skip to main content

Search for: All records

Creators/Authors contains: "Amato, A."

Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher. Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?

Some links on this page may take you to non-federal websites. Their policies may differ from this site.

  1. Research design is challenging to learn, and students have few hands-on experiences to practice it. We explore how StudyCrafter, a platform for creating and running research studies in the form of interactive fiction games, promotes students’ perceived and measured abilities in certain key research skills. Fourteen graduate students in a game design course used StudyCrafter during a 5-week-long unit on designing and conducting experimental research studies. Analyses of pre and posttests, and of students’ written post-unit reflections, showed that students’ confidence and abilities in designing research studies increased, but not their abilities to critique studies. This study contributes an understandingmore »of the opportunities and challenges in using interactive fiction games to support students in developing their experimental research skills.« less
  2. Research design is challenging to learn, and students have few hands-on experiences to practice it. We explore how StudyCrafter, a platform for creating and running research studies in the form of interactive fiction games, promotes students’ perceived and measured abilities in certain key research skills. Fourteen graduate students in a game design course used StudyCrafter during a 5-week-long unit on designing and conducting experimental research studies. Analyses of pre and posttests, and of students’ written post-unit reflections, showed that students’ confidence and abilities in designing research studies increased, but not their abilities to critique studies. This study contributes an understandingmore »of the opportunities and challenges in using interactive fiction games to support students in developing their experimental research skills.« less
  3. Free, publicly-accessible full text available May 1, 2023
  4. Free, publicly-accessible full text available April 1, 2023
  5. Abstract We search for gravitational-wave signals associated with gamma-ray bursts (GRBs) detected by the Fermi and Swift satellites during the second half of the third observing run of Advanced LIGO and Advanced Virgo (2019 November 1 15:00 UTC–2020 March 27 17:00 UTC). We conduct two independent searches: a generic gravitational-wave transients search to analyze 86 GRBs and an analysis to target binary mergers with at least one neutron star as short GRB progenitors for 17 events. We find no significant evidence for gravitational-wave signals associated with any of these GRBs. A weighted binomial test of the combined results finds nomore »evidence for subthreshold gravitational-wave signals associated with this GRB ensemble either. We use several source types and signal morphologies during the searches, resulting in lower bounds on the estimated distance to each GRB. Finally, we constrain the population of low-luminosity short GRBs using results from the first to the third observing runs of Advanced LIGO and Advanced Virgo. The resulting population is in accordance with the local binary neutron star merger rate.« less
    Free, publicly-accessible full text available April 1, 2023
  6. Free, publicly-accessible full text available March 1, 2023