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  1. Free, publicly-accessible full text available August 1, 2024
  2. Free, publicly-accessible full text available July 1, 2024
  3. Abstract With the advance of particle accelerator and detector technologies, the neutrino physics landscape is rapidly expanding. As neutrino oscillation experiments enter the intensity and precision frontiers, neutrino–nucleus interaction measurements are providing crucial input. MINERvA is an experiment at Fermilab dedicated to the study of neutrino–nucleus interactions in the regime of incident neutrino energies from one to few GeV. The experiment recorded neutrino and antineutrino scattering data with the NuMI beamline from 2009 to 2019 using the Low-Energy and Medium-Energy beams that peak at 3GeV and 6GeV, respectively. This article reviews the broad spectrum of interesting nuclear and particle physics that MINERvA investigations have illuminated. The newfound, detailed knowledge of neutrino interactions with nuclear targets thereby obtained is proving essential to continued progress in the neutrino physics sector. 
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  4. We have measured new observables based on the final state kinematic imbalances in the mesonless production of νμ + A → μ− + p + X in the MINERνA tracker. Components of the muon-proton momentum imbalances parallel (δpTy) and perpendicular (δpTx) to the momentum transfer in the transverse plane are found to be sensitive to the nuclear effects such as Fermi motion, binding energy, and non-quasielastic (QE) contributions. The QE peak location in δpTy is particularly sensitive to the binding energy. Differential cross sections are compared to predictions from different neutrino interaction models. The Fermi gas models presented in this study cannot simultaneously describe features such as QE peak location, width, and the non-QE events contributing to the signal process. Correcting the genie’s binding energy implementation according to theory causes better agreement with data. Hints of proton left-right asymmetry are observed in δpTx. Better modeling of the binding energy can reduce the bias in neutrino energy reconstruction, and these observables can be applied in current and future experiments to better constrain nuclear effects. 
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  5. Abstract The Pandora Software Development Kit and algorithm libraries provide pattern-recognition logic essential to the reconstruction of particle interactions in liquid argon time projection chamber detectors. Pandora is the primary event reconstruction software used at ProtoDUNE-SP, a prototype for the Deep Underground Neutrino Experiment far detector. ProtoDUNE-SP, located at CERN, is exposed to a charged-particle test beam. This paper gives an overview of the Pandora reconstruction algorithms and how they have been tailored for use at ProtoDUNE-SP. In complex events with numerous cosmic-ray and beam background particles, the simulated reconstruction and identification efficiency for triggered test-beam particles is above 80% for the majority of particle type and beam momentum combinations. Specifically, simulated 1 GeV/ c charged pions and protons are correctly reconstructed and identified with efficiencies of 86.1 $$\pm 0.6$$ ± 0.6 % and 84.1 $$\pm 0.6$$ ± 0.6 %, respectively. The efficiencies measured for test-beam data are shown to be within 5% of those predicted by the simulation. 
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    Free, publicly-accessible full text available July 1, 2024
  6. Free, publicly-accessible full text available June 1, 2024
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  8. Abstract The rapid development of general-purpose computing on graphics processing units (GPGPU) is allowing the implementation of highly-parallelized Monte Carlo simulation chains for particle physics experiments. This technique is particularly suitable for the simulation of a pixelated charge readout for time projection chambers, given the large number of channels that this technology employs. Here we present the first implementation of a full microphysical simulator of a liquid argon time projection chamber (LArTPC) equipped with light readout and pixelated charge readout, developed for the DUNE Near Detector. The software is implemented with an end-to-end set of GPU-optimized algorithms. The algorithms have been written in Python and translated into CUDA kernels using Numba, a just-in-time compiler for a subset of Python and NumPy instructions. The GPU implementation achieves a speed up of four orders of magnitude compared with the equivalent CPU version. The simulation of the current induced on 10^3 pixels takes around 1 ms on the GPU, compared with approximately 10 s on the CPU. The results of the simulation are compared against data from a pixel-readout LArTPC prototype. 
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    Free, publicly-accessible full text available April 1, 2024