<?xml version="1.0" encoding="UTF-8"?><rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dcq="http://purl.org/dc/terms/"><records count="1" morepages="false" start="1" end="1"><record rownumber="1"><dc:product_type>Journal Article</dc:product_type><dc:title>SciStory: Designing AI-Supported Inquiry in Science Learning Games</dc:title><dc:creator>Humburg, Megan; Danish, Joshua; Kim, Yeojin; Hmelo-Silver, Cindy; Dragnić-Cindrić, Dalila; Ryan, Zach; Glazewski, Krista (ORCID:0000000234124218); Lester, James</dc:creator><dc:corporate_author/><dc:editor/><dc:description>&lt;p&gt;This design case explores how an AI-supported, narrative-centered science learning game (SciStory: Pollinators) was designed over multiple iterations to support middle schoolers’ socioscientific learning, engagement, and persuasive writing. The case highlights how AI-driven conversational agents were designed to support student-led socioscientific inquiry, and the tensions our team explored as we integrated agents into a story game about community food systems, pollinators, and neighborhood land use.&lt;/p&gt;</dc:description><dc:publisher>Association for Educational Communications and Technology</dc:publisher><dc:date>2025-12-18</dc:date><dc:nsf_par_id>10660220</dc:nsf_par_id><dc:journal_name>International Journal of Designs for Learning</dc:journal_name><dc:journal_volume>16</dc:journal_volume><dc:journal_issue>2</dc:journal_issue><dc:page_range_or_elocation>170 to 181</dc:page_range_or_elocation><dc:issn>2159-449X</dc:issn><dc:isbn/><dc:doi>https://doi.org/10.14434/ijdl.v16i2.42049</dc:doi><dcq:identifierAwardId>2112635</dcq:identifierAwardId><dc:subject/><dc:version_number/><dc:location/><dc:rights/><dc:institution/><dc:sponsoring_org>National Science Foundation</dc:sponsoring_org></record></records></rdf:RDF>