherry</dc:creator><dc:corporate_author/><dc:editor/><dc:description>STEM instruction commonly constrains learners’ agency as a means to focus
attention to specific content. One consequence of this is much more research has investigated
problem solving, rather than problem framing. This study investigated how learners negotiate
framing agency—that is, making decisions about how to frame a design problem. Set in the
context of a coding camp, learners worked with micro:bits and paper template my:Talkies to
pose a community problem that could be solved via radio systems. Noticing their fixation, we
guided learners through an ideation technique that prompts them to generate humiliating,
harmful ideas before generating beneficial ideas, which resulted in divergent designs.
Interaction and discourse analysis of video recordings highlights how learners (re)framed.</dc:description><dc:publisher>ISLS</dc:publisher><dc:date>2023-10-03</dc:date><dc:nsf_par_id>10495170</dc:nsf_par_id><dc:journal_name>Proceedings of the International Conference of the Learning Sciences</dc:journal_name><dc:journal_volume/><dc:journal_issue/><dc:page_range_or_elocation>1006 to 1009</dc:page_range_or_elocation><dc:issn/><dc:isbn/><dc:doi>https://doi.org/10.22318/icls2023.323621</dc:doi><dcq:identifierAwardId>1751369</dcq:identifierAwardId><dc:subject/><dc:version_number/><dc:location/><dc:rights/><dc:institution/><dc:sponsoring_org>National Science Foundation</dc:sponsoring_org></record></records></rdf:RDF>