<?xml version="1.0" encoding="UTF-8"?><rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dcq="http://purl.org/dc/terms/"><records count="1" morepages="false" start="1" end="1"><record rownumber="1"><dc:product_type>Journal Article</dc:product_type><dc:title>Flipping a simulation before instruction can improve students' learning, interest and perceived competence</dc:title><dc:creator>DeCaro, Marci S [University of Louisville  Louisville Kentucky USA] (ORCID:0000000167530725); McClellan, Derek K [Kentucky Wesleyan College  Owensboro Kentucky USA]; Patrick, Ryan [University of Louisville  Louisville Kentucky USA]; Powe, Aleeta M [University of Louisville  Louisville Kentucky USA]; Franco, Danielle [University of Louisville  Louisville Kentucky USA]; Chastain, Raymond J [University of Louisville  Louisville Kentucky USA]; Fuselier, Linda [University of Louisville  Louisville Kentucky USA]; Hieb, Jeffrey L [University of Louisville  Louisville Kentucky USA]</dc:creator><dc:corporate_author/><dc:editor/><dc:description>Background: Using simulations in science instruction can help make abstract topics more concrete and boost students' understanding.
Aims: The current research examined whether using a simulation as an exploratory learning activity before an accompanying lecture has additional learning and
motivational benefits compared to a more common lecture-then-simulation approach.

Samples: Participants (Experiment 1, N = 168; Experiment 2, N = 357) were undergraduate students in several sections of a first-year
chemistry course.

Methods: Students were randomly assigned to explore a simulation on atomic structure either before a lecture (explore-first condition) or after the lecture (instruct-first condition). In Experiment 1, the simulation activity time was limited (15 min) and the activity varied in whether self-explanation (‘why’) prompts were included. In Experiment 2, the activity time was lengthened (20 min), and only ‘why’ prompts were used. After the activity and lecture, students completed a survey and posttest.

Results: In Experiment 1, students in the explore-first condition scored lower on posttest conceptual knowledge scores and reported lower curiosity compared to students in
the instruct-first condition. Scores for basic facts and transfer knowledge, and self-reported situational interest, self-efficacy, and competence, were equal between conditions. No effects of prompt condition were found. In Experiment 2, with longer activity time, the results reversed. Students in the explore-first condition scored equally on basic facts
and higher on conceptual knowledge and transfer measures, while also reporting higher curiosity, situational interest, self-efficacy, competence, and cognitive engagement.

Conclusion: When properly designed, placing simulations before—rather than after—lecture can deepen learning, motivation, and competence.</dc:description><dc:publisher>Wiley</dc:publisher><dc:date>2025-07-08</dc:date><dc:nsf_par_id>10643509</dc:nsf_par_id><dc:journal_name>British Journal of Educational Psychology</dc:journal_name><dc:journal_volume/><dc:journal_issue/><dc:page_range_or_elocation/><dc:issn>0007-0998</dc:issn><dc:isbn/><dc:doi>https://doi.org/10.1111/bjep.70007</dc:doi><dcq:identifierAwardId>2012342</dcq:identifierAwardId><dc:subject>exploratory learning</dc:subject><dc:subject>motivation</dc:subject><dc:subject>productive failure</dc:subject><dc:subject>science education</dc:subject><dc:subject>simulation</dc:subject><dc:version_number/><dc:location/><dc:rights/><dc:institution/><dc:sponsoring_org>National Science Foundation</dc:sponsoring_org></record></records></rdf:RDF>